Here we are, another weird list!
Trying to imagine some sort of build to hunt down a Starhawk based Rebel build, I brought this. Since the arrive of Romodi, I've renewed my interest in an twice ISD build, and this might be interesting...might. In MY opinion, ISD I its an interesting platform if loaded with some stuff from Wave 8, I think that Romodi makes short-ranged ISDs good hunting ships, but rather then Kuat, The ISD I can fully benefit from the new commander because of its Turbolaser Slot, combined with Leading Shots in the Ion Slot for some rerolls.
I know that Cymoon can actually outgun ISD I at long range, but without an effective reroll source like Leading Shots, Krennic or Vader, it become more susceptible to randomness, with only Gunnery Chief Varnillian to give a little help to mitigate the bad luck, and you cannot have them all. On the other side, Kuat would roll less reds than ISD1 and Cymoon, and need to trigger something like APT or ACM to be devastating. Defensively, ISD1 and Cymoon share the same lacking of Defensive Retrofit Slot, but if you take Cymoons probably you would also load Fleet Commands, because this is the a good reason that makes Cymoon good, and this will screw some good points for the first player bid, wich is vital, also the side arcs damage output of the Cymmon its quite lower compared to ISD1.
Anyway, this is the Basic Idea of a twice ISD1 based list, with the simple task of charging the enemy throught any possible obstruction, but I'll be glad if someone would share some opinions or suggestions about it to develop the concept further!
"Romodi's Assault Force" (2 X ISD I) ☆General Romodi☆
Faction:
Galactic Empire
Points:
388/400
Commander: General Romodi
Assault Objective:
Most Wanted
Defense Objective:
Asteroid Tactics
Navigation Objective:
Doomed Station
Imperial I-Class Star Destroyer
(110 points)
-
7th Fleet Star Destroyer
( 5 points)
- Strategic Adviser ( 4 points)
- Local Fire Control ( 4 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
=
136
total ship cost
[ flagship ]
Imperial I-Class Star Destroyer
(110 points)
- General Romodi ( 20 points)
-
7th Fleet Star Destroyer
( 5 points)
- Minister Tua ( 2 points)
- Local Fire Control ( 4 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
=
161
total ship cost
Gozanti-class Assault Carriers
(28 points)
- Comms Net ( 2 points)
=
30
total ship cost
Gozanti-class Assault Carriers
(28 points)
- Comms Net ( 2 points)
=
30
total ship cost
1
Black Squadron
( 9 points)
1
Valen Rudor
( 13 points)
1
TIE Bomber Squadron
( 9 points)
=
31
total squadron cost