Konstantine is back!

By Alpharius18, in Star Wars: Armada Fleet Builds

Been a while since I tried to inspire lists for bad commanders (Tagge is currently in the works). However, here is an idea for Konstantine that I am considering for nationals:

Konstantine is going to Nationals
Author: Alpharius

Faction: Galactic Empire
Points: 396/400

Commander: Admiral Konstantine

Assault Objective: Surprise Attack
Defense Objective: Hyperspace Assault
Navigation Objective: Doomed Station

Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Minister Tua ( 2 points)
- Engine Techs ( 8 points)
- Disposable Capacitors ( 3 points)
- Electronic Countermeasures ( 7 points)
- Heavy Ion Emplacements ( 9 points)
- G-8 Experimental Projector ( 8 points)
- Targeting Scrambler ( 5 points)
= 135 total ship cost

Interdictor-class Suppression Refit (90 points)
- Captain Needa ( 2 points)
- Engine Techs ( 8 points)
- Disposable Capacitors ( 3 points)
- Heavy Ion Emplacements ( 9 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
= 116 total ship cost

[ flagship ] Victory I-Class Star Destroyer (73 points)
- Admiral Konstantine ( 23 points)
- Harrow ( 3 points)
- Captain Brunson ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- External Racks ( 3 points)
= 119 total ship cost

Gozanti-class Cruisers (23 points)
- Darth Vader (off) ( 1 points)
- Comms Net ( 2 points)
= 26 total ship cost

= 0 total squadron cost

Definitely an arguement for Konstantine to be elsewhere, but wanted to spread the points a bit considering the cost of the dictors. Against squads it'll be a case of running away from them for the carriers (which has been working thus far!). Vader Gozati is there for engineering tokens for the most part, as well as Darth for re-rolls should the Dictors need them, and the possible execution of Brunson/Konstantine late game if necessary. Tempted to try and get a higher bid, as I'd much prefer to play my objectives over an opponents, but not sure what to scratch (maybe the gozanti and move Vader to the Harrow?)

The Defensive officers are placed to best benefit from Vader, as both Tua and Needa are pre-game I can execute them with no penalty unlike Brunson who I want to keep for as long as possible. Engine techs will help me get to the best position and to run away; I hope to get a token turn 1 rather use the Nav command, Nav command turn 2, then engineer until its time to leg it. Objectives will let me exploit my Grav well and Grav Shift, with Hyperspace letting me get one of those ships exactly where I want it.

Any suggestions are appreciated, but I'm not getting rid of Konstantine!

Love it.

You might consider dropping Grav Shift Reroute, moving the Targeting Scrambler to that spot, then giving the G7-X Projectors to both ships, so you can eliminate a huge swath of the deployment zone.

If you decline to do that (understandable; Grav Shift Reroute is great), I would still rearrange which ship is carrying the Grav Shift and which one has Targeting Scramblers and G8 Experimental Projectors, just to balance points a bit better. Alternatively, pull Konstantine off the Harrow and get him on the cheaper Interdictor. VSDs are pretty fragile, and there are going to be times where you’ll want to throw the Harrow into danger, to jump and kill a vulnerable ship. Exposing your Commander to do that is not advisable.

FWIW, I think FFG is helping you bring back Tagge, anyway - with the existence of Onagers, the odds of having to recover a defense token by the start of turn 3 have jumped up considerably...

(Konstantine, though...*oof*, I dunno. I can almost see his 'increase speed' being more useful than the usually-used 'decrease', to kick a Starhawk up from speed-1 to speed-2, so it can't activate and drop down to 0 to tractor you to 0....unless it has a nav token, too, at which point fiddling with its speed via Konstantine just isn't going to help you.)

On 2/24/2020 at 5:00 PM, Cpt ObVus said:

Love it.

You might consider dropping Grav Shift Reroute, moving the Targeting Scrambler to that spot, then giving the G7-X Projectors to both ships, so you can eliminate a huge swath of the deployment zone.

If you decline to do that (understandable; Grav Shift Reroute is great), I would still rearrange which ship is carrying the Grav Shift and which one has Targeting Scramblers and G8 Experimental Projectors, just to balance points a bit better. Alternatively, pull Konstantine off the Harrow and get him on the cheaper Interdictor. VSDs are pretty fragile, and there are going to be times where you’ll want to throw the Harrow into danger, to jump and kill a vulnerable ship. Exposing your Commander to do that is not advisable.

I'd be hesitant to drop the Grav shift as its a game changer with the Red and Blue objectives. I had wanted to keep the exhaust stuff on Interdictor for multiple use but it does stack its cost up a lot. Yeah Konstantine may get moved to the tankier ships, my game today showed the Harrow can be flimsy sometimes.

On 2/24/2020 at 6:40 PM, xanderf said:

FWIW, I think FFG is helping you bring back Tagge, anyway - with the existence of Onagers, the odds of having to recover a defense token by the start of turn 3 have jumped up considerably...

(Konstantine, though...*oof*, I dunno. I can almost see his 'increase speed' being more useful than the usually-used 'decrease', to kick a Starhawk up from speed-1 to speed-2, so it can't activate and drop down to 0 to tractor you to 0....unless it has a nav token, too, at which point fiddling with its speed via Konstantine just isn't going to help you.)

Tagge has potential for the first time in ages, and I feel salvo is a blessing for him (VSD salvo Tagge is a solid alright from recent test playing, still trying to find the perfect balance for him). Konstantines decrease speed can be a real winner; Pinned admonition away from my fleet for 3 turns today, and my poor flying was what ended up letting it catch up to Harrow rather than Konstantine being lack luster. He has a use, but it's very specific (yet surprisingly useful; the ability to hold a big ship at range and pound it with double arc interdictor HIE's is solid). Having played doomed station, Konstantine farm is pretty fun!

3 minutes ago, Alpharius18 said:

Tagge has potential for the first time in ages, and I feel salvo is a blessing for him (VSD salvo Tagge is a solid alright from recent test playing, still trying to find the perfect balance for him).

Run them skinny - VSD-I with LTT and LFC is probably the most fun 84 points can buy in the game. Every time the enemy shoots it, it shoots back with 2/3 of its largest fire arc's typical firepower, and LTT helps ensure the damage output stays consistent. 🤣