Been a while since I tried to inspire lists for bad commanders (Tagge is currently in the works). However, here is an idea for Konstantine that I am considering for nationals:
Konstantine is going to Nationals
Author:
Alpharius
Faction:
Galactic Empire
Points:
396/400
Commander: Admiral Konstantine
Assault Objective:
Surprise Attack
Defense Objective:
Hyperspace Assault
Navigation Objective:
Doomed Station
Interdictor-class Suppression Refit
(90 points)
-
Interdictor
( 3 points)
- Minister Tua ( 2 points)
- Engine Techs ( 8 points)
- Disposable Capacitors ( 3 points)
- Electronic Countermeasures ( 7 points)
- Heavy Ion Emplacements ( 9 points)
- G-8 Experimental Projector ( 8 points)
- Targeting Scrambler ( 5 points)
=
135
total ship cost
Interdictor-class Suppression Refit
(90 points)
- Captain Needa ( 2 points)
- Engine Techs ( 8 points)
- Disposable Capacitors ( 3 points)
- Heavy Ion Emplacements ( 9 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
=
116
total ship cost
[ flagship ]
Victory I-Class Star Destroyer
(73 points)
- Admiral Konstantine ( 23 points)
-
Harrow
( 3 points)
- Captain Brunson ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- External Racks ( 3 points)
=
119
total ship cost
Gozanti-class Cruisers
(23 points)
- Darth Vader (off) ( 1 points)
- Comms Net ( 2 points)
=
26
total ship cost
=
0
total squadron cost
Definitely an arguement for Konstantine to be elsewhere, but wanted to spread the points a bit considering the cost of the dictors. Against squads it'll be a case of running away from them for the carriers (which has been working thus far!). Vader Gozati is there for engineering tokens for the most part, as well as Darth for re-rolls should the Dictors need them, and the possible execution of Brunson/Konstantine late game if necessary. Tempted to try and get a higher bid, as I'd much prefer to play my objectives over an opponents, but not sure what to scratch (maybe the gozanti and move Vader to the Harrow?)
The Defensive officers are placed to best benefit from Vader, as both Tua and Needa are pre-game I can execute them with no penalty unlike Brunson who I want to keep for as long as possible. Engine techs will help me get to the best position and to run away; I hope to get a token turn 1 rather use the Nav command, Nav command turn 2, then engineer until its time to leg it. Objectives will let me exploit my Grav well and Grav Shift, with Hyperspace letting me get one of those ships exactly where I want it.
Any suggestions are appreciated, but I'm not getting rid of Konstantine!