35 minutes ago, ScummyRebel said:I’d rather baby step it and have to slowly buff multiple times instead of making it too good and then backing off some of them.
I like the speeder X change concept as so far all of them are susceptible to crits against white dice and personally I would prefer rrg changes over points changes or keyword changes if possible.
I agree it might be a bit much of adding all that at one time. I do however like the Speeder X - remove crits idea.
I think one of Legion's big design flaws is just about the subject on natural crits. Its not so much of a benefit to use weapons with certain keywords who makes them specialized against certain units. They are also often exhausts which is not ideal. Now you lean over to units with critical X which works against everything, also making dodges obsolete (except Deflect). Or just use units with very large dice pools which wil generate 1-2 natural crits on average.
In the end even when you got Cover1-2, Armor and a dodge there is maybe 2 crits on the table, before impact, and you will save 0. And thats from upgraded 1 trooper unit.
So the addition to the speeder X rule would deal with this in a good way.
But the Natural Crits discussion would deserve its own topic