Boba+
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The Core:
- Boba ( Slave 1 Maul Contraband )
- One Point Supernatural Reflexes
- "Luke" Force Charges with Maul
- Open Dial while stressed with Contraband
- K Turns/Talons + Boosts to avoid drifting away from combat
- Usually has Bombs to punish players trying to recycle/disengage/or slow ships
- Usually has Hull Upgrade to change half pts threshold
- Sometimes has a 15-21 pt bid
- Friends: Fenn, 2x Fangs, Fenn Nom Lom, Frost etc.
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Near 360 Turret in open space moving last
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Counter Strategy
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How It Deploys Usually
- Cornered Boba will bank or 1 forward and bank the following turn
- Other ship(s) will do something generic to see how flanking options develop
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General Strategy
- Try to engage at R2-3 without anything R1 of Boba
- Engage far enough away initially so Boba cant "jump" your entire list with a 3 bank or 4 forward
- Try to engage the rest of Boba's Squad without him involved and without giving up a consecutive round r1 flank to Boba ( Not easy )
- You can create "nets" for Boba that sorta disallow Slave 1 bank/hard turn options
- Try to force Boba into a corner or on to a board edge to limit Slave 1 Options
- Rocks can create "corners or board edges" depending on where combat happens
- Opt to disengage entirely and recycle instead of k-turning/slooping into Bomb damage and unmodded trades with Bobas rear Arc
- Sometimes possible to block Bobas boost options so he cant get to R1
- This isnt something you can easily do intentionally, it can happen though
- Setting up Target Locks is pretty important for eventual R1 engages since pushing damage through on Boba is very difficult
- 4 forward + boost and 3 bank + boost covers a huge amt of ground fast
- Inside of roughly Range 4 previous turn Boba is likely going to get R1 of you. Try to engage the turn after your R5-R6
- Be cautious about engaging near rocks if it has seismics
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To Engineer an R2-3 Engage...
- Hug a board edge and try to get Boba to come to you or a corner (Dont Fortress/Stall)
- Rush to a spot that invalidates a couple Slave 1 Options and sets up the R2 Engage you want (Warning: Boba can boost to react)
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If you block with one of your ships R1 of Boba sometimes its better for it to get init killed than to still be around to feed rerolls
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Target Priority
- Your goal is usually not full destruction, its half on Boba when time is called
- Depends alot on what your list is, sometimes targeting the not boba part of the squad is correct
- Alot of the times you need to prevent full Boba from operating freely in the end game vs 1-3 of your ships
- Generally work towards half points on Boba, while you threaten the rest of his squad, usually have to split fire a bit
- If its just Boba Fenn, they will frequently feed you Fenn Rau early at R2-3
- If its Fenn and Nom Lom, they can accidentally engage with Nom Lom in the way of Fenn/Bobas R1 options
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If its Frost it will likely go on a Rigged Bombing Run and attempt to "jump" your list with fast moves
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Combat
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Ok Engage Examples
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Option 1:
- Boba over commits to an R2-3 trade without any of your ships at R1 of him
- Good opportunity for collecting Half Points early
- Followed by trying to finish Boba or more likely switching to the rest of the list.
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Option 2:
- Boba isnt able to engage at the same time as rest of list or rest of his Squad over commits to a spot
- Opportunity to delete parts of Boba's squad early before trying to hunt half pts
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Despite "messing up" this often sets Boba up for consecutive rds of R1 flanking and a full pts end game
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Option 1:
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Not Ok Engage Examples
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Option 1:
- Boba player forces you to guess at a Flank to focus on
- Boba Slave 1 arc dodges your entire list and still lands R1
- Rest of Squad takes uncontested shots at your list. Panic.
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Option 2:
- Part of your list is R1 of Boba while the rest of your list only can Target Boba
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Sometimes means he has 3 agility + rerolls + 2 force + focus token
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Option 1:
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Examples:
- All of these probably involve being flanked by rest of list
- Engaging with Boba along a board edge makes these scenarios more possible
- Middle of the board he has alot more opt out Slave 1 options
- Rocks Can Create a Board edge or Corner
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Good: They have to help you make this happen
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Not Helpful :
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A Little Less Not Helpful
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Sketchy, next turn you eat a bomb and Boba jumps your entire list
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Ok Engage Examples
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Uninteresting Strategy
- Be i6
- Discord Missiles, Probes, and Ordinance
- Roll 4 Dice at R1 ( i.e. bring 3 attack dice ships )
- High Ship Count High Init (Lots of ways to build 5 ship lists with multiple i5+ things)
- i5 Moving Last ( Generally low ship count and bad against rest of field )
- Bring Rear Arcs to attack while moving away from R1
- Bring lists that have semi durable pieces that can out point half point + bid Boba or points locker end game
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How It Deploys Usually
Jango Fett Preview