Opinions on focus vs force

By Wayne Argabright, in X-Wing

Are Two focus tokens better than Two Force tokens... assuming one is starting the turn with TWO of each... wondering if its better to chose a pilot that has two force tokens that engages at a higher level vs one that does so at a lower level, but has two focus tokens..

A focus token is strictly better than a force charge for all purposes except activating force abilities.

A focus token converts any number of eyeball results, a force charge only one.

But it's very rare to find a pilot that can egt two focus tokens per round, every round.

Whether it's better to take two focus over two force on a lower initiative pilot is a different question, and much more a matter of opinion. I'd probably take the higher init, especially as force doesn't cost actions to regain each round, but it would depend on exactly which two pilots you're talking about.

Kanan in the Ghost with Ezra gunner and PerCo crew. Best of both worlds, and problem solved. Edit: well Kanan already has two charges, so I guess you don’t really need Ezra crew to get two of both.

Edited by kempokid

The more interesting topic is of course 2 force/calculate vs 1 focus but even then it's fairly clear that 2 force/calc is better than 1 focus.

Well. Force is passive, which is awesome. Double passive is especially good.

2 focus is technically more awesome in isolation, but it costs an action, which really is a big deal. 2 force plus lock/evade/repo is so much more flexible.

So 2 focus is better than 2 force, ofc. But 2 force plus action is best.

But If you spring the points for unstoppable coord synergy greatness, 2 focus plus action is pretty boss.

A focus token, by definition, is always better for any single roll. The reason people say that 2 force/calculate tokens are better is because for any roll, the most likely usage is to turn one eyeball to a result, so with 2 force, you get two rolls where you can convert the eyeball.

All that said, two Focus tokens will be better than 2 Force tokens.

This reminds me of one thing that I find thematically irksome about the force: it encourages Locks. That just feels wrong to me. Luke emphatically turns off his targeting computer. I sometimes wonder how the game would be if spending a force charge didn't turn one eye to a hit/evade, but allowed you to reroll 1 die. That'd encourage taking Focus actions on Force users, which would seem more thematic.

Eh, just idle thoughts on a Saturday night.

2 hours ago, theBitterFig said:

This reminds me of one thing that I find thematically irksome about the force: it encourages Locks. That just feels wrong to me. Luke emphatically turns off his targeting computer. I sometimes wonder how the game would be if spending a force charge didn't turn one eye to a hit/evade, but allowed you to reroll 1 die. That'd encourage taking Focus actions on Force users, which would seem more thematic.

Eh, just idle thoughts on a Saturday night.

Dangit, I actually really like this.

2 Force tokens are generally better than 2 focus assuming the focus required an action and the force did not.

Not costing an action is huge. You always have mods even if you get blocked, and you can mix and match the force in so many more ways, target lock for that 94% to hit on Reds, Evade or reinforce for super defense, or repositioning to arc dodge or get a shot. You can even focus and still be better than 2 focus since you can mod on/against 3 attacks.

There's a good reason Maul sees so much more play than percop at 12 points compared to 8.

1 hour ago, Tvboy said:

2 Force tokens are generally better than 2 focus assuming the focus required an action and the force did not.

In that case you compare [2 force + X] to 2 focus. That is of course correct and force is better.

If we strictly go by the question in the op, then obviously focus is better.

Force is also better when token removal is common in your meta, as Palob/Teroch/etc. can't take the Force away.

3 hours ago, GreenDragoon said:

In that case you compare [2 force + X] to 2 focus. That is of course correct and force is better.

If we strictly go by the question in the op, then obviously focus is better.

The OP was so incredibly vague they could be asking about any number if things, but perceptive co-pilot is one of the only things I can think of that can give a ship double focus tokens without outside assistance that could be replaced by a force user at higher initiative (so not soontir or zizi) so I was trying to give an answer that I thought would actually be helpful instead of just being technically correct.

8 hours ago, SpiderMana said:

Dangit, I actually really like this.

One good thing: force becomes somewhat more random and less consistent. The force feels really consistent in game right now. That feels thematically good, too. Jedi don't control the world around them: they are subject to the will of the force.

Downside: a force user will always just focus. Essentially the same for offense. Better on defense, since you'll have a focus to spend, and the ability to reroll blanks. Heck, focus becomes better than evade for pure defense.

Another thing worth baring in mind is there are things that strip focus or evades(hotshot gunner and teroch)*.

Nothing removes force.

*there are others, these are the first that sprang to mind

Edited by nurglez