FOcho Lite

By underling, in X-Wing Squad Lists

I've been searching for a reasonable substitute for the FOcho for those of us who don't have eight FO TIEs.

After a game last night, I may have one.

The FOcho Lite

Zeta Squadron Survivor (32)

Zeta Squadron Survivor (32)

Zeta Squadron Survivor (32)

Zeta Squadron Pilot (26)

Zeta Squadron Pilot (26)

Zeta Squadron Pilot (26)

Zeta Squadron Pilot (26)

Total (200)

The disadvantage is one less ship.

The advantages are two more health (34 versus 32), and three rear arc shots from the Survivors.

I like it.

I think FO is at the point of "count to 200".

The question really becomes more of "do I like my chances/playstyle better with 7+ ships on the table and throwing bodies and dice wildly?"

, or,

"Do I believe in the initiative game enough to only bring 3-6 ships, but one or more of them is an I5/6?"

I'm personally in camp Kylo, but I'd give your FOcho LITE a solid chance with those few SFs sprinkled in there.

The list is probably fine, but you need a different name. The whole point of FOcho is that "ocho" is the Spanish word for eight. This is seven ships, and "FOSiete" doesn't exactly roll off the tongue.

50 minutes ago, direweasel said:

The list is probably fine, but you need a different name. The whole point of FOcho is that "ocho" is the Spanish word for eight. This is seven ships, and "FOSiete" doesn't exactly roll off the tongue.

Yep, I agree, but haven't been able to come up with anything yet.

The first attempt was FOcho - 1.

And you're right, FOsiete doesn't quite do it.

Hence, FOcho Lite. Which doesn't really fit quite right, either.

The list is fun, though, whatever we call it. :D

3 hours ago, direweasel said:

FOSiete" doesn't exactly roll off the tongue.

Yus it does!!

Edited by Bucknife

Zeta Salad

Zed-7

So I thought I'd give results from a small casual tournament last night.

I flew the (still not sure what to call it) last night at a small casual tournament, and went 2-1.

Round 1: Luke and Lando
Loss 74-0
Had plenty of shots, but couldn't land hits. Rarely rolled 3 hits even at range 1, and against Luke that just doesn't work.

Round 2: Scum mix of Trevura, Manaroo, GenRed and Laetin
Win 95-71
Still wasn't rolling very well with the attack dice, but got GenRed off the board, and Trevura and Manaroo to half health. Got Trevura off the board the first time, but couldn't land enough hits to take him off the board the second time.

Round 3: Porkins, Dreis, Jake and Arvel
Win 200-74
Rolled better and had several blocks that hurt the T-65s.

So I haven't actually run the FOcho in a game, but have watched stream games. My takeaway is that I believe the Seven ship swarm has merit.
There are enough TIEs to take some of the heat off the SFs, which, in turn, makes them last a long time. A long, long time...
I never lost more than 74 points in a game.

What I also found in the one game where my opponent had ion cannons, I didn't care. SFs seem to be a little less susceptible to "ion inconvenience."
Because if I was ioned I was only taking one damage, and assuming I didn't bump, I was still getting a focus and probably getting a shot (because of having both arcs available).

I did pick up an eighth FO TIE last night, but with as much fun as I'm having with the seven ship version, I may not end up using it much.

Edited by underling
Correct post and spelling