FO List

By Andyf1702, in X-Wing Squad Lists

Would this be a reasonable competitive list

"Holo" (54)
Ship total: 54 Half Points: 27 Threshold: 2

Zeta Squadron Survivor (32)
Advanced Optics (4)

Zeta Squadron Survivor (32)
Advanced Optics (4)

Zeta Squadron Survivor (32)
Advanced Optics (4)

Zeta Squadron Survivor (32)
Advanced Optics (4)

I'm not if there is something better to spend the 16 points I have spent on Optics.



2 hours ago, Andyf1702 said:

Would this be a reasonable competitive list

"Holo" (54)
Ship total: 54 Half Points: 27 Threshold: 2

Zeta Squadron Survivor (32)
Advanced Optics (4)

Zeta Squadron Survivor (32)
Advanced Optics (4)

Zeta Squadron Survivor (32)
Advanced Optics (4)

Zeta Squadron Survivor (32)
Advanced Optics (4)

I'm not if there is something better to spend the 16 points I have spent on Optics.



Seems reasonable. No bad pilots, no bad upgrades, no excessive bids, no fragile synergies. It's pretty hard to go wrong with First Order in the listbuilding stage of the game.

I'd toss Proud Tradition on Holo, so you could K-Turn or S-Loop and pass the Stress token to someone else. It's a cheap, and should be a fairly reliable gimick.

Is there something better than optics? Not really for 4 SFs. It'd be possible to go Holo, 2 SF, 3 FO, and that'd also be fine. Personally, I like the SFs more, since they're just so straightforward and reliable, but having more ships can be nice. Mostly a matter of preference.

I am currently testing out this 5 ship list and am enjoying the synergy with the I2's.

Critical Rush

(57) "Rush" [TIE/vn Silencer]
(4) Advanced Optics
Points: 61

(54) "Holo" [TIE/ba Interceptor]
(2) Proud Tradition
Points: 56

(28) TN-3465 [TIE/fo Fighter]
Points: 28

(26) Zeta Squadron Pilot [TIE/fo Fighter]
Points: 26

(26) Zeta Squadron Pilot [TIE/fo Fighter]
Points: 26

Total points: 197

4x I2 ships allow good activation and engagement variability, and the opponent is incentivised to shoot at TN to try and take the Crit bomb off the board before she explodes. Rush also gives the opponent a disincentive to take random shots at him as they don't want him going to I6 early on.

Holo works as a support or dmg piece depending on where everyone is at the start of engagement, no shots on Holo, maybe pass your focus/Evade to a ship that will be under fire. Holo being shot?, then pass off the strain (pro tip: R1 have all ships TL Holo so if you have to pass a token but want to keep your focus/Evade, pass off one TL).