So I am late to the game and just picked up the game… and most of the supplements (that’s just what I do when I buy games). But first a bit of backstory. I started playing L5R when it first hit the RPG world. My friends knew I had an interest in Japan and also RPGs, so it was an easy hook… And we played the **** out that game until I moved abroad back in 2001. So L5R had a very long break for me. I was excited to see FFG pick this game up, but was a little worried. Last time I played a FFG RPG was when they first released Warhammer, which played like board game… without a board. They had some great concepts though that needed to be ironed out though.
First thing though, is the story matching what happened in the original L5R? I really hope not. I would love FFG to go their own way completely.
So my impressions of the new game. Well, I am still reading through it, but here are my impressions so far.
1) Ok, so Ho tu ri has turned into a girl. I’m not up on the fiction, but was that even necessary? Whatever, its all good. At least they gave her a name that actually makes sense in Japanese. We still have To tu ri though… gah. Yeah, I know… I focus on odd things.
2) Speaking of girls, L5R has always had a gender mix from the beginning, this book now seems to be… well… trying too hard in that regard with role swapping.
3) Going back to point 1. They have fixed most of the more bizarre names where the creators just were making the craziest stuff up that made 0 phonetic sense, so I am really happy about that to be honest. The cities however still make me cringe. Seriously… The original creators just got a J-E dictionary and just started making up random stuff up. Otosan Uchi always bothered me in particular… literally just 2 words plucked out of the dictionary with no grammatical glue to mean…Dad’s house… I still cant say it with a straight face.
4) The art is gorgeous, but is it just me or does it seem more Chinese? It feels more Three Kingdoms than Sengoku Jidai. This seems mostly problems with drawing Kimono… Granted, those things are constrictive.
5) So now to mechanical things…. Successes, exploding successes, strife and opportunity… wait… Is there an actual mechanic for opportunity? Maybe I haven’t got there yet. Looking at other posts, I may never get there. Oh well… House rule probably.
So, you can tell… I am a bit of a purist when it comes to history, but I also get that L5R is fantasy and just uses Japanese as its core. Still I have plans to fix things… At least from storytelling perspective. I really have no compunction with retelling stories to make them more interesting. Adding things I prefer and cutting away what I don’t. I honestly don’t get why many DMs feel bound to tell someone else’s story exactly.
Plan 1) Redraw the map. Going to make it more similar to Japan. In fact, part of the redraw means renaming. I will probably go with real Japanese place names though, just to make life easier. It will also give me a chance to add some local flavor and legend I picked up while in Japan. I also would like to explore making something akin to Korea so I can eventually make a campaign based on Hideyoshi’s invasion.
Got a work in progress right now... Not sure if I will keep it yet... It looks promising though. Using the Inkarnate engine by the way... Having fun just fiddling with it at the moment.
Plan 2) Throw most of the story characters out. I might keep some of the very major players, but the mid level guys I have no use for… Ok, maybe keep one or two for useful NPCs.
Plan 3) Make this not Asian-Lord-of-the-Rings. I think I would like to use the Shadowlands more sparingly, and not make the story line so focused on Fu Leng’s/Sauron’s return. I would instead like to introduce a Shogun instead and make the Emperor a figurehead… And then flip flop it a few times possibly.
Plan 4) Tinker with the Unicorn. First thing is to rename the Utaku… because I still remember when they were the Otaku… Until AEG figured out that was actually a word. I am thinking of calling them the Mosuo… A not too subtle nod to the matriarchal Mosuo people of China. The Mongol’s are well represented already in the Moto. Maybe I should make each family a different culture absorbed into the Unicorn during their travels… That sounds fun.
So I have lots of ideas. It’s a big project that I don’t know if I will ever finish. It will be fun.
Thoughts? Suggestions?
Oh… and what RPG would be complete without some ambience music.
https://open.spotify.com/playlist/5gJjmARXMVhPbIApKcFVIk?si=DFOJUX5mTEK8M1selu4jzQ
Cheers all!