I am playing Beyond the Rim, Part 3 next week. As the first part was so-so, the second somewhat weak, I consider the last part sub-par. (I am bad at creating my own adventures though I modify the published ones to the needs and background of my group - but who doesn't.)
Why would one put his base on a heavy guarded planet? Did anyone who played the adventure change or add anything exciting to the last part? Any other advice would be very welcome.
Thanks!