6 minutes ago, JediPartisan said:So let’s go over it. It has surge to defense, one more black die and Impact 1 on the native ranged attack and gets scout 1, but loses native surge to crit all for 10 extra points. So the melee attack, rotary, flamer and Laser Cannon are all worse than the original, but that’s ok, cause we have critical 1 on the native ranged attack.
They already stated that they didn't want surge to crit due to fire support as they felt it'd break the game. I kind of agree on that. As for what's actually worse RT to RT: the flamethrower is the same. It doesn't care about cover and no one takes dodges to begin with. The Laser Cannon rarely paid out damage against heavy cover and it's performance against most armor hasn't changed. The Rotary gun has admittedly gotten worse, but they were rare to run one anyway.
11 minutes ago, JediPartisan said:In the current meta getting surge to defense will not save this unit from a one shot. I think it’s interesting that the original RT was given a 10 point reduction and before that never saw table time. This version trades attack value for a slight defensive increase.
Context is important with why the original didn't see much use and it boils down to DLTs and lack of ability to score points. The stock RT, even before they dropped weapon costs, was never bad. Also with the effectively doubled defense it helps a lot more than you're giving credit.
Elite, no. We knew this would basically be a reskin and it's got a slightly better coat of paint than the original.