Torpedo Edrio?

By Xp45, in X-Wing Squad Lists

I’ve seen several threads around that talk about how Edrio doesn’t have anything to do with his action economy, but I, as a brand spanking new player who only has the core set, saw’s and a few expansions including a Y-wing. Have found a list running the tubes brothers to be insanely fun and pretty good in my casual play. Here it is.

Benthic-46

-advanced sensors -10

-Saw Gerrera-9

-Pivot wing-0

-Hull upgrade-5

Ship total-70

Edrio-43

-Adv. proton torpedoes-6

-Deadman’s switch-2

-R3 Astromech-3

-Servomotor S-foils (closed)

-Afterburners-6

ship total=60

“Dutch” Vander-40

-Elusive-3

-Ion cannon turret-5

-Veteran turret gunner-10

-shield upgrade-6

-R4 Astromech-2

Ship total=61

Total-196/200

let me know what you think, I think torpedo Edrio is severely underestimated especially with afterburners allowing him to (If focused) perform a barrel roll or boost to begin, reveal some crazy stuff like a talon roll, perform another boost and get right into the action at range 1 and dole out some serious damage. Alternatively he could take a focus, chain it into a red boost, reveal a blue maneuver, clear the stress, take two target locks and blast away, then next turn if necessary open the s-foils and talon roll afterburners right into position behind them

and no, I do not have perceptive co-pilot or Leia, otherwise I would slap those on Licketty split

Edited by Xp45