I’ve seen several threads around that talk about how Edrio doesn’t have anything to do with his action economy, but I, as a brand spanking new player who only has the core set, saw’s and a few expansions including a Y-wing. Have found a list running the tubes brothers to be insanely fun and pretty good in my casual play. Here it is.
Benthic-46
-advanced sensors -10
-Saw Gerrera-9
-Pivot wing-0
-Hull upgrade-5
Ship total-70
Edrio-43
-Adv. proton torpedoes-6
-Deadman’s switch-2
-R3 Astromech-3
-Servomotor S-foils (closed)
-Afterburners-6
ship total=60
“Dutch” Vander-40
-Elusive-3
-Ion cannon turret-5
-Veteran turret gunner-10
-shield upgrade-6
-R4 Astromech-2
Ship total=61
Total-196/200
let me know what you think, I think torpedo Edrio is severely underestimated especially with afterburners allowing him to (If focused) perform a barrel roll or boost to begin, reveal some crazy stuff like a talon roll, perform another boost and get right into the action at range 1 and dole out some serious damage. Alternatively he could take a focus, chain it into a red boost, reveal a blue maneuver, clear the stress, take two target locks and blast away, then next turn if necessary open the s-foils and talon roll afterburners right into position behind them
and no, I do not have perceptive co-pilot or Leia, otherwise I would slap those on Licketty split
Edited by Xp45