Heya,
Just picked up Gadgets and Gear. Awesome book. The Gene-Lock was something I have put on a weapon that I don't particularly want my party using.
They just fought the Morgukai from the Hunters and Force Users Adversary deck, and they just looted the incredibly powerful Morgukai Cortosis Staff. 8 Dmg, Breach
They aren't yet at the point in the campaign where I really want them using this weapon or one like it, so it's going to be Gene-Locked. However, I just know the mechanic in the party is gonna try and remove it, and after searching for any rules or difficulty on removing it I came up empty.
I dont want to be that guy that says "You can't remove it."
So what do you suggest for a Mechanics check? I want it to take quite a few hours and be insanely difficult.