Clone AT-RT leak

By joewrightgm, in Star Wars: Legion

9 minutes ago, buckero0 said:

As an aside,

What's the point of cassian and Iden?

They look like expensive snipers. Is there any reason i wouldn't prefer to have 2-3 sniper groups outside of thematic play?

They're commanders. You are required to take a commander. They are also not required to take their respective sniper rifles.

10 minutes ago, Lochlan said:

They're commanders. You are required to take a commander. They are also not required to take their respective sniper rifles.

Did they ever spoil how the keyword Loadout works?

Iden makes sense as a middling cost commander with courage 3 and decent defense.

Cassian has way more units that are better for the cost from an effectiveness standpoint.

I was wondering what other people thought would be fun in playing this kind of character. Han may be less effective than unit X but his command cards make him an interesting/entertaining piece to play.

I was wondering what people thought about these 2 figures or what aspect of the character they were looking forward to

Edited by buckero0
43 minutes ago, buckero0 said:

Mace should be a commander. CW show talks about him leading several offensives throughout the show. There's one arc where he leads a ground assault on a planet over several episodes.

As an aside,

What's the point of cassian and Iden?

They look like expensive snipers. Is there any reason i wouldn't prefer to have 2-3 sniper groups outside of thematic play?

I dont know about Cassian, but Iden definitely fills a role that the empire lacked: a scouty mid-cost special forces commander. Right now all they have are cheap officer types or terrifying expensive Sith Lords

I totally agree. I was going to pick up Iden, but as a primarily Rebel player (everyone i play against, plays imperial) Cassian is the first Commander/Operative I'm saying "bleh" to. I'm trying to figure out if I'm missing something

I look at the CW announcements and think all the creativity went into those expansions. There are so many OT characters i still want to see so I'm hoping I'm just not seeing it or that this is a one-off.

(Fancy Lando dances across my mind)

On 2/19/2020 at 11:28 AM, GooeyChewie said:

*My short list, in no particular order, is Anakin as a Commander (full Jedi with Teamwork: Ahsoka Tano), Anakin as an Operative (Padawan or early Jedi with Teamwork: Obi-Wan Kenobi), Ahsoka as an Operative, Yoda as a Commander and Mace as an Operative.

Here's my take on Anakin with what could be awesome command cards. I think making 4/6 of his command cards rely on having someone else in your army allows the other two to be quite powerful because you know he'll never be able to have a hand of all 6.

Anakin Skywalker - Hero of the Republic (Commander) - Counterpart: Ahsoka Tano (Padawan), Entourage: Clone Trooper (Phase 1 or 2), MOF 2 , Jump 1 , Relentless , Immune: Pierce Speed 2, Health 6, Courage 3, Force, Force, Force, Command, Training; Anakin's Lightsaber 3R, 3B Pierce 3, Impact 3, Critical 2; No Surge, New Keyword: Conflicted - Half of your equipped force powers (rounded down) may have the restriction Dark Side Only - Probably around or north of 200 points. Comparable to whatever Darth Sidious will be.

3 PIP: The Chosen One - Anakin Skwalker + 3 Corps Units: Anakin Gains 4 surge tokens and every friendly corps unit within range one gains a surge token

2 Pip: "He's Trying." - Anakin Skywalker +1 Trooper Unit: If you have R2-D2 in your army, Anakin may issue an additional order to R2 at any distance. You may then pass that order as though Comms Relay was equipped. R2 may only be issued one order this turn.

1 Pip: "I Killed Them All!" - Anakin Skywalker: Anakin's courage level is (-) this round. Anakin gains Disengage and Unhindered . After an enemy unit activates Anakin gains 1 surge token. During Anakin's activation he can suffer a wound to perform a move action.
(this one may be too much but he also doesn't get a card that lets him attack twice and as said above 4/6 of these command cards are reliant on having another hero unit in your army).

Anakin Skywalker - Jedi Knight (Operative) MOF 1 , Jump 1 , Charge , Guardian 1 , Immune: Pierce, Teamwork: Obi Wan Kenobi , Teamwork: Padme Amidala , Speed 2, Health 6, Courage 2, Force, Force, Training, Training, Anakin's Lightsaber 3R, 3B Pierce 3, Impact 3 Attack Surge to Crit, no Defensive surge

3 Pip: "Aggressive Negotiations" Anakin Skywalker and Padme Amidala: If Padme Amidala is in range and she has a face up order token she may add her weapon dice to any ranged or melee attack performed by Anakin as though she had Fire Support. This does not flip Padme's token. (This could probably be better worded if done like Brains and Brawn)

2 Pip: "Where's the Fun in That?" Anakin Skywalker and Clone Captain Rex: Anakin Gains Teamwork: Clone Captain Rex . >>Force Throw : If Clone Captain Rex is within range one you may perform a speed 2 move with Rex. Treat this move as though Rex had Jump 2

1 Pip: "This is where the fun begins." Anakin Skywalker and Obi Wan Kenobi: Anakin and Obi Wan gain ->Quick Thinking . Obi Wan and Anakin may spend one another's green tokens within range 1. After his activation Obi Wan may suffer a wound to shuffle Anakin's token back into the order pool. If Anakin activates a second time he may perform one fewer action.
(I couldn't pass up the pseudo-Implacable mechanic...especially because Obi Wan get's knocked out both times they face Count Dooku in the films.)

I see the list for republic commanders as such:

Obi Wan, Rex, Anakin, Yoda, Tarkin or Wulf Yularren, Mace or Kai Adi Mundi, Generic Republic Officer.

I also see a separate Ahsoka Tano operative, but it would be older Ahsoka and could be fielded in either Rebellion or Republic. Counterpart Ahsoka would be wholly different.

Edited by Zrob314

I am interested in who will become operatives. Ahsoka for sure, but after that I am not really sure. I guess they could do clone commanders? I would say more apprentices, but I am having a hard time remembering really any other one that had screen time besides Barriss Offee.

As for commander spots we were need:

A character who double ups as a commander and operative: Seems like Anakin would be the best bet for this spot?

A counterpart commander: Once again Anakin seems like the best choice for this with Ahsoka, but so far they have only have droids as backup. So Anakin with R2? LOL

Will be interesting to see what they do.

On 2/18/2020 at 2:18 PM, Mokoshkana said:

How is a unit with 6hp and armor getting one shot?

If you have a twitch account, you can watch an AT-RT get one shotted (@44:00). Happens too often to not be considered if you add one to your army.

I really like the RT, and would love to see it on the GAR side, but it does need improvements to be considered elite like the rest of GAR is supposed to be.

21 hours ago, JediPartisan said:

If you have a twitch account, you can watch an AT-RT get one shotted (@44:00). Happens too often to not be considered if you add one to your army.

I really like the RT, and would love to see it on the GAR side, but it does need improvements to be considered elite like the rest of GAR is supposed to be.

I don't really view any of those games played on a simulator as legit. The RNG used for rolls is likely problematic. Be that as it may, an AT-RT is capable of being one shot, sure. That is not often to be a likely outcome. With the right fire support, clones could one shot a tank, but again it's not likely.

4 minutes ago, Mokoshkana said:

I don't really view any of those games played on a simulator as legit. The RNG used for rolls is likely problematic. Be that as it may, an AT-RT is capable of being one shot, sure. That is not often to be a likely outcome. With the right fire support, clones could one shot a tank, but again it's not likely.

By that "logic", no Legion game is legit since the dice are not created equally and will favor one side over another.

4 minutes ago, Mokoshkana said:

I don't really view any of those games played on a simulator as legit. The RNG used for rolls is likely problematic. Be that as it may, an AT-RT is capable of being one shot, sure. That is not often to be a likely outcome. With the right fire support, clones could one shot a tank, but again it's not likely.

I guess there is no point in arguing further, but I will say this, the AT-RT does get one shotted and frequently. More so than a tank or other units. It’s more than likely the white defense with no surge. If you haven’t witnessed that happen in any kind of frequency, then it must be due to the fact the people are leery of playing them because they are too fragile. But we can agree to disagree if you like. 😁

The advent of ubiquitous Critical weapons hasn't been kind on the Armor keyword's reliability for defense for sure.

6 hours ago, Mokoshkana said:

I don't really view any of those games played on a simulator as legit. The RNG used for rolls is likely problematic.

I'm curious, do you similarly see the offical FFG star wars dice roller app as illegitimate?

On 2/19/2020 at 9:11 PM, buckero0 said:

Did they ever spoil how the keyword Loadout works?

Iden makes sense as a middling cost commander with courage 3 and decent defense.

Cassian has way more units that are better for the cost from an effectiveness standpoint.

I was wondering what other people thought would be fun in playing this kind of character. Han may be less effective than unit X but his command cards make him an interesting/entertaining piece to play.

I was wondering what people thought about these 2 figures or what aspect of the character they were looking forward to

In today’s RRG we see load out. Basically, get a side board of an option for every slot you filled on the character. During deploy forces, you can swap them out. So you can have one training attached and one in the side board, and choose which is going into play.

I am really looking forward to Cassian, and I’m kinda ok with Iden (like her mechanically but I don’t care about inferno). For me, Cassian just looks super fun to play around: possibly infiltrating when called for, possibly sniper plus hunter to go after enemy heroes (his weapon appears to have configure so can be something else instead) , etc. also we’ve only seen one of his command cards. He could have some more flavor hidden away.

On 2/18/2020 at 1:05 PM, sigidi said:

Looks like a wookiee

That's what I thought!

2 hours ago, Zrob314 said:

I'm curious, do you similarly see the offical FFG star wars dice roller app as illegitimate?

I've never seen it, but yes I would not feel comfortable playing with or against someone using any sort of technology to replace dice. To me, the whole point of these types of games is to roll dice. If I were to use an app to do it, I might as well just play a video game. Real dice can be just as crazy as digital dice admittedly, but as long as they are legitimate (i.e. they haven't been cooked in order to cheat) then it's all part of the game. I don't feel the same way about RNG.

17 minutes ago, Mokoshkana said:

I've never seen it, but yes I would not feel comfortable playing with or against someone using any sort of technology to replace dice. To me, the whole point of these types of games is to roll dice. If I were to use an app to do it, I might as well just play a video game. Real dice can be just as crazy as digital dice admittedly, but as long as they are legitimate (i.e. they haven't been cooked in order to cheat) then it's all part of the game. I don't feel the same way about RNG.

This is part of the reason the tournament rules specify that you can insist to use the same dice/roller/rulers as your opponent for a game, then you are both using the same RNG, beit digital or physical.

1 minute ago, Caimheul1313 said:

This is part of the reason the tournament rules specify that you can insist to use the same dice/roller/rulers as your opponent for a game, then you are both using the same RNG, beit digital or physical.

I appreciate that very much about legion. I've often experienced sketchy dice in 40k and asking to share dice before a game was met with incredulous looks.

1 hour ago, Mokoshkana said:

I appreciate that very much about legion. I've often experienced sketchy dice in 40k and asking to share dice before a game was met with incredulous looks.

Having rolled three twelves on 2d6 in a row on orders tests for Bolt Action before (which is B A D ) I understand how sometimes dice can feel sketchy. After that round in the tournament, I bought a different set of dice to use the rest of the day. I also know some people (like my partner) have some dice superstitions regarding sharing, so this policy isn't great for them, but it can avoid feeling like the only reason you lost was due to "cold" or "hot" dice.

Despite knowing that a properly programed random number generator can be more fair than physical die (say, using good physics engine and programming in perfectly fair dice), there's still just something about the "feel" of the dice in your hands.

15 hours ago, JediPartisan said:

I guess there is no point in arguing further, but I will say this, the AT-RT does get one shotted and frequently. More so than a tank or other units. It’s more than likely the white defense with no surge. If you haven’t witnessed that happen in any kind of frequency, then it must be due to the fact the people are leery of playing them because they are too fragile. But we can agree to disagree if you like. 😁

It’s also a lot less expensive than an tank or ATST etc. you can take 2 for the price of one bare bones tank. If you’re running them face first into a tank it deserves to be one shot.

5 hours ago, NeverTellMeTheOdds said:

It’s also a lot less expensive than an tank or ATST etc. you can take 2 for the price of one bare bones tank. If you’re running them face first into a tank it deserves to be one shot.

Yeah, but much like the British army in Northern Africa in WW2, sometimes all you can do is charge at the enemy armour with your superior speed and try to have at least one of your vehicles outflank :-P.

3 hours ago, Caimheul1313 said:

Yeah, but much like the British army in Northern Africa in WW2, sometimes all you can do is charge at the enemy armour with your superior speed and try to have at least one of your vehicles outflank :-P.

At least in Skirmish play, I have had AT-RTs with the laser cannon work as a counter to Tauns (pre-nerf, even). They can block the Tauns access to the infantry, and they aren't engaged with the Tauns so the infantry can still shoot at the Tauns.

3 red for melee isn't terrible, either.

Now with the nerf, ATRTs can climb whole Tauns can't, making the hit and run tactics more viable. And depending on the cover type of the terrain, can possibly get cover 2 from the elevation.

47 minutes ago, SoonerTed said:

At least in Skirmish play, I have had AT-RTs with the laser cannon work as a counter to Tauns (pre-nerf, even). They can block the Tauns access to the infantry, and they aren't engaged with the Tauns so the infantry can still shoot at the Tauns.

Why laser cannon RTs specifically?

1 hour ago, thepopemobile100 said:

Why laser cannon RTs specifically?

On the skirmish map (3x3) combined with fleet troopers, wookies, and Chewbacca, forced the enemy to come to me.

I could pick off the threats at range 4, staying in place until the Tauns committed. I was consistently getting 3 hits with an aim token, so I was getting at least one hit through heavy cover. Combined with Leia's s bombardment, I was getting pressure on the troopers with range 3 guns to move forward.

Against stormtrooper DLTs, I would have played differently, but impact weapons are getting less use as few people bring armor. Not to mention heavy cover due to elevation can mean the DLT has to roll natural crits because impact would never occur.

Edited by SoonerTed
19 hours ago, Caimheul1313 said:

Having rolled three twelves on 2d6 in a row on orders tests for Bolt Action before (which is B A D ) I understand how sometimes dice can feel sketchy. After that round in the tournament, I bought a different set of dice to use the rest of the day. I also know some people (like my partner) have some dice superstitions regarding sharing, so this policy isn't great for them, but it can avoid feeling like the only reason you lost was due to "cold" or "hot" dice.

Despite knowing that a properly programed random number generator can be more fair than physical die (say, using good physics engine and programming in perfectly fair dice), there's still just something about the "feel" of the dice in your hands.

Let’s put it this way, there’s no such thing as luck, so worrying about dice/apps is pointless. And yet, I still don’t like other people using my dice, because it “feels” like if they succeed when I’ve been failing, that roll should have been my success in the distribution chart of dice rolls.

We all knew the Republic AT-RT was coming... I can't say I'm very excited about it because the Rebels already have it.

I suppose the real question is: Why were the Rebels given the AT-RT in Legion in the first place?

The Rebels never used the AT-RT in the Original Trilogy. Of course not, the AT-RT was created for Revenge of the Sith. I don't recall AT-RT being used by the Rebels in the SW Rebels series either. The Spectres rode random speeder bikes, stole various Imperial vehicles, and rode Blurrgs on Ryloth, but I cannot remember ever seeing an AT-RT in the Rebels show.

In hindsight, the Rebels should've been given Tauntauns or the T-47 Airspeeder in the Legion core set. Then the Rebels should've received a real tank, like the T3-B or T4-B, in Wave 2 to oppose the AT-ST.

Regardless, Tauntauns would've been more appropriate as the Rebel counterpart to the Empire's 74-Z speeder bike in the Legion core set. Both the Tauntaun Riders and 74-Z speeder bikes cost 90 points, have 2 minis per unit, and neither have Hardpoints or Armaments. Even their health and dice are comparable. Tauntauns and speeder bikes match up 1:1. It's bewildering that FFG didn't choose Tauntauns for the Legion core set.

Then the Rebels could've received Blurrg Riders as the counterpart to the Empire's Dewback Rider.

Yeah, I know I'm a real Monday Morning Quarterback .

Returning to the topic: I would've been infinitely more excited about the Republic AT-RT if the Rebels didn't have it already. But who knows? Maybe FFG has a surprise for us with the Republic AT-RT.

Since the AT-RT announcement will be a big ol' Nothing Burger, I'm really eager for FFG's presumptive announcement of the STAP for the Separatists instead. At least the STAP will be new and interesting. Since the STAP is kinda light and flimsy and piloted by a B1, presumably there will be at least 2 minis per unit. But they probably won't have Hardpoints or Armaments like the AT-RT or Dewback Rider, because I don't recall the STAP using any special weapons other than its fixed dual laser cannons in the Prequels and TCW series.