3 hours ago, Smikies02 said:I believe those types of upgrades just end up creating hard counters, which I feel are bad for a game. No one wants to play a 3 round tourny where 1 round you can do almost nothing.
It's not a hard counter; it's an ace who's ability only works against a certain subset of foes.
There is a risk in bringing something that ends up being a named generic pilot.
Also, I think cards could have more risk/benefit leveraged into them. Like this:
Get a sure hit, or flip a card to cripple the ship but do no extra damage in most instances.