I have a Hyperspace Tournament in a little over a month and amazingly enough I mostly know what I'm flying.
I am firm on my pilots: Boba Fett, a generic Skull Fang Fighter, and Genesis Red. I have three variations from which I'm trying to choose. Now, all three fall point-side at a good spot for a bid in my local meta, so that is not a concern. At the heart of it all is trying to figure out what to put on GR.
A:
This is the one I'm leaning towards the most. It is balanced and give a little extra oomph of offense at the start of the game that I think can help me win.
Boba Fett (85)
Fearless (3)
Maul (12)
Seismic Charges (3)
Contraband Cybernetics (2)
Slave I (1)
Ship total: 106 Half Points: 53 Threshold: 5
Genesis Red (31)
Plasma Torpedoes (9)
Ship total: 40 Half Points: 20 Threshold: 2
Skull Squadron Pilot (47)
Fearless (3)
Ship total: 50 Half Points: 25 Threshold: 2
Total: 196
B:
I'm considering this one because what if I run into a lot of ship with no shields? But it means giving up bombs on Boba.
Boba Fett (85)
Fearless (3)
Maul (12)
Contraband Cybernetics (2)
Slave I (1)
Ship total: 103 Half Points: 52 Threshold: 5
Genesis Red (31)
Proton Torpedoes (13)
Ship total: 44 Half Points: 22 Threshold: 2
Skull Squadron Pilot (47)
Fearless (3)
Ship total: 50 Half Points: 25 Threshold: 2
Total: 197
C -
This one puts the bombs back on Boba, and gives GR an Ion Cannon and Fearless which would help his accuracy... at the loss of damage over the course of the game. This one is last on the list for a reason.
Boba Fett (85)
Fearless (3)
Maul (12)
Seismic Charges (3)
Contraband Cybernetics (2)
Slave I (1)
Ship total: 106 Half Points: 53 Threshold: 5
Genesis Red (31)
Fearless (3)
Ion Cannon (6)
Ship total: 40 Half Points: 20 Threshold: 2
Skull Squadron Pilot (47)
Fearless (3)
Ship total: 50 Half Points: 25 Threshold: 2
Total: 196
Thanks everyone.
Edited by BlastyMcBlasterFace