Mild spoilers for Yaimpar be te Bes'uliike.
Long and short of it, PCs are gonna build a Basilisk war droid.
I know that there are stats for the Basilisk in FaD, but it was intended as a challenge in personal scale combat, and I think its far too weak.
Based on my plans for the campaign, I am not worried about it being overpowered in personal-scale combat. I want it to be capable of absolutely dominating personal-scale targets.* If I need it to not, I can compensate. It's a late-game thing anyway.
We've got a Droid Tech/Specialist, an Outlaw Tech, and a Shipwright, and they'll all be collaborating on building the thing. I intend to use the RAW rules (more-or-less) for the crafting, so they'll be able to boost some stats in both the build and programming phases (there'll be a separate phase for building the weapons).
Here's what I've got so far (I've underlined the stuff I'm least sure about):
Chassis: Formidable Mechanics (Shipwright/Droid Tech co-op)
120,000/40,000 10/8
(Beskar/not Beskar);
20 days (480 hours)
.
Vehicle stats: 3/2 Armor, 10/7 HT, 8 SS, Speed 3 (air) 2 (ground), Handling 0,
Silhouette 2
, Sensors: Close. 9 HP total, 3 after weapons.
Droid Chassis stats: 5 Brawn, 3 Agility, 1 Intellect, 3 Cunning, 1 Willpower, 1 Presence.
Droid Directive stats: Athletics 2, Cool 2, Piloting (Planetary) 2, Gunnery 4, Brawl 2. Knockdown, Crippling Blow, Trained Mount 1,
Adversary 2
.
Weapons:
- Claws (Personal scale; 12; 2; Vicious 1).
- (2 HP) Twin Blaster/Laser cannons.
- (2 HP) Shockwave Generator Rods (4; 3; Close; Breach 2, Vicious 2, Prepare 1 (Additional Preparation Maneuvers increase the Breach quality by 1. A second maneuver in a turn to Prepare the weapon only costs 1 SS instead of 2).
- (2 HP) twin ordnance launchers: Concussion Missiles (Limited Ammo 4, Linked 1, Slow-Firing 1), Shatter Missiles (Personal scale: 20; 2; Close; Blast 20, Breach 1, Vicious 3, Limited Ammo ? ), space mines (see No Disintegrations. Can hold up to 2 Space mines).
*When I was statting it, I had in mind it being capable of taking out an ITT in a single turn, between the Basilisk's turn and the Rider's. I have not fully planned out how I'm going to handle the rider and the ride each getting a turn, I'll have to give it some more thought. The main deal is just which gets the Move maneuvers. Do both, do one, or do either (meaning I limit the number in a turn)?