Rogue One rebels

By syrath, in Army Building

799/800

Jyn Erso (110 + 9 = 119)
--Strict Orders (5), Duck and Cover (4), A-180 Rifle Config (0)

R2-D2 (35 + 0 = 35)

Rebel Troopers (40 + 8 = 48)
--R5 Astromech Droid (8)

Rebel Troopers (40 + 26 = 66)
--DLT-20A Trooper (26)

Rebel Troopers (40 + 8 = 48)
--R5 Astromech Droid (8)

Rebel Pathfinders (68 + 26 = 94)
--Pao (22), Duck and Cover (4), A-300 Long Range Config (0)

Rebel Pathfinders (68 + 48 = 116)
--Bistan (32), Offensive Push (4), HQ Uplink (10), Recon Intel (2), A-300 Long Range Config (0)

Rebel Commandos (Strike Team) (20 + 28 = 48)
--DH-447 Sniper (28)

AT-RT (55 + 20 = 75)
--AT-RT Rotary Blaster (20)

AT-RT (55 + 20 = 75)
--AT-RT Rotary Blaster (20)

AT-RT (55 + 20 = 75)
--AT-RT Rotary Blaster (20)

I want to work with a rogue one themed army , when cassian comes out I'll will drop an ATRT and the dlt from the list to fit him in, and perhaps drop one of the pathfinders for K2SO if he is good enough. I know it isn't very competitive, but it's more for the fun

A themed list with legs! Lots of repair with R2 and the astros; those walkers are not going down easily! Just remember that infiltrate should be a super recon intel, not a "sacrifice your units into the fiery abyss on turn 1," and you should be able to pull some games.

Edited by gothound

R2 also needs to include 3PO as a mandatory upgrade

6 hours ago, Jord Vader said:

R2 also needs to include 3PO as a mandatory upgrade

No, he does not.

6 hours ago, Jord Vader said:

R2 also needs to include 3PO as a mandatory upgrade

Negative. This is a common misinterpretation of the reminder text on C-3PO's card. If he was required, it would be on R2's card.

7 hours ago, arnoldrew said:

Negative. This is a common misinterpretation of the reminder text on C-3PO's card. If he was required, it would be on R2's card.

hmm that's good to know, though the rules reference is entirely clear on that

but would make more sense fielding r2 separate otherwise it would have been a unit consisting of 3PO and r2 instead of an upgrade

On 2/16/2020 at 10:06 PM, gothound said:

A themed list with legs! Lots of repair with R2 and the astros; those walkers are not going down easily! Just remember that infiltrate should be a super recon intel, not a "sacrifice your units into the fiery abyss on turn 1," and you should be able to pull some games.

Yeah I'm used to it , If the positioning doesn't further the objectives then There is no point sticking your neck out. It's similar to using rebel veterans and getting your mk2 blaster front and centre for a coordinated bombardment , next thing you know you are 1 or 2 activations down.

I just keep waiting for the day pathfinders become competitive, but I love to play with them as they can be a real thorn in your opponents side , but feel they are too expensive points wise even with the rebalance (Jyn also , esp if you compare with Cassian and Padme, I suspect she may see a points drop to 100 sometime)

Here is the Cassian update for this note that The upgrades on Cassian take I to account load out , so that he can field any other equivalent upgrade as long as it's the same cost or cheaper. (Also leaving a 5 pts bid for when Vital Assets drops)

795/800

Jyn Erso (110 + 9 = 119)
--Strict Orders (5), Duck and Cover (4), A-180 Rifle Config (0)

Cassian Andor (90 + 26 = 116)
--Hunter (6), Endurance (6), Targeting Scopes (4), A280-CFE Sniper Config (10)

R2-D2 (35 + 0 = 35)

Rebel Troopers (40 + 8 = 48)
--R5 Astromech Droid (8)

Rebel Troopers (40 + 8 = 48)
--R5 Astromech Droid (8)

Rebel Troopers (40 + 0 = 40)

Rebel Pathfinders (68 + 48 = 116)
--Bistan (32), Offensive Push (4), HQ Uplink (10), Recon Intel (2), A-300 Long Range Config (0)

Rebel Commandos (Strike Team) (20 + 28 = 48)
--DH-447 Sniper (28)

AT-RT (55 + 20 = 75)
--AT-RT Rotary Blaster (20)

AT-RT (55 + 20 = 75)
--AT-RT Rotary Blaster (20)

AT-RT (55 + 20 = 75)
--AT-RT Rotary

Edited by syrath