Core Set. No frills. How are you going?

By Chudley, in Marvel Champions: The Card Game

Has anyone played the game solo only using the prebuilt decks? How have you gone? Are they impossible? Is there a specific hero who is best for the scenarios?

Honestly, I am struggling against Klaw. Do I need to just bite the bullet and actually deck build?

9 minutes ago, Chudley said:

Has anyone played the game solo only using the prebuilt decks? How have you gone? Are they impossible? Is there a specific hero who is best for the scenarios?

Honestly, I am struggling against Klaw. Do I need to just bite the bullet and actually deck build?

I’ve beaten Klaw with all Core Set heroes on Expert using premade* decks, so it’s possible...

*by premade, I mean Hero + aspect cards without deck building - not necessarily the suggested hero / aspect pairing.

7 hours ago, Chudley said:

Has anyone played the game solo only using the prebuilt decks? How have you gone? Are they impossible? Is there a specific hero who is best for the scenarios?

Honestly, I am struggling against Klaw. Do I need to just bite the bullet and actually deck build?

I don't think one game is enough info, but yes I got the game for my Birthday, didn't have enough sleeves to sleeve all the cards so I just opened the start decks with the Rhino deck. I played as Spider Man; beat Level 1 and 2 Rhino pretty easy (Web Kick is fun). It was a close game though. I think I was at 2 HP... and before that, Crowd Control popped in the game and my Nemesis showed up too! I'm going to guess and say it may have took about 7 rounds. I was stunned at one point, but I had a card that saved me from that, I forget what it was called. I'm about 95% sure I played everything right. I may have beaten him with out losing all that much HP, I think I had that flip card at one point and just never used it 🤣

Next is going to be my fav Captain Marvel.... If I beat Rhino again I'm going to try level 3.

Until I get the rest of the sleeves for the game I see myself playing only with the Spider Man and Captain Marvel start decks. It's a fun time. Felt like I was in a real comic book story.

I beat rhino and Ultron pretty easily but klaw took at least six different plays switching aspects to beat him. I finally won with she hulk justice and spiderman aggression! Good luck!

10 hours ago, FearLord said:

I’ve beaten Klaw with all Core Set heroes on Expert using premade* decks, so it’s possible...

*by premade, I mean Hero + aspect cards without deck building - not necessarily the suggested hero / aspect pairing.

Oh. So I really need to change the aspects a little as well. Is there a “better” aspect in Solo play.

2 hours ago, Chudley said:

Oh. So I really need to change the aspects a little as well. Is there a “better” aspect in Solo play.

Leadership and Justice are both strong in solo play, which is probably why those were chosen for the pre-builts. Protection takes a loooooong time to do stuff because the core cards are mostly geared toward defense (that's becoming less of a problem as more cards come out). Aggression only works solo with She-Hulk, as far as I can tell, and that's iffy. Unless you can blast damage at the Villain faster than he can spam threat onto his scheme, you usually end up threating out.

13 hours ago, Chudley said:

Has anyone played the game solo only using the prebuilt decks? How have you gone? Are they impossible? Is there a specific hero who is best for the scenarios?

Honestly, I am struggling against Klaw. Do I need to just bite the bullet and actually deck build?

Yes, it’s possible to beat any villain and module combination with any hero and aspect combo, using the default suggested decks.

What hero and aspect are you playing against Klaw? Some of them have different strategies, but generally you’ll want to build up your board (the permanent and semi-permanent cards in the deck) while controlling threat and minions before going for the kill.

Leadership Captain Marvel is a strong combo.

I played the default Spiderman Justice deck three times against standard Klaw last night (first time playing solo vs Klaw). The first game I would have won but for some poor play on my part and an unlucky Advance, the second game I got piled on by minions faster than I could deal with them and the third game I won without ever feeling under too much pressure, although Advance once again caught me out - moving the main scheme along to stage 2 when I wasn't expecting it.

It felt like the key was to try and get allies onto the board faster than minions can spawn so that you don't get swamped and can deal with any side schemes that come up. My opening turn during the third game was spending most of my hand to play Nick Fury simply so that I could deal with Tiger Shark! Mockingbird was useful to stun Melter, and Jessica Jones and Daredevil (with First Aid) did a good deal of thwarting and damage between them.

Both in the first game (when I could have won) and the third game, I think the game ended two turns after the first encounter deck reshuffle.

I'm going to try Leadership Captain Marvel next. I felt like Rhino was easier with her than Spiderman so I'm interested to see if Klaw is the same.

12 hours ago, Chudley said:

Oh. So I really need to change the aspects a little as well. Is there a “better” aspect in Solo play.

I’d suggest:

- Captain Marvel - Leadership

- Black Panther - Leadership

- Iron Man - Justice

- She Hulk - Justice

- Spider-Man - Leadership or Justice

These are some pretty decent decks for solo play in my view. Aggression and Protection aren’t as good solo out of the Core, although I think that’s changing with releases...

Thanks for all the input guys. Greatly appreciated. But I was specifically meaning the pre-constructed decks as listed in the LtP document at the back. Maybe I will go all 4 aspects for each hero and then make some informed choices based on what seemed to work and then construct something.

All of them are solo viable, but I think the most reliable of the pre-built decks is Captain Marvel and the least is either of the aggression ones - Iron Man or She-Hulk.

Swapping the aspects around is a great way to experience different decks without having to get into proper deck building.

You should have no trouble at all with just using the preconstructed decks, there is barely and deckbuilding anyways in the core (mostly just removing some of the terrible neutrals like Tenacity).

On 2/17/2020 at 10:54 AM, Supertoe said:

You should have no trouble at all with just using the preconstructed decks, there is barely and deckbuilding anyways in the core (mostly just removing some of the terrible neutrals like Tenacity).

You can attack twice with that Tenacity card.

On 2/22/2020 at 6:57 PM, Kaijudo said:

You can attack twice with that Tenacity card.

You can also use it to stand up after getting exhausted by an encounter card. It’s pretty helpful for something like One-Two punch

She-hulk is one of the few heroes where I actually consider Tenacity playable. Outside of specific uses, it just costs too much for what it can do. But yeah, ensuring that you can One-Two Punch is definitely helpful. Too many good turns were ruined by unexpected exhaustion.

On 2/17/2020 at 9:54 AM, Supertoe said:

terrible neutrals like Tenacity

It's only bad due to it's poor resource economy, which might be mitigated a bit by the (presumable) release of an "Enhanced" card for physical resources in Thor's pack (I hope, though there isn't really any guarantee). Definitely could make it plausible--if not almost overpowered--on Ms Marvel. Would really up her potential for setting up and executing humongous turns.

On 2/23/2020 at 7:01 PM, Derrault said:

You can also use it to stand up after getting exhausted by an encounter card. It’s pretty helpful for something like One-Two punch

True! That's a great strategy. I haven't thought of that before. Thanks for the tip!