Today we played a Prime in Vienna and I thought to give a short report of the event.
The tournament was played at SirenGames and there were 16 hopeful Amirals from Austria, Hungary and Switzerland (shoutout to @medaloffairness ).
I played a Rebel list as I always do, and faced with the prospect of Onagers, SSDs, Moralo and MMJ, I decided to make a list that was good for some of those matchups and hope for good pairings.
Commander: Admiral Raddus
Hammerhead Torpedo Corvette (36)
• Ezra Bridger (3)
• Cham Syndulla (5)
• External Racks (3)
= 47 Points
MC75 Ordnance Cruiser (100)
• Admiral Raddus (26)
• Bail Organa (7)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Proton Torpedoes (5)
• Profundity (7)
= 159 Points
MC80 Star Cruiser (96)
• Strategic Adviser (4)
• Caitken and Shollan (6)
• Engine Techs (8)
• Heavy Ion Emplacements (9)
• Spinal Armament (9)
• XI7 Turbolasers (6)
• Mon Karren (8)
= 146 Points
GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points
GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Comms Net (2)
= 22 Points
Squadrons:
= 0 Points
Total Points: 400
The goal of the list is to murder SSDs, ISDs and unwary Onagers due to the extreme threat range of the Prof Raddus drop trick, to mess with my opponents commands (especially if they run squadrons) and to hope that it doesnt run into Sloane.
Round 1
In the first round I was matched against a nice player that had visited one tournament before, but was still pretty new to the game. He played an ISD II Avenger with Screed, nicely kitted out with XI7, LS and so on, as well as a Victory I with Needa, TRC, ACM and OE. Beside that were 7 squads, 4 generics, mauler, dengar and howlrunner.
I was given first player and chose Contested Outpost. We deployed opposite the station, Turn 1 I moved Profundity in Speed 2 and my opponent moved the ISD to the station at speed 3. This, coupled with the fact that he split up his squads, allowed me a rather easy drop of the Mon Karren, in long range, forcing him to fly into me and using MonKarren for a last first on his ISD. Sadly I missed the kill by 1 damage and in an attempt to ram for the last damage with my ship's backside I just missed. I probably flew MonKarren a bit to defensively as I didnt ram him earlier to save hull points. As a result the ISD got a nice double arc into the MKs side before exploding on an asteroid.
Ezra had stolen the Station in the meantime and Profundity and MK finished off the Victory at the cost of the MonKarren who exactly died at the end to the VIC's front and some rams. This ended the game by tabling for a 9:2 my way. Between Slicer and Cham my opponent had not used a single squadron command and his squadrons had been a non-factor.
Round 2
I was put on the top table, but because the highest other score in round 1 was a 7:4, I was matched against another new player (first tournament) who won his first game.
He flew a somewhat unconventional list: A Cymoon with Thrawn and XI7, two VIC IIs with Gunnery Teams and a Gladiator with only Demolisher as Title. Apart from the fact that he was a newer player, this matchup was very nice for my list, especially since I was again given first player and we played Contested Outpost.
Deployment was again similar to the first game, opposite the station. Demolisher was deployed horizontally along the distance 3 line, the ISD in the middle, the VICs to the flank, with one slightly more to the side.
What followed was rather one sided, I was able to drop MonKarren directly in the front of this Victory, outside of the Cymoons dangerous front arc. I was able to kill first the VIC with the MK, then the ISD with Prof and the MK, and finally Demolisher that arrived a bit late to the party. Command manipulation had less impact here, but helped to keep the second VIC outside of shooting range for most of the game. The objective station was again stolen by Ezra for a wash. The result was a 10:1.
At that point I felt a bit bad for being so lucky in my matchups and my round 1 and round 2 opponents actually finished the tournament last and second to last :-(.
Round 3
The last round I was matched against my brother who I had practiced with for the tournament. He flew a Kuat with ACM, Salvo upgrade, Reeva, LS, an Onager Testbed with Varn, Veteran Gunners, Red superweapon, Cataclysm, Strategic, a Corvus Raider with Thrawn and two comms neting flotillas.
In our test games I was usually 2nd player and had won the last game. Also I was actually at a stage in the tournament where 6 points would have been enough for me to win it all, so my brother gave me first player in an attempt to make me come to him and change stuff up. We played Asteroid Tactics.
The obstacles were placed in a central cluster, I deployed slightly to the side of it, the ISD centrally opposite the cluster with the Onager next to the ISD further away from Profundity. Corvus was placed in an intercept course to Slicer Tools but somewhat close to the action. With the range of the Profundity-Raddus drop trick I could either go around the ISD or across towards the raider with MK. Turn 1 I charged Profundity speed 3 forward to force the issue. Both the Onager and ISD turned hard towards the Profundity and Corvus went speed 4 towards Slicer tools. This allowed a Prof-Raddus drop below and across the obstacle field, and outside the ignition arc. Mk threatened both Corvus and the Onager in medium range. My brother correctly chose to save Corvus, allowing a heavy attack into the Onagers side arc, I moved MK into its front side double arc as Profundity was at Extreme range in the ignition arc, the Onager plinked some damage around and due to its nice nav chart was able to escape the MKs front, but ended in between the Hammerheads side, the MKs side and the Profundity's side. Critically, the ISD managed to end the round with Profundity in close range double arc. I could have maybe killed the onager that next turn by delaying the Profundity activation, eating the ISDs double arc and the ignition attack at long range forcing the onager into Profundity's close range side arc, but since I only needed a 6:5 I ran away with Profundity doing marginal damage to the Onagers front at long range, the Hammerhead shot 4 blacks at the Onager from its side doing 5 damage and pursued Corvus while the MK plinked some more damage at the Onager from long range and went for a Gozanti that ultimately escaped due to lack of accuracies. In the end the Onager managed to escape on 2 hull, but I killed Corvus at the cost of my Comms Net Flotilla, ending the game 6:5 my way.
Resume:
I was in fact very lucky in my matchups and fortunate with my opponents. I do not feel like I earned the win really, but as they say, a win is a win is a win. I really enjoy my list, its incredibly fun to play as long as you dont run into heavy Sloane-y squadrons or Moralo garbage.
Shoutout to @NebulonB who could not make the tournament :-(.
Edited by RapidReload