Anyone got some practice with these? Finally got my vonregs the other day, and while I doubt I'll use them as missile carriers, I figured these could be an interesting alternative to Concussion Missiles on some carriers. I generally prefer to stick missiles on ships with a limited primary firepower. I also think 2 charges might be a little less than ideal for a ship without the reload action, but I might be wrong on that. So far I'm considering these carriers:
- TIE Punisher: Seems like a decent choice. Access to Passive Sensors, white reload, and there's an I5 available. As budget ordnance there's competition from the Ion Torpedo though.
- Alpha-class Star Wing: About the same as the Punisher, really, decent with either FCS + AdvSLAM, or Passive Sensors.
- TIE Bomber. Probably only worth it with Jendon, but you never know. Barrage Rockets is maybe a safer bet on this more fragile body with a red reload. With Jendon, I'm thinking it could be interesting to try a mix of missiles and torps, like Mag-Pulse, Conc, Diamond-Boron and Ion Torp, and fire in the order that makes sense depending on the target.
- Quinn Jast: The only decent Scum choice I could think of, but it seems strong on him. Getting the lock might prove tricky though.
- K-Wing: As long as you can go fast and get the lock, point the turret sideways and get stuck in! The fact that MPWH is R1-3 makes it very appealing to a knife fighting lump like that. Maybe a simple build with just the warhead and some Proton Bombs/Seismics?
- Hyenas: Seems decent here too, on most of them really. Probe Droids lets you get locks, R1-3 prevents your opponent from boosting in and denying you the shot.
Any other suggestions?