Hey guys!
1. Coming from a DnD background, I am a bit clueless on how to build encounters for my group.
I usually go for a level-based difficulty, but since everything here is based around XP, I don't know how weak/strong my encounters are.
Any advice?
2. How can you tell if an adventure module is not to easy/difficult for your band of players?
Do all adventures assume the PC's are newly created characters?
3. What would you do if a player dies and needs to create a new character?
Would you let them start completely fresh (with just the base species starting XP) or would you give them a higher starting amount so they could catch up?
4. I have the feeling that XP doesn't really matter THAT MUCH. It still makes your PC's stronger, but since their base attributes rarely increase, they should still see a lot of encounters as actual threats.
Is my assumption correct?