R1-J5 & Chewbacca crew

By Rich P, in X-Wing Rules Questions

With R1-J5, you get a crew slot.

"Explosion with wings" You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.

Chewbacca crew (Resistance)

Setup - lose 1 charge. After a friendly ship at range 0-3 is dealt 1 damage card, recover 1 charge . While you perform an attack, you may spend 2 (charge) to change 1 (focus) result to a (crit) result.

Does Chewbacca mean that R1-J5 starts the game with 1, or 2 charges? When is the damage card dealt to the Fireball?

"Explosion with Wings" and Chewbacca (crew) both have elements tagged Setup , so would both be resolved when the ship is deployed.

So, if I placed R1-J5 with Chewbacca (crew), I would place both of those effects into the resolution queue. As they're both happening at the same time, and are both mandatory effects, it would be consistent that I get to choose which order they are resolved in. So, I would resolve Chewbacca's removal of a charge first, then followed by the "Explosion with Wings" dealing of a damage card. This would then trigger the second part of Chewbacca's text, regenerating the lost charge.

My first thoughts is that this can work, depending on Initiative and placement order.

I think Chewbacca's losing a charge happens in Step 1 below, and the "Explosion With Wings" effect would happen in Step 5 (Place Forces) or Step 6 (Prepare Other Components--because that's when the damage deck is shuffled and brought into the game). If EWW happens in Step 5, however, Chewbacca might not trigger. I'd say that Chewbacca's ship would have to be on the board before the Fireball, since if Chewbacca wasn't deployed, he wouldn't be at Range 0-3.

I'm not 100% confident, however, and would appreciate other views.

For reference, here's the Setup Rules (RR 1.10, p.17):

  • SETUP
  • Before playing, resolve the following steps:
    • 1. Gather Forces: Each player places their ships and upgrade cards on the table in front of them. For each ship that has a shield value, charge limit, or Force capacity, place the corresponding [Shield], [Charge], or [Force] above the ship and/or upgrade cards. Each player assigns ID markers to each of their ships.
    • 2. Determine Player Order: The player with the lowest squad point total chooses who is the first player. Otherwise, randomly determine the first player.
    • 3. Establish Play Area: Establish a 3’ x 3’ (91 cm x 91 cm) play area on a flat surface or use a game mat, such as the Fantasy Flight Games Starfield Game Mat. Then players pick opposite edges of the play area to be their player edges.
    • 4. Place Obstacles: In player order, players take turns choosing an obstacle and placing it into the play area until all six obstacles have been placed. Obstacles must be placed beyond range 1 of each other and beyond range 2 of each edge of the play area.
    • 5. Place Forces: Players place their ships into the play area in initiative order from lowest to highest initiative, using player order as a tiebreaker. Ships must be placed within range 1 of their player edge. When a ship with a turret arc indicator is placed, the player rotates the arc to select a standard arc. Each ship with a turret arc indicator may rotate its indicator when the ship is placed.
    • 6. Prepare Other Components: Shuffle the damage deck and place it facedown outside the play area. If the players have more than one damage deck, each player uses their own deck. Then the supply of range rulers, templates, dice, and tokens is created near the play area.
  • Additionally: If a card has the “SETUP:” header, this effect is resolved during the appropriate step of setup
12 minutes ago, theBitterFig said:

I'd say that Chewbacca's ship would have to be on the board before the Fireball, since if Chewbacca wasn't deployed, he wouldn't be at Range 0-3.

This is Chewbacca crew in the Fireball (the R1-J5 pilot has a crew slot instead of an astromech) so the ship Chewie is in is on the board at the same time as the fireball

16 minutes ago, AceDogbert said:

plosion with Wings" and Chewbacca (crew) both have elements tagged Setup , so would both be resolved when the ship is deployed

This is how I thought it through, just unsure of the fine nuance to the setup phase if it would actually work!

It seems kind of up in the air. I'd probably play it that way for now, but wouldn't be surprised if it changed later.

38 minutes ago, Rich P said:

This is Chewbacca crew in the Fireball (the R1-J5 pilot has a crew slot instead of an astromech) so the ship Chewie is in is on the board at the same time as the fireball

This is how I thought it through, just unsure of the fine nuance to the setup phase if it would actually work!

Right.* Anyhow, I'd allow it.

The way I read " if a card has the “SETUP:” header, this effect is resolved during the appropriate step of setup, " is that Setup abilities which deal with placement happen during (5) Place Forces, that setup abilities dealing with charges happen in (1) Gather Forces, etc etc. When Explosion with Wings happens is a bit less certain to me, but I lean towards it working.

* Interestingly enough, the first version of the points PDF didn't show R1-J5 with a crew slot, but a droid slot, like Bucket is up in the cockpit working the levers.

Edited by theBitterFig
58 minutes ago, theBitterFig said:

My first thoughts is that this can work, depending on Initiative and placement order.

I think Chewbacca's losing a charge happens in Step 1 below, and the "Explosion With Wings" effect would happen in Step 5 (Place Forces) or Step 6 (Prepare Other Components--because that's when the damage deck is shuffled and brought into the game). If EWW happens in Step 5, however, Chewbacca might not trigger. I'd say that Chewbacca's ship would have to be on the board before the Fireball, since if Chewbacca wasn't deployed, he wouldn't be at Range 0-3.

I'm not 100% confident, however, and would appreciate other views.

For reference, here's the Setup Rules (RR 1.10, p.17):

  • SETUP
  • Before playing, resolve the following steps:
    • 1. Gather Forces: Each player places their ships and upgrade cards on the table in front of them. For each ship that has a shield value, charge limit, or Force capacity, place the corresponding [Shield], [Charge], or [Force] above the ship and/or upgrade cards. Each player assigns ID markers to each of their ships.
    • 2. Determine Player Order: The player with the lowest squad point total chooses who is the first player. Otherwise, randomly determine the first player.
    • 3. Establish Play Area: Establish a 3’ x 3’ (91 cm x 91 cm) play area on a flat surface or use a game mat, such as the Fantasy Flight Games Starfield Game Mat. Then players pick opposite edges of the play area to be their player edges.
    • 4. Place Obstacles: In player order, players take turns choosing an obstacle and placing it into the play area until all six obstacles have been placed. Obstacles must be placed beyond range 1 of each other and beyond range 2 of each edge of the play area.
    • 5. Place Forces: Players place their ships into the play area in initiative order from lowest to highest initiative, using player order as a tiebreaker. Ships must be placed within range 1 of their player edge. When a ship with a turret arc indicator is placed, the player rotates the arc to select a standard arc. Each ship with a turret arc indicator may rotate its indicator when the ship is placed.
    • 6. Prepare Other Components: Shuffle the damage deck and place it facedown outside the play area. If the players have more than one damage deck, each player uses their own deck. Then the supply of range rulers, templates, dice, and tokens is created near the play area.
  • Additionally: If a card has the “SETUP:” header, this effect is resolved during the appropriate step of setup

Side note, I think chewie happens in 5 as well. He has to gather the charges before he can loose them. Either way, id say both happen in the same timing so either order.

Chewie looks to me to happen in step one when the charges are doled out to the ships and upgrades and Explosion with Wings in step 6 after the damage decks have been shuffled.

51 minutes ago, Lyianx said:

Side note, I think chewie happens in 5 as well. He has to gather the charges before he can loose them. Either way, id say both happen in the same timing so either order.

I mean maybe, but I agree with this below:

34 minutes ago, Hiemfire said:

Chewie looks to me to happen in step one when the charges are doled out to the ships and upgrades and Explosion with Wings in step 6 after the damage decks have been shuffled.

I read it as charges get assigned in Step 1, then since that's the "charge step" of the Setup procedure, things like Chewbacca that lose charges would happen there as well.

Basically, @Lyianx , I don't necessarily see why it should happen in Step 5. That step is all about ship placement and turret arc selection.

22 minutes ago, theBitterFig said:

I mean maybe, but I agree with this below:

I read it as charges get assigned in Step 1, then since that's the "charge step" of the Setup procedure, things like Chewbacca that lose charges would happen there as well.

Basically, @Lyianx , I don't necessarily see why it should happen in Step 5. That step is all about ship placement and turret arc selection.

Because im stuck that in my mind, Ships abilities aren't "active" until placement. It may not be correct, but its the easiest way to deal with it mechanically.

I mean - it's a bit og fank that give you a focus mod on a 2 dice gun, once ... maybe twice before you die ... so you know, intellectual exercise and all that, but not something you will ever care about.