What role is the Starhawk meant to be filling in the Rebels?
It's got a decent amount of firepower but the limited upgrades means it cant do much beyond roll a couple of extra dice and for much less points you can have an MC75 or MC80 throwing out serious fire power.
It has a lot of hull but its tokens are a bit limited and there is no defensive retrofit to be able to protect the important tokens from accuracy which means that hull will be stripped away with ease. It feels like you can get more mileage out of an 9 hull MC75 Armoured Cruiser with Electronic counter measures protecting the brace which starts at 111pts before adding guns than the 140pts + 14 hull Starhawk.
A squadron value of just 3 means it does not better than most of the other big ships Rebels have for pushing fighters around, but still has that huge additional cost just to do the same work
And as an added bonus you have a command of 4 making it harder to use than the other big ships it is competing with
Oh and you can get an additional 10pts super weapon gimmick that is fiddly to set up, clearly telegraphed and hard to actually capitalise if you do pull it off because most you have fewer ships in your fleet due to the Starhawk's price tag.
As a complete package it just feels like a ship that is just ok at most things in a game system that rewards you for taking ships that skew heavily in one direction.