Can Amilyn Holdo transfer Charge or Shield tokens?

By Rakaydos, in X-Wing Rules Questions

Quote

Resistance only

Before you engage, you may choose another friendly ship at range 1-2. You may transfer to that ship 1 token of a type that ship does not have. That ship may transfer 1 token to you of a type you do not have.

A charge token is a token. Some pilots can use charge tokens innately, which seems straightfoward enough, but can you transfer from an upgrade? Transfer TO an upgrade? What about shields? What about active force tokens?

No. Charges are not tokens; they are their own thing. Charges are "two-side punchboard components that track certain limited resources." Shields are a kind of charge, and not a token.

To add to @theBitterFig 's explanation, there are three kinds of token-like things in the game that you will come across:

  1. Markers exist to note special circumstances in the game, but have no real effect all on their own. The are usually often hexagonal in shape. Notable markers are critical effect markers (red and black, with the critical damage symbol on them), condition markers (which usually share artwork with the ship or upgrade that assigns the matching condition), and fuse markers (which attach to mines or bombs to delay their detonation for a round). Aside from Fuse Markers, most markers are only to remind players of an unusual or altered game state.
  2. A special kind of marker are Charges , which (currently) come in three styles: Shield , Force , and Standard , and are always attached to either a ship or upgrade card. These tokens have a vaguely "bubbly" shape, have one colored side that matches their effect, and one red side to denote that the charge has been used/depleted. Sometimes these charges are recovered at the end of the round, sometimes they aren't, but those charges NEVER actually move from one location to another, and in standard gameplay, NEVER appear on the battlefield.
  3. Everything else is a Token . These are either round tokens in green (focus, evade, reinforce, etc) or orange (jam, tractor, disarm, etc), that have temporary effects, or square tokens in red (stress, strain, locks) or blue (cloak), which have more persistent effects. Tokens are the only things that can be moved around with Amilyn Holdo.

(As a side note, many players put force tokens near their ships, rather than their ship card, as a friendly reminder to all players about what assets that ship has during the turn; this is not how they should be used, properly, but neither does it create a confusing game state, clutter aside)

EDIT: @Lyianx pointed out that Charges are also Markers: corrected above!

Edited by emeraldbeacon
clarified "charges" entry
8 hours ago, emeraldbeacon said:

To add to @theBitterFig 's explanation, there are three kinds of token-like things in the game that you will come across:

  1. Markers exist to note special circumstances in the game, but have no real effect all on their own. The are usually hexagonal in shape. Notable markers are critical effect markers (red and black, with the critical damage symbol on them), condition markers (which usually share artwork with the ship or upgrade that assigns the matching condition), and fuse markers (which attach to mines or bombs to delay their detonation for a round). Aside from Fuse Markers, most markers are only to remind players of an unusual or altered game state.
  2. Charges (currently) come in three styles: Shield , Force , and Standard , and are always attached to either a ship or upgrade card. These tokens have a vaguely "bubbly" shape, have one colored side that matches their effect, and one red side to denote that the charge has been used/depleted. Sometimes these charges are recovered at the end of the round, sometimes they aren't, but those charges NEVER actually move from one location to another, and in standard gameplay, NEVER appear on the battlefield.
  3. Everything else is a Token . These are either round tokens in green (focus, evade, reinforce, etc) or orange (jam, tractor, disarm, etc), that have temporary effects, or square tokens in red (stress, strain, locks) or blue (cloak), which have more persistent effects. Tokens are the only things that can be moved around with Amilyn Holdo.

(As a side note, many players put force tokens near their ships, rather than their ship card, as a friendly reminder to all players about what assets that ship has during the turn; this is not how they should be used, properly, but neither does it create a confusing game state, clutter aside)

For added reference, Charges are also "Markers".

Core Rule book, Last page.


E1k8O20.png

So Charges are not Tokens. They are Markers. Barring in mind updates since this was made (Deplete & Strain added as Tokens, & Shields officially classified as Charges)

14 hours ago, emeraldbeacon said:

A special kind of marker are Charges , which (currently) come in three styles: Shield , Force , and Standard , and are always attached to either a ship or upgrade card.

Just for the sake of completeness: There are actually 4 types of charges: Standard , Force , Shields and Energy . (I liked the use of color and am now stealing it for future use :) )

7 hours ago, Nspace said:

Just for the sake of completeness: There are actually 4 types of charges: Standard , Force , Shields and Energy . (I liked the use of color and am now stealing it for future use :) )

Shouldn't Energy be this color? :P

8 hours ago, Nspace said:

Just for the sake of completeness: There are actually 4 types of charges: Standard , Force , Shields and Energy . (I liked the use of color and am now stealing it for future use :) )

I chose to leave Energy out because it doesn't use individual cardboard punch like it used to in First Edition, but rather, now uses a dial. ;)

On 2/14/2020 at 11:33 PM, emeraldbeacon said:

I chose to leave Energy out because it doesn't use individual cardboard punch like it used to in First Edition, but rather, now uses a dial. ;)

It may not use a individual token, but it IS still a type of charge, just on a dial for a cleaner table.

Ignore me lol i made a dumb comment before.

Edited by Lyianx
Corrected myself.
7 hours ago, Lyianx said:

It may not use a individual token, but it IS still a type of charge, and mechanically speaking, they are still tokens, just on a dial for a cleaner table. (shields are on it to and they are still tokens).

Except the initial post was all about tokens and transferring them, and I was strictly talking about token-like things that might be confused for ACTUAL tokens, which Shields, Force, and Charge markers initially seem to be. I don't think there's anyone who's going to mistake a Huge Ship shield/energy dial for a token.

17 hours ago, emeraldbeacon said:

Except the initial post was all about tokens and transferring them, and I was strictly talking about token-like things that might be confused for ACTUAL tokens, which Shields, Force, and Charge markers initially seem to be. I don't think there's anyone who's going to mistake a Huge Ship shield/energy dial for a token.

Fixed my statement. Charges are not tokens, but rather are markers. So my post was moot anyway.