CIS no droids

By sthej, in X-Wing Squad Lists

I'm trying to build a no-droid CIS list using the Belbullub, Infiltrator, and nantex. Here's what I got so far. Honestly, I feel like Dooku is too overloaded. And maybe I could drop something to get a bid for my i4s? Also, does Informant trigger in initiative order during system phase (so I would decloak before, say, Vader reveals his dial)? Any recommendations (while keeping the chassis the same) would be helpful.

CIS Organics

(38) Petranaki Arena Ace [Nantex-class Starfighter]
(2) Predator
(1) Marksmanship
Points: 41

(44) General Grievous [Belbullab-22 Starfighter]
(4) Impervium Plating
(6) Outmaneuver
(6) Soulless One
Points: 60

(63) Count Dooku [Sith Infiltrator]
(8) Perceptive Copilot
(5) Informant
(6) Conner Nets
(3) Heightened Perception
(4) Shield Upgrade
(4) Scimitar
(6) Adv. Proton Torpedoes
Points: 99

Total points: 200

So I'm actually just thinking about getting back into the game (haven't played 2.0 at all yet) and was looking for CIS non-swarm lists (just because we're droids, doesn't mean I'm a drone)

From what I've seen, people don't really like Gorgol, but it seems like he was designed for a list like this, as the droids don't really survive taking enough damage for him to be worth it. He's also 2 points cheaper than PAA, which I know is because of the lower init, but we're not playing an aces list here. Whether Gorgol is actually better than PAA or not is probably dependent on how good you are at setting up situations for Predator/marksmanship vs. how good you are at defending gorgol and using his heal. Unfortuneatly I haven't actually been saving the lists I've been working on

The Gorgol list I had come up with would be something like:

(36) Gorgol [Nantex-class starfighter]

(5) Gravitic deflection (remember that Gorgol will always be in the attack arc of anyone shooting at him, and the ship he repairs might be as well)

Points: 41

(44) General Grievous [Bulbasaur-22 starfighter]

(3) angled deflectors

(6) outmaneuvered

(6) soulless one

Points: 59

(63) Count Dooku [Sith Infiltrator]

(6) Adv. proton torp

(8) Perceptive copilot

(4) Novice tech

(6) conner nets

(4) shield upgrade

(4) scimitar

(3) Heightened perception

points: 98

Total Points: 198

I know it's probably a "dumb nub" thing, but I feel like Perceptive copilot is better than informant, meanwhile Novice tech combos with Gorgol by allowing you to flip a non-ship critical face down, and if you roll a pow or crit, you can flip a ship crit up, which gorgol can then repair. Similarly, with Gorgol in support, angled deflectors may act like a slightly cheaper and more consistent version of Imp. plating. I realize this lacks the firepower of the first list, especially since gorgul disarms himself to use his repair, with our extra 2 points we could switch Darth Maul in for Dooku and perhaps get an extra attack from the infiltrator. Gorgol also has the (slight) advantage of being able to move grievous with his ability, though you have to balance that against the fact grievous gets tractored if gorgol uses the ability on him, and since this would occur relatively early on the system phase, I imagine the utility of this would be extremely limited.

All in all, I kinda doubt that my list is any better than yours.. it's more of a "what the heck might Gorgol work in?" kinda list rather than a "what's the best list for these 3 ships?" kinda list. But I wanted to mention it both to get some feedback (I really want to make Gorgol good) and also because I feel like it's just a slightly different take on what was presented.