(Custom) Dragon ball crossover

By PivotmasterDM1, in Marvel Champions: The Card Game

Since i'm a giant nerd, I decided I wanted to try out making a custom set. This is all I have so far, but it's the start of something that I feel will be pretty good.

Alter-ego / Hero forms:

https://imgur.com/a/ndIMRop

Written:

Alter-Ego: Son Goku, Rec: 5, Handsize: 6, HP: 13

"Saiyan Biology - Whenever you heal Son Goku using his REC value, place 2 Zenkai counters on him."

Hero: Son Goku (Super Saiyan), THW: 2, ATK: 1*, DEF: 3, Handsize: 4

"Saiyan Biology - Son Goku (Super Saiyan) gets +1 ATK for each Zenkai counter on him"

Seems really powerful. I would reduce the rate at which he gains counter, bring his base attack to 2 and make his hero ability consume the counters when it is used

So something like:

Alter ego:

when you heal with recover give 1 counter

Hero: action: when goku attacks spend all counters on goku. Goku gains plus one attach for each counter spent

Edited by Tarliyn
1 hour ago, Tarliyn said:

Seems really powerful. I would reduce the rate at which he gains counter, bring his base attack to 2 and make his hero ability consume the counters when it is used

So something like:

Alter ego:

when you heal with recover give 1 counter

Hero: action: when goku attacks spend all counters on goku. Goku gains plus one attach for each counter spent

Oh don't worry, most of his event cards will be removing his counters. His event cards will be doing damage based on how many counters he has. For example, spirit bomb is going to be a high cost card that will remove all counters from him and deal damage equal to how many counters removed +5.

Narrowing it down to just 15 cards for Goku must not have been easy. With all the Dragon Ball stuff out there now, there are dozens, likely hundreds of options for him. Can't wait to see what else you come up with :)

It's kinda goofy, but I like the idea of a Krillin ally with an ability that basically let's you pull a Super Saiyan attachment from your deck or discard if his hp drops to 0 from something other than consequential damage. Of course that wouldn't make sense since Goku's alter ego is him using SS (can't think of better way to handle alter ego for him either). Maybe it could be Super Saiyan Fury instead?

A Gohan/Great Saiyaman deck would be an awesome thing to put together. That's some fan made content I would love to see/have in my collection!

Edited by Hippie Moosen
17 hours ago, PivotmasterDM1 said:

Oh don't worry, most of his event cards will be removing his counters. His event cards will be doing damage based on how many counters he has. For example, spirit bomb is going to be a high cost card that will remove all counters from him and deal damage equal to how many counters removed +5.

Even with cards removing counters I could get him to 7 attack on like turn 5 and then I would just never use one of the cards that remove counters, cause why would I need to.

And if those other cards are good enough to be better than 7 attack that has its own set of problems

3 hours ago, Hippie Moosen said:

Narrowing it down to just 15 cards for Goku must not have been easy. With all the Dragon Ball stuff out there now, there are dozens, likely hundreds of options for him. Can't wait to see what else you come up with :)

It's kinda goofy, but I like the idea of a Krillin ally with an ability that basically let's you pull a Super Saiyan attachment from your deck or discard if his hp drops to 0 from something other than consequential damage. Of course that wouldn't make sense since Goku's alter ego is him using SS (can't think of better way to handle alter ego for him either). Maybe it could be Super Saiyan Fury instead?

A Gohan/Great Saiyaman deck would be an awesome thing to put together. That's some fan made content I would love to see/have in my collection!

I appreciate the kind words! The hardest part is actually making the cards since I don't know a whole lot about gimp. I'm still figuring things about. But I plan on making a gogeta deck at some point where he has a "fusion" upgrade that he can exhaust to flip over into gogeta, but then flips back over to his "Goku & vegeta" form after 3 turns.

54 minutes ago, Tarliyn said:

Even with cards removing counters I could get him to 7 attack on like turn 5 and then I would just never use one of the cards that remove counters, cause why would I need to.

And if those other cards are good enough to be better than 7 attack that has its own set of problems

I see what you're saying, the only thing is that none of his cards actually give him counters except for the resource I made for him that gives him 1. You're extremely limited in ways of getting counters and will take atleast 2 turns (1 turn to take damage and 1 turn to heal) to just get 2 counters. Now that i've brainstormed a bit more, I decided that all of his events will exhaust him and remove all of his counters to do damage to multiple enemies. For example, the spirit bomb I mentioned now exhausts him and wipes him free of counters to deal damage to all enemies equal to the number of counters he had. Now, i'm considering putting a cap on how many counters you can have, possibly at 4. This will prevent the issue where you would be able to just constantly take damage, then flip and heal until you have an insane ATK value and then one shot all of the villains stages.

All I am saying is I wouldnt give up 7 attack for much. And if the hero has 15 cards in his set that make it worth it to give up 7 attack those are going to be very powerful cards. You could give me goku and 15 blank cards and I would still use the hero as you have him written

Your set though. And I will leave the post on positive note, your mock ups look really nice :)

Beautiful work! I'm a huge Dragon Ball fan. Are you going to have all of Goku's Saiyan Levels?