Unfortunately not. Spacemonkeymafia wrote FFG and their reply was that you can't buy reinforcements in a 2 CP per turn game. Using/Discarding equipment that grants a CP bonus (e.g. MacNeal's Silver Star) must take place during the character's activation step, even though using the equipment isn't considered an action in and of itself.
Revised rules questions (Bouncing Betty, Kaalil,Eye of Horus, actions to use equipment, Initiative)
I gues an entry in the FAQ is sorely needed to explain that 2 CP = no reinforcement // 3 CP = Reinforcement.
I don't want to muddy the CP value vs reinforcement option issue but the response I got from FFG was not that if the game mode has 2 CP you would never be allowed to reinforce, its just that there is no item or mechanic that currently allows for it. I hate paraphrasing anyone so the exact response in regards to the verbiage on page 26 was:
"The rules on page 26 leave me room to create something down the road that could give you additional CP to be used. Right now, there isn't a way to reinforce if the mode only provides you with 2 CP."
I hope this helps clear up the response FFG provided.
We need to start collecting these answers in one thread with no comments, just FAQ stuff and clarifications.

We have one question regarding the Keep Firing Token of the Schocktruppen.
If the Schocktruppen is standing in a Room for example and set to overwatch and another character is moving in, does the schocktruppen get an overwatch fire for each trigger? I mean is he allowed to fire multiple times at the character using different triggers?
e.g. Enemy Character enters room -> overwatch fire with 2 dice
Enemy Character moves on -> another overwatch fire with 2 dice
and so on and so on!?
One additional question:
When Heizinger is using the Patmos Amulett and the victim needs to move away through a path containing an overwatching character, does this trigger the overwatch attack! ?`
diseased said:
We have one question regarding the Keep Firing Token of the Schocktruppen.
If the Schocktruppen is standing in a Room for example and set to overwatch and another character is moving in, does the schocktruppen get an overwatch fire for each trigger? I mean is he allowed to fire multiple times at the character using different triggers?
e.g. Enemy Character enters room -> overwatch fire with 2 dice
Enemy Character moves on -> another overwatch fire with 2 dice
and so on and so on!?
As the rules are right now: yes.
But as I understood, the Schocktruppen should have 3 dices per overwatch thanks to their "mad minute"-ability... or am I wrong?
Yes you are right, they have three dice due to mad minute.
Today it was quite hard as Heizinger used his Patmos Amulett to control Barry who then killed John Mc Neal and had to move away from Heizinger right through a path with an overwatching Schocktruppen who fired each circle Barry went through. Finally Barry survived it but we were thinking if this was compliant to the rules.
I will just through a couple more questions in here.
1)Do Guns have any kind of range limits anymore?
2) With Tala's TNT, it states that she can set down and then remote detonate it later in the game. It also says that any other character with Engineering can pick it up later. I assume this allows enemies to pick it up as well. So, if an enemy did pick it up, can Tala still detonate it while they have it? Would this same ruling work for Ramirez's Bouncing Betty?
Also, on a side note. I miss my Instant Death guns....
1)Do Guns have any kind of range limits anymore?
No. See example on page 21. Also on page 21
The attacker must then choose a target character. A legal
target must either share a path with the attacker or be on
an adjacent circle unless special rules or equipment allow
unusual targets or prohibit normally legal targets. To
choose a non-adjacent target, the attacker must have a
Weapon that also has one of the following traits: Pistol,
Automatic, or Mental (see “Traits” on page 14). To choose
an adjacent target, there is no equipment requirement.
2) With Tala's TNT, it states that she can set down and then remote detonate it later in the game. It also says that any other character with Engineering can pick it up later. I assume this allows enemies to pick it up as well. So, if an enemy did pick it up, can Tala still detonate it while they have it? Would this same ruling work for Ramirez's Bouncing Betty?
Also, on a side note. I miss my Instant Death guns....
hmmmm
I really don't know.
If I had to guess I would say no, only because the token is no long on the map.
Best to hear an official answer.
Regarding the TNT I would also say no, she can´t detonate it anymore, since she doesn´t controll it and the TNT is not on the gameboard. And the other charakter who holds the TNT now can only use it as a "grenade", not as a time-bomb anymore.
diseased said:
One additional question:
When Heizinger is using the Patmos Amulett and the victim needs to move away through a path containing an overwatching character, does this trigger the overwatch attack! ?`
WOW that is a tough one.
Remember that over watch is not mandatory
Only if you (or the controller) wishes to trigger over watch. Over watch is not a must. but it is triggered under these conditions
A character on overwatch can interrupt an enemy character’s
activation upon any of the following triggers
• The enemy character moves onto a circle on the same
path as the overwatch character. (The enemy character
can be moving from a circle on the same path or a different
path.)
• The enemy character moves onto a circle adjacent to the
overwatch character.
• The enemy character announces an action while standing
on the same path as, or on a circle adjacent to, the
overwatch character.
In bold is something considered important.
It reads over watch may interrupt an enemy character during activation.
When using the Patmos Amulet, it is not the enemy's activation, it is your own.
So I will say no as of now, but could use a official answer. But it could make a great combo if the official answer is yes.
I'd also ditto the "no" on Tala being able to detonate the bomb; presumably they turn off the timer when they pick it up.
I really don't see her dropping it other than in a special scenario however.
Or to block a path route when another character is on over watch which may happen once ever 10 or 20 games or so.
EDIT: never mind you need to be activated to make it go KABOOM-BOOM.
there goes that strategy.
I'd say that a character under the influence of the Patmos Amulet may be fired on by another character set on Overwatch. Why ? Simply because acting under the effect of the amulet is considered this character activation for this turn...
Plageman said:
I'd say that a character under the influence of the Patmos Amulet may be fired on by another character set on Overwatch. Why ? Simply because acting under the effect of the amulet is considered this character activation for this turn...
What if mind controlled character already had his/her activation during this turn?
Plageman said:
I'd say that a character under the influence of the Patmos Amulet may be fired on by another character set on Overwatch. Why ? Simply because acting under the effect of the amulet is considered this character activation for this turn...
Key word to consider here
from the rule book
"A character on overwatch can interrupt an enemy character’s
activation upon any of the following triggers"
It clearly states an ENEMY"S activation.
not your activation, but when the ENEMY is currently activated.
maamets said:
Plageman said:
I'd say that a character under the influence of the Patmos Amulet may be fired on by another character set on Overwatch. Why ? Simply because acting under the effect of the amulet is considered this character activation for this turn...
What if mind controlled character already had his/her activation during this turn?
maamets said:
What if mind controlled character already had his/her activation during this turn?
Then he get a second activation this Turn ? Patmos is especially wicked when used against unactivated characters as it makes them unable to act on this Turn.
Note that the forced movement from the Trench Gun clearly states the it does not trigger Overwatch attack. This phrase was not included in Patmos and the character under influence really look like being "activated" even if on von Heïzinger turn (makes and attack and moves).
Looks like FFG will really need to come up with a FAQ fast 
I guess that this isn't valid anymore then ?
"Recall that most modes of play only give each player 2 Command Points per turn. Because introducing a reinforcement costs 3 Command Points, introducing reinforcements is only an option in these modes when a player manages to gain extra Command Points on a given turn, such as by searching a crate or receiving them from a piece of equipment."
Revised Manuel, page 26 top of second column.
I guess that FFG will need to explain when introducing a Reinforcement. At the moment it is unclear if it's prior to your side first activation (that's how we all understood it) or before one your character's activation.