Luke & Leia (Rebel Hyperspace)

By j_man_04, in X-Wing Squad Lists

Unfortunately, I don't think this is near as survivable as the Fenn/Boba combo in Hyperspace right now. But the success of a two-ship list had me interested in finding a Rebel counterpart:

Could put a lot of twists on this, including going for plasmas to be a little more cost-effective, or change up the crew options on Leia. But giving Luke the option to turn around and still having a way to fire off his torpedo seems pretty solid. R2 just makes him annoying to deal with on top of his Force recharge.

Leia Organa (79)

  • Agile Gunner (8)
  • Nien Nunb (5)
  • Chewbacca (4)
  • Engine Upgrade (7)
  • Millennium Falcon (3)


Ship total: 106 Half Points: 53 Threshold: 7

Luke Skywalker (62)

  • Instinctive Aim (1)
  • Proton Torpedoes (13)
  • R2 Astromech (7)
  • Hull Upgrade (5)
  • Servomotor S-Foils (0)


Ship total: 88 Half Points: 44 Threshold: 4

Total: 194

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z393XWW76W52W21WW107W154Y4X73W136W2W164W142&sn=Unnamed Squadron&obs=

This is a classic example of me thinking that I'd just rather have a third ship

Naked Luke and Leia leave room for Ten with Ion Cannon and Stab-Foils, a very maneuverable and punchy little ship if I do say so myself!

7 minutes ago, Greebwahn said:

This is a classic example of me thinking that I'd just rather have a third ship

Naked Luke and Leia leave room for Ten with Ion Cannon and Stab-Foils, a very maneuverable and punchy little ship if I do say so myself!

I tried to fit a third ship I liked but didn’t enjoy my options. But this is me set on instinctive aim Luke to give other i5’s and 6’s something to think about. From there I just filled in a lot of extras. I do like agile gunner vs lower I ships where I can save that rotation action to focus or boost away if needed and still get shots off.

Edit: my apologies, I just went back to the top and saw this is a hyperspace topic 😵 I'll take my extended nonsense elsewhere!

Thank you for the inspiration, @kempokid ! I went straight to my list builder and cooked up a couple thicc Leia builds. I'll come back to my opinions on the build you posted, but for now how about Dark Leia?

Edit 2: I made a separate topic for those extended lists:

Edited by nitrobenz
Off topic! Added link
3 minutes ago, nitrobenz said:

Thank you for the inspiration, @kempokid ! I went straight to my list builder and cooked up a couple thicc Leia builds. I'll come back to my opinions on the build you posted, but for now how about Dark Leia?

I’m 100% on board for Dark Leia... in extended. Luke/Leia seems to have higher potential in that format which gives me a little more reason to find something viable in HS so I can tweak for each format. And carry less stuff around.

If I'm taking only the upgrades I find essential, it's R2-D2 Luke, and Engine Upgrade Leia (the advantage of Leia over Lando is the wide-open dial, so I want to have stress-free boosts).

This leaves 44 points for a 3rd ship or upgrades.

  • Alas, Dutch Vander with Proton Torpedoes doesn't fit with either Engine or even a generic R2, so he's out.
  • Either Arvel with Intimidation or Jake will fit, with a solid few more upgrades
  • An interesting ship which just occurred to me is a Selfless Red Squadron Veteran. Buddy up in the early game, and you've added some firepower and taken some heat off your two main ships.
  • But for upgrades...
    • On Leia, I think I'd take Engine Upgrade, Hull Upgrade, MF Title, and Agile Gunner. I don't think Nien or Chewie add much.
      • Missiles are technically possible, but I'm not really feeling it. Mag-Pulse Warheads seem like the most potent choice.
      • K-2SO can fit, but I don't think he's too great. It's nice that the Calc can get tossed somewhere, since maybe someone already wanted to take a blue move anyhow, but with both pilots having the Force, I don't think it's needed. If it was a 3-ship list, I start to like K-2 more.
    • On Luke, I think my only difference from @kempokid is that I'm certainly going up to R2-D2 proper, and maybe skipping Instinctive Aim. IA is cheap, but sometimes not needed.

1 hour ago, theBitterFig said:

If I'm taking only the upgrades I find essential, it's R2-D2 Luke, and Engine Upgrade Leia (the advantage of Leia over Lando is the wide-open dial, so I want to have stress-free boosts).

This leaves 44 points for a 3rd ship or upgrades.

  • Alas, Dutch Vander with Proton Torpedoes doesn't fit with either Engine or even a generic R2, so he's out.
  • Either Arvel with Intimidation or Jake will fit, with a solid few more upgrades
  • An interesting ship which just occurred to me is a Selfless Red Squadron Veteran. Buddy up in the early game, and you've added some firepower and taken some heat off your two main ships.
  • But for upgrades...
    • On Leia, I think I'd take Engine Upgrade, Hull Upgrade, MF Title, and Agile Gunner. I don't think Nien or Chewie add much.
      • Missiles are technically possible, but I'm not really feeling it. Mag-Pulse Warheads seem like the most potent choice.
      • K-2SO can fit, but I don't think he's too great. It's nice that the Calc can get tossed somewhere, since maybe someone already wanted to take a blue move anyhow, but with both pilots having the Force, I don't think it's needed. If it was a 3-ship list, I start to like K-2 more.
    • On Luke, I think my only difference from @kempokid is that I'm certainly going up to R2-D2 proper, and maybe skipping Instinctive Aim. IA is cheap, but sometimes not needed.

Hmmm Yeah maybe that third x-wing is more of an offensive threat than adding ProTorps to Luke. Could help chew through a Vulture if I'm able to get more than one, and possibly up to three, shots on it before it returns fire. It puts me right at 200, so no chance for a bid vs. Boba + 2. That could be tricky. But maybe this setup is stronger vs a Vulture swarm anyway.

1 minute ago, kempokid said:

Hmmm Yeah maybe that third x-wing is more of an offensive threat than adding ProTorps to Luke. Could help chew through a Vulture if I'm able to get more than one, and possibly up to three, shots on it before it returns fire. It puts me right at 200, so no chance for a bid vs. Boba + 2. That could be tricky. But maybe this setup is stronger vs a Vulture swarm anyway.

I'm also treating R2-D2 as essential. Cutting down to a regular R2, maybe cutting Engine Upgrade, or swapping to a Selfless Ion Cannon Turret Y-Wing (maybe even Evaan?) would all make things cheaper. Ah, but the X-Wing is a bigger gun, and Engine Upgrade just seems so sweet... sigh...

I agree that from the options in Hyperspace, Instinctive Aim is not bad, particularly if you really want to keep it two-ship. Luke is probably the best for it since he still has a force left and will always have at least one for defense. I would take it a step farther and give Leia IA with a Concussion Missile instead of the Agile Gunner, that effectively fills your front arc when you want/need it without giving up side coverage, just leaving you the blind spot directly behind.

More for Leia: engine upgrade is definitely strong, and since there's no force crew in Hyperspace I like the combo of Nien+K-2SO so Leia has options for boost/evade and still have something if she uses her force for Luke, or Instinctive Aim, or just wants to change two focus results.

For Luke, I understand the security of Shield Regen, but in that case I would make a tweak by trading Hull Upgrade for Spare Parts which are 1pt cheaper and multi-purpose in the ability to either break Locks(potentially saving a lot more than 1 damage!) or recharge your R2, and I would reinvest that point in R2-D2 since he is a bargain as well at only 1pt more than R2 basic.

All that said, here's how I would kit Luke & Leia in Hyperspace:

(79) Leia Organa [Modified YT-1300 Light Freighter]
(5) Nien Nunb
(8) K-2SO
(1) Instinctive Aim
(6) Concussion Missiles
(7) Engine Upgrade
(1) Munitions Failsafe
(3) Millennium Falcon
Points: 110

(62) Luke Skywalker [T-65 X-wing]
(8) R2-D2
(0) Servomotor S-foils
(1) Instinctive Aim
(4) Spare Parts Canisters
(13) Proton Torpedoes
Points: 88

Total points: 198

For more competitive hyperspace, I think @theBitterFig has the right idea putting another gun on the table with an extra X-wing and stripping back Luke & Leia's upgrades to minimum R2 and Engines.

Alternatively to getting an extra ship, (or maybe in addition to) the duty cycle of attacks could be increased by putting Foresight on both Luke and Leia.

In this case, I'd take R5-D8 as the Droid because with Luke's force he can afford to give up an action while staying on target and not worry about losing a chance to roll red dice due to being disarmed.

(79) Leia Organa [Modified YT-1300 Light Freighter]
(5) Nien Nunb
(8) K-2SO
(4) Foresight
(7) Engine Upgrade
(3) Millennium Falcon
Points: 106

(62) Luke Skywalker [T-65 X-wing]
(6) R5-D8
(0) Servomotor S-foils
(4) Foresight
(5) Hull Upgrade
(13) Proton Torpedoes
Points: 90

Total points: 196

I could trade the crew here for maybe Lando + Informant or possibly C-3PO &...

Stripping down Luke and Leia to just Foresight, Engine, and R5-D8 leaves 38pt for an extra ship, which looks like a Jake Farrell sized hole to me :)

RA. Hyper Leia.3

(79) Leia Organa [Modified YT-1300 Light Freighter]
(4) Foresight
(7) Engine Upgrade
Points: 90

(62) Luke Skywalker [T-65 X-wing]
(6) R5-D8
(0) Servomotor S-foils
(4) Foresight
Points: 72

(36) Jake Farrell [RZ-1 A-wing]
Points: 36

Total points: 198

2pt bid could go to a grasp at claiming Player 2 to move last, or back to R2-D2, or maybe Lando crew. I like Jake here because he helps the team (especially Leia) get back the mods they give up when taking Foresight shots, and as a low-threat support ship he might just draw some fire off the main characters. Being 3 agility with evade there's a chance that could take significant effort... or very little effort 😬 🙃

Or cut out a bunch of points (sorry Artoo) to make room for another i5:

RA. Hyper Leia.4

(79) Leia Organa [Modified YT-1300 Light Freighter]
(7) Engine Upgrade
Points: 86

(62) Luke Skywalker [T-65 X-wing]
(0) Servomotor S-foils
(4) Foresight
Points: 66

(48) Thane Kyrell [T-65 X-wing]
(0) Servomotor S-foils
Points: 48

Total points: 200

This could be the ticket for me. Init leveling for free movement. Luke and Thane acing it up. Leia either orbits against swarms or blocks against higher aces while supporting X-wing K-turns as applicable.

2 hours ago, nitrobenz said:

I agree that from the options in Hyperspace, Instinctive Aim is not bad, particularly if you really want to keep it two-ship. Luke is probably the best for it since he still has a force left and will always have at least one for defense. I would take it a step farther and give Leia IA with a Concussion Missile instead of the Agile Gunner, that effectively fills your front arc when you want/need it without giving up side coverage, just leaving you the blind spot directly behind.

I hadn't considered that. That sounds really cool! Your list here is probably my favorite! Just need to secure another copy of instinctive aim... and hotshots/aces as well lol. I've been proxying Leia with Lando since they're both i5.

(79) Leia Organa [Modified YT-1300 Light Freighter]
(5) Nien Nunb
(8) K-2SO
(1) Instinctive Aim
(6) Concussion Missiles
(7) Engine Upgrade
(1) Munitions Failsafe
(3) Millennium Falcon
Points: 110

(62) Luke Skywalker [T-65 X-wing]
(8) R2-D2
(0) Servomotor S-foils
(1) Instinctive Aim
(4) Spare Parts Canisters
(13) Proton Torpedoes
Points: 88

Total points: 198

Here is my take on Luke Leia + third ship

HS Rebels

(48) Ten Numb [A/SF-01 B-wing]
(3) Autoblasters
(2) Stabilized S-Foils
Points: 53

(79) Leia Organa [Modified YT-1300 Light Freighter]
(2) Lando Calrissian
(4) Foresight
Points: 85

(62) Luke Skywalker [T-65 X-wing]
(0) Servomotor S-foils
Points: 62

Total points: 200

The idea is pretty straight forward. Leia is the support piece who can also hit like a truck. She’s initially there for ten, god mode is ten with double tap with three mods up (target lock, focus from Leia, stress). However when ten finally does explode she can switch to Luke. Luke is amazing by himself and naked. He’s a great endgame piece/outflanker.

With lists seeming to go to the 8 ship limit anymore two ships are hard to fly. I tried a han/Poe list when resistance first came out for second edition. While it was fun cause Poe was loaded down and squirrelly, Han was a huge target. Often one died early and the other couldn’t come back from that. Granted I was relatively new to the game so I definitely made mistakes.

Edited by nzpointer

What a shame Han Gunner isn't Hyperspace. He rules out other turret attacks, but doesn't rule out missile attacks... might be fun to try out something like:

  • Leia (Heightened Perception, Han Gunner, Mag-Pulse Warheads, Engine Upgrade) 109
  • Luke Skywalker (Heightened Perception, R2-D2, Proton Torpedoes) 86

Could swap to Instinctive Aim over HP, if that suits. One cool thing about HP is that it'd give you three Init 7 attacks. That's potentially a world of hurt into someone before they could possibly attack.

New Squadron

(79) Leia Organa [Modified YT-1300 Light Freighter]
(8) Perceptive Copilot
(5) Nien Nunb
(7) Engine Upgrade
(3) Hull Upgrade
(3) Millennium Falcon
Points: 105

(62) Luke Skywalker [T-65 X-wing]
(8) R2-D2
(0) Servomotor S-foils
(5) Hull Upgrade
(13) Proton Torpedoes
Points: 88

Total points: 193

This is what Inwould go with. 7 points to play with still. I just might start to try this. Guess I will go by a yt-1300 model.

1 hour ago, martini74 said:

This is what Inwould go with. 7 points to play with still. I just might start to try this. Guess I will go by a yt-1300 model.

I'd take Spare Parts over Hull Upgrade since it can grant the same difference in total hits but had the added versatility of being able to shed locks if needed. It's a point cheaper too!

19 hours ago, martini74 said:

New Squadron

(79) Leia Organa [Modified YT-1300 Light Freighter]
(8) Perceptive Copilot
(5) Nien Nunb
(7) Engine Upgrade
(3) Hull Upgrade
(3) Millennium Falcon
Points: 105

(62) Luke Skywalker [T-65 X-wing]
(8) R2-D2
(0) Servomotor S-foils
(5) Hull Upgrade
(13) Proton Torpedoes
Points: 88

Total points: 193

This is what Inwould go with. 7 points to play with still. I just might start to try this. Guess I will go by a yt-1300 model.

PerCo isn’t worth it IMO. I’ve been putting this on the table for a few weeks now and you’re almost always going to be boosting or evading. K2S-O is better as it’s a passive way to get two mods with the calculate and force charge without sacrificing your action.

Edited by kempokid
1 hour ago, kempokid said:

K2S-O is better as it’s a passive way to get two mods with the calculate and force charge without sacrificing your action.

And being as it's passive, K-2SO means you can still take evade as your standard action to get those rerolls from the title. I generally prefer to have Jyn + PerCo if there's two crew slots available because then you can have focus+evade which is pretty reliable.

Overall I feel like martini's list feels like a good Lando loadout because his bonus action means he can take that double focus and evade/Lock depending on the situation.

Edit - Anecdote : in my games with Leia so far I take boost as the main action probably 80% of the time and the rest is either evade to get the title reroll for maximum tank or lock for more punch. Since I almost never focus with her I don't see a lot of value in PerCo for my flying style.

It's also important to note that PerCo does not get you double focus when using her pilot ability because she assigns a token and PerCo only triggers off the action.

Edited by nitrobenz
added anecdote

Some guy called Oli Pocknell was flying Luke (foils), Thane (R4, foils) and Leia (K2SO) at the weekend. using K2-SO to give Thane a force as well as the skywalkers.

On 2/24/2020 at 1:39 AM, Rich P said:

Some guy called Oli Pocknell was flying Luke (foils), Thane (R4, foils) and Leia (K2SO) at the weekend. using K2-SO to give Thane a force as well as the skywalkers.

He went 4-0 drop too like a boss haha

I’ve been flying Oli’s list for a few days now - have had 4 games. Lost the first due to a bad first engage where I stupidly left Luke on a rock meaning opponent ship lived on 1 health rather than being initiative killed. The other 3 games haven’t even been close. The three double modded 3 dice guns in the opening engage are absolutely savage.

All three ships can tank a round of shooting and whichever dies (because one probably will) is fine as all three are great in their own way in end game.

I’m yet to play it against Boba/friends. Gonna try to get another couple of games of it in this week. And maybe do a store champs with it next weekend.

This is what I have been playing lately:

New Squadron

(79) Leia Organa [Modified YT-1300 Light Freighter]
(8) K-2SO
(5) Nien Nunb
(7) Engine Upgrade
(3) Hull Upgrade
(3) Millennium Falcon
Points: 105

(62) Luke Skywalker [T-65 X-wing]
(8) R2-D2
(0) Servomotor S-foils
(3) Brilliant Evasion
(4) Spare Parts Canisters
(13) Proton Torpedoes
Points: 90

Total points: 195

Thoughts:

1. K-2SO is great. It really help, that extra action. The stress is easily negated. He adds Jam, and I have used that to break a lock or two

2. Nien Nunb and Engine Upgrade open up movement options .

Spare Parts Canister: I have yet to use.it to break a lock, but have dropped it on an escape route. Close wings, go fast, boost or Drop canister. It usually adds an evade dice more.than breaks a lock. I have once dropped it onto a stressed ship to just screw it even more.

Brilliant evasion has helped a few times.

I find I suck again st the multi fang builds.

On 2/24/2020 at 3:39 AM, Rich P said:

Some guy called Oli Pocknell was flying Luke (foils), Thane (R4, foils) and Leia (K2SO) at the weekend. using K2-SO to give Thane a force as well as the skywalkers.

How does Thane get a force? You mean calc?

3 hours ago, kempokid said:

How does Thane get a force? You mean calc?

Yeah. It’s the same, basically - on turns where you can give Thane a calc he has a ‘force point’ or you can get him a focus on k-turns (unless you give Leia a calc) force=calc (essentially)