2 Bombers Resistance List Help

By Sazadek, in X-Wing

Hi, I was looking for a list with double bomber resistance, but my problem is always I put so many points in the ships...
That is why I was wondering if it was possible to keep a competitive list with a double bomber.
I would also like to know your experiences and how you played them.

There is an example that I was thinking my last list

Finch Dallow (60)
Trajectory Simulator (6)
Proton Bombs (5)
Seismic Charges (3)

Ship total: 74 Half Points: 37 Threshold: 6

Ben Teene (58)
Trajectory Simulator (6)
Bomblet Generator (5)

Ship total: 69 Half Points: 35 Threshold: 6

Kare Kun (51)
Heroic (1)
Integrated S-Foils (0)
Pattern Analyzer (5)

Ship total: 57 Half Points: 29 Threshold: 4


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z250X114WWWWW69W71WY292X114WWWWWW67WY252X172WWW175W206WW&sn=Unnamed Squadron&obs=

I also tend to throw points at the things.
I've had a lot of fun from time to time running double bombers.
Usually something roughly like

Vennie (56)
Trajectory Simulator (6)
Pattern Analyzer (5)
Perceptive Copilot (8)
Paige Tico (7)
Veteran Turret Gunner (10)
Seismic Charges (3)
Proton Bombs (5)
Delayed Fuses (1)

Ship total: 101 Half Points: 51 Threshold: 6

Finch Dallow (60)
Trajectory Simulator (6)
Pattern Analyzer (5)
Perceptive Copilot (8)
Veteran Turret Gunner (10)
Seismic Charges (3)
Proton Bombs (5)
Delayed Fuses (1)

Ship total: 98 Half Points: 49 Threshold: 6


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z294X114W206W54W189W90W71W69W236Y250X114W206W54W90WW71W69W236&sn=Unnamed Squadron&obs=

I usually keep them very close together, choosing moves based on what rocks I can hit with the TS to keep a screen out at range three.
Once they get in close they still take 3-4 shots.
I'm not sure how well it works though. I pull it out now and then for casual games but the games are always very close so I'm not sure how competitive it might be. It sure feels thematic though.
I do find the VTG to be essential though. These things fill up on damage and crits, so punishing ships for getting close is essential...especially these days with the high ship count.

13 minutes ago, RebelRogue said:

I also tend to throw points at the things.
I've had a lot of fun from time to time running double bombers.
Usually something roughly like

Vennie (56)
Trajectory Simulator (6)
Pattern Analyzer (5)
Perceptive Copilot (8)
Paige Tico (7)
Veteran Turret Gunner (10)
Seismic Charges (3)
Proton Bombs (5)
Delayed Fuses (1)

Ship total: 101 Half Points: 51 Threshold: 6

Finch Dallow (60)
Trajectory Simulator (6)
Pattern Analyzer (5)
Perceptive Copilot (8)
Veteran Turret Gunner (10)
Seismic Charges (3)
Proton Bombs (5)
Delayed Fuses (1)

Ship total: 98 Half Points: 49 Threshold: 6


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z294X114W206W54W189W90W71W69W236Y250X114W206W54W90WW71W69W236&sn=Unnamed Squadron&obs=

I usually keep them very close together, choosing moves based on what rocks I can hit with the TS to keep a screen out at range three.
Once they get in close they still take 3-4 shots.
I'm not sure how well it works though. I pull it out now and then for casual games but the games are always very close so I'm not sure how competitive it might be. It sure feels thematic though.
I do find the VTG to be essential though. These things fill up on damage and crits, so punishing ships for getting close is essential...especially these days with the high ship count.

Friendly remainder for myselft to see in youtube a game with two bombers thanks!

Though I don't have two bombers, you might want to run a Cat/Vennie combo, something along the lines of this:

MG-100 StarFortress - •Vennie - 106
•Vennie - Crimson Cutter (56)
Advanced Sensors (10)
Perceptive Copilot (8)
Proximity Mines (6)
Proton Bombs (5)
•Paige Tico (7)
Veteran Turret Gunner (10)
Advanced Optics (4)

MG-100 StarFortress - •Cat - 94
•Cat - Cobalt Wasp (54)
Trajectory Simulator (6)
•Han Solo (4)
Seismic Charges (3)
Proton Bombs (5)
Delayed Fuses (1)
Skilled Bombardier (2)
•Rey (14)
Pattern Analyzer (5)

Total: 200/200

Edited by feltipern1