There has been a lot of talk recently on about Squadrons and their impact on the game. Whether that is to limit the number of aces that a fleet can take or to lower the squadron cap. My solution to this is a new format that my group has been trying. Even if you do not think that squadrons are an issue, this format, in my opinion, makes the game more fun and enjoyable.
In this format is to increase the total fleet limit to 450 points (calm down), but then to give players a point cap for ships and upgrade cards (this will be referred to as a ship cap going forward), similar to what we currently have for squadrons. The numbers that my group has been using has been a ship cap at 400 points and a squad cap at 140 points. . If you are having trouble imaging what that means, you can think of it as all current fleets can take a small fighter wing worth 50 points for free as long as they don’t hit the squad cap. Everyone who has tried this system has loved it so far. Way more than the current system
Why this solution? So, where I play, there are three ways that players build their fighter wings for a competitive list. Flying either max squadrons such as a Rieekan or Slone ball, no squads at all, or a token fighter wing, this is your Shara/Tycho, Ciena/Valen, etc. You almost never see squad balls in the 40-80 point range. When playing with these new rules I have notices a complete disappearance of fleets taking zero points of squadrons (no one builds a fleet of 400 points of ships, then takes a 50 point bid. They can but it would be not very optimal). Most fleets now take a minimum of 40 points of squadrons.
This format has solved a few issues with armada that I am sure some of you share as well. These include:
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Increases the use of squadrons. Squadrons are a huge part of the game and increasing their use is a good thing.
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You have more points to put into your ships without sacrificing your squadron game.
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Changes the way most players and ships play. For example, flotillas. No longer will they be Coms Net ships sitting in the back just passing tokens around and being activation padding. Now they are in the front lines using squadron commands pushing those 3 tie defenders you would have otherwise never taken. You also see ships that normally never doing squadron commands, doing them. Such as MC75s, Cymoons, Interdictors, MC80-BC, etc. This leads to a more varied token stack.
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An increase in the use of generic squadrons as well as an increase in the composition of squadron wings. I have seen an increase in the use of underused squads, such as E-wings, defenders, interceptors, tie advanced. You know that you will always come across enemy fighters, so you will not feel bad about taking a few fighters that specialize solely on killing enemy squads.
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A decrease in the effectiveness of aces. Maarek is not as effective anymore when he needs to spend and extra turn or two fighting his way through the 50 points of squadrons that most players are bring now. High health squads with braces or squads with scatter that were impossible to kill with flack before, now always have to deal with a few squads as well as flack.
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Curbs the power level of lists that build on the extremes of the squad point limit. Max squad lists now always have to, at minimum, deal with a small fighter coverage. No squad lists will now always have fighters bombing their ships.
- Making Star Wars Armada feel more like you are flying an armada. When I think of a space battle in Star Wars, I always think of capital ships fighting each other, but there is always the squadron fight that is going on in between them as well that is as important. Now you can fly 2 Star Destroyers with their support ships as well as 6 groups of tie fighters as a competitive list. To that you might say that you can already fly 2 SD with some ties, you just have to give up a support ship and/or some upgrades. But to that I would say that, because of the way activation advantage works, it is way more advantageous to drop the ties and add back the ship and the upgrades. With this system you can have both worlds.
With this format, there are a few things that I am sure you think will be to the detriment of the game. Let me try to answer those.
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Won’t this make the game take even longer that it already takes? No. My group has never not finished a game with in the 2.5 hour time limit. The thing in armada that takes the longest time, is the squadron game. So, the longest game possible in armada would be a max squad fleet Vs a max squad fleet. This format does increase the use of squadrons, but it does not increase the cap on squadrons (there is a 6 point increase to 140 points max, but you would not be able to add even one more of the cheapest squad, if you are already maxed at the standard 134). So it does not increase the length of the squadron phase. What it does allow max squad fleets to do though is MAYBE add ONE extra ship with the extra 50 points. The cheapest two ships that they can add would be a GR-75 (18pts) and a HH-TC (36pts) and this would be an extra 54 points so not possible. And lets be honest you already have at least one GR-75, so you’re not adding two. I have seen that most games, maybe take 15 mins longer, if that. But, nowhere close to exceeding 2.5 hours.
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Won’t this make flees that take max squads weaker? No. These fleets should always be built with and prepared to deal with a small fighter coverage and still win. Now instead of this being unusual to come across, it now becomes the standard that they must deal with. Which again is thematic. Big armadas always travel with at minimum a small fighter coverage.
- Wouldn’t this make fleet building more complicated? No. You already have to keep track of your total squad value and make sure that it does not exceed 134. This would just require you to keep track of your ship and upgrade value as well.
I do think that this format is good for the game. It makes it more fun to build lists as well as to play. It reins in the power of some powerful upgrades and combos. I do hope that you try this format. If you can’t play it right away, just try to list build with this format and look at the more varied lists that you come up with. Not only in the squadron realm, but also in the ships and upgrades that you use. I think that it is a good format to replace the current one. But let me know what you think.