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By Darth Sanguis, in Star Wars: Legion

I love the look of these. The shields on the Commando Droids make me think of Gungans. Perhaps we will see something similar from them?

17 minutes ago, Sharkbelly said:

The shields on the Commando Droids make me think of Gungans.

I pray you find a cure swiftly good @Sharkbelly .

Meesa thinkin' that's not gonna be so easy to do...

11 hours ago, Vector Strike said:

Nah, what we really need is aquatic maps for Riff Tamson and Aqua Droids!

Resultado de imagem para Riff Tamson

Wat?
Also... Wat.

josh-rother-event-geonosis-wattambor-nou

Edited by Polda

The number of BX droid on the base unit seem to be 4 I am right or not?

13 minutes ago, AdmiralOldOwlz said:

The number of BX droid on the base unit seem to be 4 I am right or not?

4 for the standard unit, 1 for the strike team. Both likely with the heavy weapon option (sniper or poison saboteur).

49 minutes ago, Polda said:

Wat?
Also... Wat.

josh-rother-event-geonosis-wattambor-nou

He better avoid the water planets, though. Unless he wants to become Anchor Wat. 😄

3 hours ago, Imperial Advisor Arem Heshvaun said:

I pray you find a cure swiftly good @Sharkbelly .

If nothing else, imagine the fun you’ll have trying to shoot at them.

I can’t wait for Gungans personally. Or Naboo security forces. I want the non-clone elements of the republic to be incorporated. It’ll be fun to mix it up.

Or we could very well imagine that all alien forces are possible additions for every army.

You would then be forced to include at least 1 commander (or operative) and 1 corps. And would then have access to the rest. Max 3 corps, 1 SF, 1 Support and 1 Heavy for example.

That could well represent the fact that the factions can change their allegiance...

I’m also looking forward to Gungans and other non-Clone forces.

For Gungans, I could see a Tarpals commander, Jar Jar operative, a Corp unit, plus a Kaadu riders and/or big booma launchers for support. The normal weapons for Gungan Corp could be electropoles, with heavy weapons options of a shield that gives them Deflect or a booma tosser.

For other options, I’d like to see Panaka and his Royal security guards, as well as Cham Syndulla and his Twi’lek resistance fighters.

We need a dance floor map for the techno union and genosian with dubstep guns.

Edited by Ignithas
18 hours ago, buckero0 said:

I've had those odds and I have played a game where Jyn took 6 different salvos before she died (usually she takes 2-3 and melts even with full danger sense and heavy cover)

Red dice seem amazing when they're hot. I've blanked out on my red offensive dice as well so there's always variance.

Same. Had Dooku out in the open once and took 5 hits from a luck Z-6 roll. Had to use melee engagement as a shield

7 minutes ago, PalpShuttle said:

Same. Had Dooku out in the open once and took 5 hits from a luck Z-6 roll. Had to use melee engagement as a shield

I never run Dooku without Esteemed Leader. He is too valuable/fragile to run naked.

Just now, Mokoshkana said:

I never run Dooku without Esteemed Leader. He is too valuable/fragile to run naked.

It was a Skirmish game, and I felt Aggressive Tactics was a better call. But next game, I think I might try that.

Just now, PalpShuttle said:

It was a Skirmish game, and I felt Aggressive Tactics was a better call. But next game, I think I might try that.

Fair enough. I have that debate myself in Skirmish. It's tough at the moment with our selection. However, once these new units come out, the CIS options will really open up. I think Cad + Tank + Full Bx Squad + B1/B2 to taste is going to be REALLY nasty in skirmish.

1 minute ago, Mokoshkana said:

Fair enough. I have that debate myself in Skirmish. It's tough at the moment with our selection. However, once these new units come out, the CIS options will really open up. I think Cad + Tank + Full Bx Squad + B1/B2 to taste is going to be REALLY nasty in skirmish.

Still need a commander though. Grievous? That would put you at 300pts, no upgrades, with about 80pts in to a BX squad. That gives you some room for corp units, and 5 activations aint bad in Skirmish (heck, 4 activations aint bad either).

I think the Exemplar keyword on Padme with their tank will be a big hit, in that standby tokens can be shared with ANY unit. Though it does leave you short handed in corps if we're still talking Skirmish. (200 for the tank, 90 + 90 for Rex and Padme, 120 for corps)

4 minutes ago, PalpShuttle said:

Still need a commander though. Grievous? That would put you at 300pts, no upgrades, with about 80pts in to a BX squad. That gives you some room for corp units, and 5 activations aint bad in Skirmish (heck, 4 activations aint bad either).

I think the Exemplar keyword on Padme with their tank will be a big hit, in that standby tokens can be shared with ANY unit. Though it does leave you short handed in corps if we're still talking Skirmish. (200 for the tank, 90 + 90 for Rex and Padme, 120 for corps)

Yeah I forgot and Commander was Required. I was thinking an operative could fill that role. That means its not going to be possible for CIS to take a Commander, Operative and the tank. Grievous, Cad and 2x B2 is 396 base. That leaves 104 for a BX squad and some minimal upgrades. That could be a pretty devastating force.

16 minutes ago, Mokoshkana said:

Yeah I forgot and Commander was Required. I was thinking an operative could fill that role. That means its not going to be possible for CIS to take a Commander, Operative and the tank. Grievous, Cad and 2x B2 is 396 base. That leaves 104 for a BX squad and some minimal upgrades. That could be a pretty devastating force.

Very much looking forward to that. I played a Op Vader/Palp with Esteemed/2x storms the other day, and while I was playing a new player, I felt I could really put a hurting on with just 4 activations. The Age of the Sniper is over

1 hour ago, PalpShuttle said:

The Age of the Sniper is over

That's a very bold state that I assume won't age well with the strike teams also coming to CIS and Republic.

8 minutes ago, RStan said:

That's a very bold state that I assume won't age well with the strike teams also coming to CIS and Republic.

People have been saying that snipers won't be spammed in the meta since the nerf, and they couldn't be more wrong .

Also, the CIS commando snipers seem to be nasty strong. 2 Red attack with surge to hit and possible pierce seems really really good. I wish I picked up CIS now that these guys and the AAT have been spoiled.

4 minutes ago, R3dReVenge said:

People have been saying that snipers won't be spammed in the meta since the nerf, and they couldn't be more wrong .

Also, the CIS commando snipers seem to be nasty strong. 2 Red attack with surge to hit and possible pierce seems really really good. I wish I picked up CIS now that these guys and the AAT have been spoiled.

The biggest issue I'm seeing with CIS snipers is getting them the aim token. Coordinating to them means the end of the "roger roger" chain. AI: Move/Dodge isn't nearly as bad as other AIs, but it doesn't allow them to aim for the Lethal 1 trigger. It does make them more difficult to kill because you like dodge/attack if you AI, BUT when the CIS snipers are more expensive than the ARC snipers that have Tactical 1, Crit 1 and Lethal 1, THOSE are nasty and might become the best snipers in the game. In an army that desperately wanted more activations, I don't see how Republic doesn't fill all their armies with triple sniper strike teams...

OH LOOK THEY DIDN'T GO AWAY...

4 minutes ago, RStan said:

The biggest issue I'm seeing with CIS snipers is getting them the aim token. Coordinating to them means the end of the "roger roger" chain. AI: Move/Dodge isn't nearly as bad as other AIs, but it doesn't allow them to aim for the Lethal 1 trigger. It does make them more difficult to kill because you like dodge/attack if you AI, BUT when the CIS snipers are more expensive than the ARC snipers that have Tactical 1, Crit 1 and Lethal 1, THOSE are nasty and might become the best snipers in the game. In an army that desperately wanted more activations, I don't see how Republic doesn't fill all their armies with triple sniper strike teams...

OH LOOK THEY DIDN'T GO AWAY...

CIS snipers and GAR snipers both cost 52 points.

I do agree that AI move/dodge limits these guys from being overpowered because it prevents you from aiming with them. However, you could end your order chain with them.

I disagree with your assessment. Tactical 1 gives you your aim which you will spend to gain pierce 1. So essentially, Arc troopers move + shoot and have pierce. Commando droids have AI move/dodge instead. Commandos have surge -> hit. Which is superior to Crit 1 in most cases. They also have 2R which is better than RB. So I'm having trouble understanding why Arcs > Commando droids. The only advantage that Arcs have over Commando droids are: 1 they can share green tokens, 2 they have pierce 1 when they attack. Commando droids are also more mobile with scout 3 and scale.

I'm going to write a thread comparing both special forces. It seems commando droids are much stronger than arc troopers, or at least fill an absent void in the faction, while arc troopers feel more "the same". This is the same problem that P2s have.

6 minutes ago, R3dReVenge said:

I'm going to write a thread comparing both special forces. It seems commando droids are much stronger than arc troopers, or at least fill an absent void in the faction, while arc troopers feel more "the same". This is the same problem that P2s have.

I don't get the point of P 2 s as well.

But the arc troopers make sense clones don't have a cheap activation that can do something

11 minutes ago, R3dReVenge said:

CIS snipers and GAR snipers both cost 52 points.

My bad, thanks for the clarification. I must've squinted incorrectly yesterday and that got ingrained in my head for the GAR snipers being cheaper. I've only opened up the builder for CIS and didn't see the numbers again for GAR. Either way, strike teams are going no where and mechanically need a RR update to help promote usage of any other special units so it's now an auto spam snipers for activation advantages. The first thing I saw most people do building lists was hit duplicate on CIS and GAR snipers for 3.

Edited by RStan

The other unknown for CIS at this point is the BX upgrade slots. They are strangely covered in the preview picture.