New products

By Darth Sanguis, in Star Wars: Legion

24 minutes ago, Lochlan said:

Conclusion: DTs are popular and effective, and I believe that full ARCs could be as well. However, I feel that the strike teams providing an effective, cheaper activation is something GAR is in desperate need of and will edge them out for the time being.

But isn't what makes DTs popular the Range 4 suppressive weapon?

10 minutes ago, NeonWolf said:

But isn't what makes DTs popular the Range 4 suppressive weapon?

Entourage with Krennic doesn't hurt either, judging by some lists.

1 hour ago, R3dReVenge said:

You didn't utilize the quote option, so I thought you were referring to a different comparison.

The extra range goes a long way in that example. Think of it like this: Why do I want to be 12" away to shoot a worst dice pool (4B 4W) when I can shoot a better dice pool 4B 6W at a further range (18").

I mean, if you're having to make a decision in that sort of a vacuum, you wouldn't. But you're not. The worse dice pool ignores 1 cover, comes with an aim token (upon moving, and this can be shared), is attached to a unit with twice the courage value that isn't as weak to pierce weapons, etc. There's a ton of reasons I'd take a worse dice pool at a shorter range, but not if I was only looking at damage.

And yes, I get that removing their models is the best defense, but there's an entire scenario with objectives and terrain that has to be navigated first.

Any concerns about the corona virus causing delays? I thought I heard on the news that the US isn’t taking any product from China until that disease is in the rear view mirror.

4 minutes ago, ninclouse2000 said:

Any concerns about the corona virus causing delays? I thought I heard on the news that the US isn’t taking any product from China until that disease is in the rear view mirror.

My FLGS says that B2/P2 will be released on the 28th. Tanks have been pushed to March.

17 minutes ago, ninclouse2000 said:

Any concerns about the corona virus causing delays? I thought I heard on the news that the US isn’t taking any product from China until that disease is in the rear view mirror.

Since it's a cold virus, it doesn't survive long outside the human body. As far as I heard, product is considered safe, but if the dock workers are in quarantine or out sick, they can't really load the ships.

35 minutes ago, Mokoshkana said:

My FLGS says that B2/P2 will be released on the 28th. Tanks have been pushed to March.

I see.

44 minutes ago, Mokoshkana said:

My FLGS says that B2/P2 will be released on the 28th. Tanks have been pushed to March.

Funny enough the Saber tank is now listed for the 28, but the ATT is most likely March.................. or later. Wonder what that is about.

3 hours ago, Lochlan said:

Full ARCs with the DC-15X are very comparable to Death Troopers with the DLT-19D. With no other upgrades, the ARCs are a bit cheaper (103 vs 110), but average slightly fewer hits at range 2 or 3 (assuming no aim tokens). ARCs average more crits thanks to Critical 1 and will usually have Pierce 1 thanks to Lethal 1 and Tactical 1, and also have Sharpshooter 1. They can also shoot out to range 5. DTs can fire their whole pool at range 4, but that requires making them more expensive. DTs are also natively tougher, but ARCs have Impervious, access to token sharing, and can benefit from surge tokens.

Conclusion: DTs are popular and effective, and I believe that full ARCs could be as well. However, I feel that the strike teams providing an effective, cheaper activation is something GAR is in desperate need of and will edge them out for the time being.

dts have surge

51 minutes ago, Tirion said:

dts have surge

Correct. That is why ARCs average fewer hits at Range 3 (3.663 vs 4.625). However I incorrectly stated that ARCs averaged fewer hits at Range 2: they actually average 5.171 vs DT's 5.125.

Plus, because surge tokens exist, if two units have similar offensive efficiency, but one of them doesn't natively convert surges, that unit has an advantage, as it gives them another method to improve their efficiency further.

This makes me want to paint more Legion stuffs. Wonder if my opponents will let me use Annointed People as wookies.

On 2/12/2020 at 4:43 AM, MasterShake2 said:

The Republic Sniper strike team is the same cost as their cheapest corps option...

It was the same story with the Empire, now the strike team is more expensive than the cheapest corps.

Edited by costi
6 hours ago, Caimheul1313 said:

ARCs in an army with Rex with Recon intel to bring two Corps units along lets you start with a significant portion of your army on the way to objectives and out of your deployment. I'll probably run them with Rex + Padme, so Obi-wan is irrelevant to me. Flankers don't have to move ahead, they can just be on the edges of your army.

But if they are at the edge of your army, they're most vulnerable to being shot at and since they cost much more than P1s, you're losing out on points.

6 hours ago, Caimheul1313 said:

77-82 = 5... you were comparing a 77 point unit to an 82 point unit, so it's a difference of 5 points. Unless you plan to run naked P1s to try and do the same job as the ARCs.

I made two comparisons. ARCs with jetpacks vs P1s with Z-6 (82 vs 77 respectively) and ARCS with DC-15x and Jetpacks vs P1s with DC-15 (113 vs 82 respectively). My point was P1s do more damage or about the same damage in both scenarios and are cheaper.

6 hours ago, Caimheul1313 said:

These are problem I do have though. I frequently face units with Pierce, Impervious is a nice boost to survivability, especially against lightsabers.

I do face pierce aswell, but Impervious is an interesting ability because your opponent can choose to negate it. For instance, if your opponent is running strike teams, why would they 'waste' those valuable pierce shots on a unit with Impervious when they can shoot at units without it? Now, I know there will be situations where it comes up, but I think it's an ability that will have miminal impact on how the game plays out. Against Lightsaber heroes, you don't want your ~100 point squad getting in combat with one. Yea, it helps out, but chances are your squad is dead anyways.

6 hours ago, Caimheul1313 said:

Tactical 1 is free green tokens.

Jump gives me the ability to keep more units together since the units on the flanks of my army don't have to worry about terrain to stay together with the corps units.

Scout 2 means I get even more units out of my deployment zone, alongside Rex + friends. +1 courage means I don't have to worry about the first attack suppressing the unit.

Sharpshooter is great for degrading cover, which makes the ARCs a good unit to trigger Fire Support.

I understand what all of those abilities do, I know how they can be used in game, I just don't think they add much to the unit.

I think the biggest win is customization and fleshing out the armies. Maybe a full squad of ARCs is not the most efficient use of points, but at least now we have the choice. I think that they will have a place, and will be a fun unit to play with.

I was skeptical of Padme, but I actually like how they designed her; so kudos on that.

It's up to people to decide if Courage 2, Scout 2, Tactical 1, Sharpshooter 1, Impervious, a better R1-2 weapon, better melee, double gear slots, a training slot, and a comms slot is worth 20 points. That's a lot of upside for 20 points imho.

40 minutes ago, OneLastMidnight said:

It's up to people to decide if Courage 2, Scout 2, Tactical 1, Sharpshooter 1, Impervious, a better R1-2 weapon, better melee, double gear slots, a training slot, and a comms slot is worth 20 points. That's a lot of upside for 20 points imho.

It's just a very expensive body.

At the end of the day, when the dice go wrong (50% of the time), bam, you just lost a very expensive soldier.

I love them, but you have to find a place for them.

5 hours ago, R3dReVenge said:

But if they are at the edge of your army, they're most vulnerable to being shot at and since they cost much more than P1s, you're losing out on points.

If they're roughly the same distance up the board, they aren't "most vulnerable," especially since with Jump they are better able to move in and out of LoS, or keep moving at Speed 2 even in Difficult Terrain. Unless the "edge" of your formation is the middle of the board, the shouldn't be facing some huge portion of the opponent's army by themselves.

Quote

I made two comparisons. ARCs with jetpacks vs P1s with Z-6 (82 vs 77 respectively) and ARCS with DC-15x and Jetpacks vs P1s with DC-15 (113 vs 82 respectively). My point was P1s do more damage or about the same damage in both scenarios and are cheaper.

Yes, a comparison made in a vacuum, not an actual game scenario, which I will admit has some merit. We aren't going to get play data just yet, but I still think that looking just at damage output is shortsighted, especially since objectives are the main way of winning. Yes, killing units can prevent your opponent from fulfilling their objectives, but being maneuverable can help with that, along with making it easier to complete your own objectives.

Quote

I do face pierce aswell, but Impervious is an interesting ability because your opponent can choose to negate it. For instance, if your opponent is running strike teams, why would they 'waste' those valuable pierce shots on a unit with Impervious when they can shoot at units without it? Now, I know there will be situations where it comes up, but I think it's an ability that will have miminal impact on how the game plays out. Against Lightsaber heroes, you don't want your ~100 point squad getting in combat with one. Yea, it helps out, but chances are your squad is dead anyways.

Except your opponent still didn't "negate" Impervious, they just targeted a different unit... which still means Impervious increased the survivability of the unit by encouraging your opponent to seek a different target, one that might not be as tactically relevant.

I don't actively WANT any non-dedicated melee unit engaged with a lightsaber model, but sometimes it's necessary or unavoidable. And the P1 squad you keep talking about is also ~100 points, unless you are planning on not running a heavy weapon.

Quote

I understand what all of those abilities do, I know how they can be used in game, I just don't think they add much to the unit.

You wanted to know what "problems I have" the keywords "help fix," so I gave you examples. Part of that is because you want to use them exactly the same as you use a P1 unit, when the two are not supposed to be used in the exact same way. Having an ARC unit with Jetpacks for 5 more points than yet another P1 with Z6 gives me more options for moving around the board. I'm not trying to say this will replace the P1s, just that it might be interesting to run for at least a few games before simply resigning it to the shelf unplayed and untested.

Whether it’s the paint jobs, sculpts, casting, or all three these minis seem like a welcome step up for FFG. The ARC troopers look great in particular.

17 hours ago, ninclouse2000 said:

Any concerns about the corona virus causing delays? I thought I heard on the news that the US isn’t taking any product from China until that disease is in the rear view mirror.

I’m not sure that’s entirely true. My wife bought something off Amazon and it shipped via China Post (I made a joke about how that box is going into quarantine for some time).

However, as others point out if the staff isn’t there to produce or ship content, that’s going to pose a problem.

I imagine that there will be at times unexpected delays because of it, but I can’t tell you exactly when or for how long.

16 hours ago, Caimheul1313 said:

Since it's a cold virus, it doesn't survive long outside the human body. As far as I heard, product is considered safe, but if the dock workers are in quarantine or out sick, they can't really load the ships.

Off topic, but it lasts a lot longer than most in its class. Sounds like it lasts up to 9 days outside a host. That said, it does take more than 9 days to make it from China to the US, especially on the infamous FFG “on the boat”.

I would assume non organic product is relatively safe. I’d still take precautions for things that took a direct trip not a detour through the full American supply chain too because even with a low risk it’s a high impact event.

4 hours ago, Dosiere said:

Whether it’s the paint jobs, sculpts, casting, or all three these minis seem like a welcome step up for FFG. The ARC troopers look great in particular.

Oh absolutely. I can’t wait to field two full units of these guys. I don’t care if it’s point effective.

7 minutes ago, ScummyRebel said:

Off topic, but it lasts a lot longer than most in its class. Sounds like it lasts up to 9 days outside a host. That said, it does take more than 9 days to make it from China to the US, especially on the infamous FFG “on the boat”.

I would assume non organic product is relatively safe. I’d still take precautions for things that took a direct trip not a detour through the full American supply chain too because even with a low risk it’s a high impact event.

My Googlefu turned up that it still unclear if it is communicable through inanimate objects. No argument here on extra precautions (wash the models like you should anyway), better safe than sorry. If it was surviving the boat trips or on product in general, we'd probably be seeing a lot more of it outside China though. Eyeballing the numbers on the WHO's February 12 situation report, the number of reported cases outside of China is still less than 500.

33 minutes ago, Caimheul1313 said:

My Googlefu turned up that it still unclear if it is communicable through inanimate objects. No argument here on extra precautions (wash the models like you should anyway), better safe than sorry. If it was surviving the boat trips or on product in general, we'd probably be seeing a lot more of it outside China though. Eyeballing the numbers on the WHO's February 12 situation report, the number of reported cases outside of China is still less than 500.

Part of my paranoia is the ultra long incubation time. Though I do think the aggressive Chinese measures to control it have likely kept things from going too bad.

I do agree that, by the odds, it’s more likely that the only real impact to our minis will be delays. The possibility of getting sick from them is remote. And honestly? I wish the people who are in immediate fear of the illness the best and take your time getting back to work. Minis can wait.

Spray primer kills germs.

FFG stuff is always delayed anyways.

Is it just me or we really do not know what Cad Bane main trick does? Like with Padme we know almost everything but her 2 pip. For Bane he got 6 of his gun tokens that we have any idea what they do? Maybe I'm wrong, but that could be a big pat of his kit? Either that or his big gimmick really is just getting into close range with commanders and handing off tokens like candy.....

And I have a real hard time reading his 3 pip and if it relates or those new tokens or just infiltrate and a suppressive bomb.

I%20Make%20the%20Rules%20Now.png

13 minutes ago, RyantheFett said:

Is it just me or we really do not know what Cad Bane main trick does? Like with Padme we know almost everything but her 2 pip. For Bane he got 6 of his gun tokens that we have any idea what they do? Maybe I'm wrong, but that could be a big pat of his kit? Either that or his big gimmick really is just getting into close range with commanders and handing off tokens like candy.....

And I have a real hard time reading his 3 pip and if it relates or those new tokens or just infiltrate and a suppressive bomb.

I%20Make%20the%20Rules%20Now.png

Thr best I can get is:

If this card was not divulged place 1 Bane token within range 1 of Cad Bane and beyond range 1 of all enemy units.

Divulge: Deploy Units Step

Place three Bane tokens beyond range 1 of any deployment zone. Do not deploy Cad Bane. This card must be selected during round 1.

So if I have to guess you trigger the area attack the Car Bane enters the scene. So you either divulge it and basically Infiltrate him but at the same time threaten the other player with when he will pop out and possibly damage them via the area attack or you use it to basically get a small move or possible attack if you don't divulge it.

Edited by Animewarsdude