World between worlds discussion Potential spoilers

By Daeglan, in Star Wars: Force and Destiny RPG

So I was pondering the world between worlds shown in Rebels and it got me thinking...
It was used to save Ahsoka. Could it be how Palpatine survived.
It is how the Loth Wolves travel.
I think you could travel between sytems with it.
You can build doorways into it...
I wonder if Mortis is actually inside it?

Potential game uses?
Thoughts?

I liked it, but let's leave well enough alone and never mention it again. 😜

I hate time travel, and that was the only time I have seen it used well.

it's not how the senate survived, the visual dictionnaryand the movie seem to hint he in fact died and resurrected by sith magic and cloning

the wolves don't travel by the WbW, they seem to use a limited hyperspace natural ability (their ability in rebels looks very much as hyperspace does), they already have rules in allies and adversaries and are limited to travel on Lothal anyway

anyone having access to it can travel between worlds and time periods as seen in rebels

Mortis is its own system/dimension, since the WbW ties to the force wielders, there's near undoubtedly a portal there

building portals to it seems beyond the scope of players, **** if it was so easy, Palpatine as the most powerful force user in the galaxy would have tried instead of trying to use Ezra to access it. it's more lost force technology force wielder level

potential game uses and thougths: usable as a mcguffin, easy regular access to a party not advisable because would allow them to circumvent imperial authorities and blockades at will. rather use as a one-off "when the stars are right" accessible portal from time to time but very rarely. and if palpatine learns your party could access it, prepare to be relentlessly hunted

other potential use, well if you like alternate "what if" universes, here you go

Yeah, my own take on Palps' survival was that he used a combination of cloning (imperfect body) and sith sorcery (spirit persisting after death), and that it wasn't exactly planned on his part, as he was confident that he'd survive the events of Endor with either Vader remaining at his side or Luke as his shiny new apprentice.

I always felt the WbW was a cheap addition to allow Filoni to retcon away the "death" of a personal favorite, providing a mystical explanation as opposed to Maul's "I survived a lethal injury by literally being too angry to die!"

Though MB is right that it could be used to explore a number if Infinities settings, where things play out differently. Of course, the trick in a campaign is preventing the players from abusing their ability to access the WbW and deciding to "change" past events on a whim. Then again, it could be an interesting way to have a "set right what once went wrong" plot line with a Force user coming from the future to change something and avert a certain chain of events. Of course, the desired changes your traveler wants to make don't necessarily have to be beneficial ones; imagine a dark sider traveling back to avoid the Empire's fall by killing a young and largely defenseless Luke, or traveling back to ensure that Qui-Gon never learns about Anakin, thus averting Vader's betraying Sidious years down the line.

5 minutes ago, Donovan Morningfire said:

Yeah, my own take on Palps' survival was that he used a combination of cloning (imperfect body) and sith sorcery (spirit persisting after death), and that it wasn't exactly planned on his part, as he was confident that he'd survive the events of Endor with either Vader remaining at his side or Luke as his shiny new apprentice.

I always felt the WbW was a cheap addition to allow Filoni to retcon away the "death" of a personal favorite, providing a mystical explanation as opposed to Maul's "I survived a lethal injury by literally being too angry to die!"

Though MB is right that it could be used to explore a number if Infinities settings, where things play out differently. Of course, the trick in a campaign is preventing the players from abusing their ability to access the WbW and deciding to "change" past events on a whim. Then again, it could be an interesting way to have a "set right what once went wrong" plot line with a Force user coming from the future to change something and avert a certain chain of events. Of course, the desired changes your traveler wants to make don't necessarily have to be beneficial ones; imagine a dark sider traveling back to avoid the Empire's fall by killing a young and largely defenseless Luke, or traveling back to ensure that Qui-Gon never learns about Anakin, thus averting Vader's betraying Sidious years down the line.

Now I am imagining an alt U game where Maul is engaged by someone before he can engage Quigon and Obiwan. So they happen upon that already happening fight....

I have to agree with the others regarding Palps and thew World between World. He didn't, and in fact, couldn't use it. Rebels specifically showed that Ezra was able to successfully block Palpatine's access to the World between Worlds, and destroyed the portal Palpatine needed to do so, permanently preventing the Emperor from ever accessing the World between Worlds.

I don't think Palpatine's survival is intended to be this mystery that has an actual solution, or that anybody involved with the writing of the movie gave it half a second of thought. He's just back, and his return is a few words of infodump in the opening crawl. It's clearly not intended to be important.

But, well, Vader threw Palpatine into a shasm, and he exploded. We saw the explosion. If he snuck out there wouldn't have been an explosion. He actually died and got better. He didn't escape.

5 minutes ago, micheldebruyn said:

I don't think Palpatine's survival is intended to be this mystery that has an actual solution, or that anybody involved with the writing of the movie gave it half a second of thought. He's just back, and his return is a few words of infodump in the opening crawl. It's clearly not intended to be important.

But, well, Vader threw Palpatine into a shasm, and he exploded. We saw the explosion. If he snuck out there wouldn't have been an explosion. He actually died and got better. He didn't escape.

Exactly. He pretty much says as much in the movie. He did die, and has done so multiple times.

I think there's a potential there to use it in my games, but I don't think I would use it more than once. Except for perhaps to load it into Chekhov's gun in order to fire it at the campaign's climax. But even then, I would have to set it up, such that the portal is only available at plot-dependent moments.

18 hours ago, Daeglan said:

So I was pondering the world between worlds shown in Rebels and it got me thinking...
It was used to save Ahsoka. Could it be how Palpatine survived.
It is how the Loth Wolves travel.
I think you could travel between sytems with it.
You can build doorways into it...
I wonder if Mortis is actually inside it?

Potential game uses?
Thoughts?

We explored exactly those mysteries between games, though our game had us tracking down a pair of strong darksiders, one of whom had literally survived by binding is spirit to an object until he was strong enough to take a vessel. As such, he knew of how to get into the world between world through a portal.

To me the World Between Worlds is almost like the stairwell of the force itself, the behind scenes locations that Janitors use to access various floors of time itself. These are locations that exist in set spaces of time and don't exist at any other time. Of course, the Sith or any other force order could potentially gain access to the way, either through immensely powerful ritual (as it's the Sith way to literally wench the thing open) or simply by being in the correct place when the door is open.

In our case we interacted with six locations when our party spilt. Two visions were of significant moments we couldn't change, one was a dead party member, a Gand Findsman, trapped in a reactor that we rescued, which enabled us to have a reliable tracker for our nemesis (it has been up to this point, the only time where a significant death has been re-written.), one of the Nemesis in his much younger years when he resolved himself to complete this ambition scheme, and one instance of a party member in the far future in grave danger that we chose not to act on. Much temptation, but it also provided us what we needed to track our Nemesis through time itself, ultimately to Mortsis. Once we had defeated him and inadvertently released an alien terror, we were guided back to our own window by an Owl. We were there to stop the Sith from completing their dark deed and potentially mucking up history and once our contract was done we were asked to leave. We were guided through this by a ex-PC from the distant future whom had gone from a young man to a master in his own right, it proved to be a most fasinating journey.

Incidentally Mara Jade had been our guide through the Imperial Palace, thus she got to see exactly what had happened to the Emperor. Oh boy, that Luke guy is in so much trouble. XD

The Emperor couldn't because he needed someone to anchor himself to enter. That being said, I doubt how the Emperor persisted will ever be explained, beyond "a wizard did it" for viewer ratings. But yeah, while his ritual had allowed him a opening to look in, he actually needed Erza to open the door for him to gain entry proper.

Mortesis in our universe is a world that can be accessed by the World Between Worlds, though it's a distinct entity to it.

One could certainly travel between systems with it, but I wouldn't say it's reliable because time really has no meaning to the force. You could emerge thousands of years in the past or future, effective dead as far as the Galaxy is concerned. While there's certainly a temptation to use it in such a manner I imagine the Force only allows entry to people long enough to complete a particular task, it isn't a space where one should dwell for ever or the weight of history would drive one mad. Plus these windows are largely one way; doorways that exist momentary to a place in time, if you step through it might well just close behind you, leaving you stranded somewhere else. Maybe that's how the force wants it to be? Hard to tell with an entity so fickle.

Building doorways is possible, though it depends on the character having a working knowledge or a reason to be there. Sith could techinically bypass this by rituals and what not, Sideious could only look in and get someone else to open it while Havod was able to rip a door off it's hinges with his deeper knowledge of the arcane. For most part though, I imagine people could only enter if invited. Why? Well, that's for us to find out.

I think it has potential in a game. It could be used to view the past to get information needed to overcome some evil. Maybe allow for minor interactions with the past to nab some mcguffin needed to deal with a threat. Something could also go horribly awry and something comes back through it (maybe not even while the PCs are using it but an NPC, villain, etc is using it to do stuff).

2 hours ago, Jedi Ronin said:

I think it has potential in a game. It could be used to view the past to get information needed to overcome some evil. Maybe allow for minor interactions with the past to nab some mcguffin needed to deal with a threat. Something could also go horribly awry and something comes back through it (maybe not even while the PCs are using it but an NPC, villain, etc is using it to do stuff).

**** the doorways can be mcguffins...

you could use the Jedi Compass as a mcguffin to find the world between worlds doorway mcguffin.