Squadron cap in Standard Armada

By Cpt ObVus, in Star Wars: Armada

14 hours ago, Funk Fu master said:

What about something simpler and not points cap related.

For every Ace squadron, you must take X number of generic squadrons (X being up for debate).

This would still allow key combos, but not cause the superpower stacking that can turn into the analysis paralysis as previously mentioned.

Not sure if you noticed since this is an older thread, but it's been revealed that (as of Clone Wars) for every 100 points in the list building limit you can take one unique that has defense tokens. So that's 4 aces in a 400-point game.