I’m someone who doesn’t really have competitive Armada tournaments happening anywhere nearby (central New York State, tell me if I’m wrong!), but plays a lot of pretty “serious” casual games. As such, I was inspired to ask about this by the poster who wasn’t thrilled about the tournament scoring system (I have no opinion about that issue, and didn’t wanna hijack that thread). Anyway...
Armada games can be very long affairs, and while I tend to look at that as a feature, not a bug, it does mean that some busier friends who would otherwise play more often sometimes just can’t. It seems to be pretty well agreed that squadron play is the longest part of the game. This is further evidenced by a recent 3-on-3 pivotal battle our group played for an RitR campaign; their side had 6 ships, ours had 7, but we spent 80% of our time moving each side’s squadrons (we had 15, they had 18, including their Fighter Defense objective).
I also quite often hear that one of the game’s most difficult and time-consuming aspects is the concept of squadron “bubble” effects; that is, trying to figure out if placing Saber Squadron juuust so allows me to be at distance 2 of the squadron I want to snipe, while making sure that it’s not engaged with any of your Escorts, while also making sure that it isn’t in range of your Intel, but IS in range of that Y-Wing I want to lock down. It’s fiddly. It takes a while.
Finally, there seems to be a general problem in that fleets that choose to max out on squadrons and run 120+ points in them are often difficult to stop by medium or small squadron groups.
All of this leads to one basic question: Would these aspects of the game be smoothed a bit by lowering the squadron cap? I like squadrons, I almost always run them, and I don’t want to trivialize them, but perhaps something like 100 points (25% of the fleet point total) would be better than the current 134. Lower total = generally fewer squads, so that makes max squad fleets faster to fly. It also reduces complicated interactions and bubble effects, further increasing speed.
It might also help bring a bit of balance to things, in that certain max squad fleets like Sloane and Imp 2-ship wouldn’t be completely dismantled, but might be more vulnerable to medium and small fighter coverage fleets; after all, if your medium-sized fighter group (of say, 80 points) comes up against a maximum point group of 134 points, you’re gonna be hard pressed to fight it at all, whereas a maximum point group of 100 points... that’s a fight. You will likely still lose the squadron battle, but it will probably be far less lopsided.
And 100 points of squads is still a fairly good portion of your fleet, in a 400 point game, which keeps squadrons relevant.
I know I’m not the first person to have kicked this around in my head, and I know it’s not likely to be adopted by standard Armada, and yes, I know that my friends and I can make fleets to any parameters around my kitchen table. But what do you all think about this? Would it improve the game?