4 hours ago, lunitic501 said:But u are playing a game.
But there are milions of diferent games:
You can play marbles. You can play scrabble. You can play poker. You can play chess. You can play abstract board games (rummikub, scrabble...) . You can play Legacy Card Games. You can play legion. You can play thematic board games (Star Wars outer rim, SW: rebellion, mansions of madness, Game of thrones...). You can play wargames. You can play role playing games.
The examples of the list were placed in order of immersion, being first no immersion at all and no immersion needed, and lastly games that couldn't be played without immersion. legion should be, as we see it, in the same slot as wargames, but it is too close (for my taste) to LCGs.
And it is not only a matter of the theme of the game. For exemple, FFG has a lot of games with Lord of the rings theme. BUT there are some of them immersive and others don't.
You got Lotr: the confrontation, that is a "Outbluff and Outmaneuver" game, with some pieces of plastic that have to be placed in front of their enemies, in a way similar to stratego games.
Althought the theme is elves, orcs, hobbits and fantasy literature in general, it is an ABSTRACT game, and so, it is in the abstract section of FFG website: https://www.fantasyflightgames.com/en/products/lord-of-the-rings-the-confrontation/ because the choices, options, strategies and sinergies that you make in the game have NO relation with the things that happen in the fantasy story it is based on.
It is like playing a Batman chess... has any relation with Batman other than cosmethics? And yes, u are playing a game.
Or you got Lotr: Journeys in middle-earth: a story-driven game with immersion required. In this game you decide to move to a place, and that means that your character is going to that place to explore, you decide to ATTACK that monster, as if you were the character, and that means that you use weapons to fight. So the gameplay and "the alternative reality" are a lot CLOSER. Your actions and gameplay are closer to what actually happens in the story and so you feel inside the action, and it is the purpose of the game, that you enjoy how the story unfolds, how you live an adventure that changes regarding your decisions in front of you.
Or you got lotr: Strategy battle games: a wargame. It can be strongly story driven if you want, playing specific scenarios that recreat scenes from the movies or the books, and you feel completely inside the action, and the gameplay strongly resembles actual orders given to a unit, such as move, attack, retreat, fire. Exactly as "journeys", the game unfolds in front of you, TELLING YOU A STORY TOO.
All of them are lotr games, but not all of them need or achieve the same level of immersion. Some don't need any suspension-of-disbelief simply becasue the gameplay or the Player DON'T CARE about it because the know they are playing a game and they don't "suspend belief".
When you read a book, you need that suspension, when you are told a story, you also need it. When you play a thematic game, you SHOULD experiment that feeling IF the game is immersive enough. It doesn't mean it is a bad game, or a good one: it simply don't take into account the immersion and offers you a diferent experience, similar to that of LCG or abstract board games.
In Star Wars: X-Wing, you feel like flying a starship, giving it maneuvers and seeing how the starship makes moves that you have ordered it... effetively maneuvering... BUT it also allows for combos and the gameplay uses bufs with cards that don't have nothing to do with good piloting skills. That's what X-wing did wrong, and so they decided to switch to a second Edition as they recognized that the combos were taking out the enjoyment... they say right now to justify their second edition: "With refined gameplay that focuses on the physical act of flying starships, X-Wing Second Edition lets you create your own Star Wars space battles right on your tabletop..."
See? they recognized the act of phyical flying is what makes you ENJOY, not the card combos or the list...
But there's a group of players, that use to be the hardcore gamers, that ONLY care about mechanics, combos, lists... and also they don't care abouyt stories unfolding in front of their eyes... they care aout winning and they don't feel bad using loopholes or bubbles or combos that allows for extreme results if it allows them to win. But, at the same time, some complain because the game has loopholes, extreme combos, win lists, death stars, or use the cards to favore new shinies.
Yes?