SWL dead???

By Docgimmethenews, in Star Wars: Legion

2 minutes ago, Red Castle said:

You don't say... I recently got yet another 'Armada isn't dead?' comment by a fellow x-wing player when I bought my Onager and Starhawk... naw man... it never died....

Ironically, I think we have more exclusively Armada players than we do exclusively Legion. At this point the "Armada is dead" threads just get a "That is not dead which can eternal lie" response from me.

2 hours ago, Red Castle said:

You don't say... I recently got yet another 'Armada isn't dead?' comment by a fellow x-wing player when I bought my Onager and Starhawk... naw man... it never died....

Shame. Armada is the superior product

This thread should die, new products were just announced

7 hours ago, TauntaunScout said:

I think he wants more corps troops from the “temperate zone”. Such as Imperial Navy Troops. I believe English is a 2nd language for Tubb so I could be wrong.

Thanks, in fact, my third language afer spanish and catalan 😂 😂

11 minutes ago, TheHoosh said:

This thread should die, new products were just announced

And, as usual, none of them is a troop choice... keep playing avengers infinity war thinking it is star wars.

7 minutes ago, Tubb said:

And, as usual, none of them is a troop choice... keep playing avengers infinity war thinking it is star wars.

Seriously, if you don't like this game or the direction it is going, go play a different game. Otherwise send your complaints to FFG.

This thread only lives as long as we keep posting, why do I keep posting then?

1 minute ago, TheHoosh said:

This thread only lives as long as we keep posting, why do I keep posting then?

Because eventually Legion will eventually "die" when products stop being made? Might as well get the doom and gloom out now.

5 minutes ago, thepopemobile100 said:

Because eventually Legion will eventually "die" when products stop being made? Might as well get the doom and gloom out now.

Become one with the force it will

Buy the FFG miniatures to play WEG's Star Wars Miniatures Battles. Problem solved?

2 hours ago, TheHoosh said:

This thread only lives as long as we keep posting, why do I keep posting then?

Because. It is your DESTINY.

"HEARD IT AT A PRIME" has to become a meme.

#thisthreaddelivers

5 hours ago, thepopemobile100 said:

Shame. Armada is the superior product

I agree. I took a long pause from both games the last two years (mainly to focus on Destiny first then Legion) and then replayed both before the last holidays.

X-Wing left me with a 'meh' feeling. It was fun, but I didn't feel like playing another game.

Armada left me with a 'Oh my God, I forgot how much this game is brilliant!' feeling. Then went out to buy everything I was missing (except the SSD because... 200$+).

Fellow Gamers:

It's only dead when NO ONE is left to place those figures and open those rulebooks to play with a friend or lover of that game across the table from you. As Mark Twain said "rumors of my demise have been greatly exaggerated"... 👻

Respectfully,

Gunny

I now call on everyone to stop posting in this thread so it can fall away into the abyss...

5 hours ago, Sharkbelly said:

I now call on everyone to stop posting in this thread so it can fall away into the abyss...

Works for me ! 🤙

15 hours ago, Tubb said:

And, as usual, none of them is a troop choice... keep playing avengers infinity war thinking it is star wars.

It’s unreasonable to expect additional options for ranks while other rank slots are empty.

Now that there’s at least one choice for each for CIS and GAR, the next units announced will be “options”

16 hours ago, Tubb said:

And, as usual, none of them is a troop choice... keep playing avengers infinity war thinking it is star wars.

I cant wait for them to announce a Spectre Cell pack and have the rebels wipe the floor with an all heroes list.

Seriously Tubb, you've made it clear that this isn't the game for you. Just leave, or at least stop fouling up the discussion of people who do like the game.

On 2/11/2020 at 10:01 PM, Mokoshkana said:

Seriously, if you don't like this game or the direction it is going, go play a different game. Otherwise send your complaints to FFG.

It is not a matter of don't liking something, the problem is that I have already invested some money in a game that has been developed very different from what is expected when they say "Warfare is an inescapable part of the Star Wars universe, from the blow dealt to the Rebel Alliance in the Battle of Hoth to a few Rebel strike teams taking on a legion of stormtroopers stationed on Endor..."

Do you really think that description aplies to actual state of the game? I don't, so I feel like the high hopes I had in a new Miniature wargame have been completely wrong, and so I feel like I have been throwing my money in a failed project. When I first saw a base set it was exactly what I thought the game was going to go: two infantry units, a heavy unit (vehicle) ONE hero and some scenery... it all said "bolt action but allowing star wars heroes as chiefs" or "40k with less miniatures count, some kind of space marine army". Well, it sounds fine. But then the first troop expansion is a snowtrooper unit. You think, well, it is a good idea for those that want to have a Hoth army, but I'll wait untill I have a second troop choice for my temperate army. Still waiting after years. But they wanted to make characters, lots of characters, thinking that star wars heroes were going to sell a lot, not thinking in the game, of course... and so they converted the game in a squirmish fulfilled with heroes that were the only thing that changed the army... first alowing two "chiefs" instead of just one, then making "operatives" that allowed two more heroes, so that you were able to field 4 heroes... it didn't make any sense to allow 4 heroes and have 8 different options and still have just ONE troop choice available if you wanted to keep your army themed. And so if you want to expand with an e-web or a dewback... How can you bring some sense to your army? And release after release, news after news, you see that they keep on giving more heroes, and more and more, while troops still are having the same options that were in the base set. Right now you got, in your suposed "army game", two imperial troop options, but you got 7-8 possible heroes... is this a normal proportion in star wars battles? What we see in films and comics are hundreds of soldiers and a couple of heroes... not a group of heroes fighting another group of heroes with a couple of 6 men squads... and I am not talking about rescuing princess Leia from the Death Star or pursuing a bounty hunter to release Han Solo in Bespin, I talk about star wars BATTLES, that is what they promised and advertised. In my opinion if you wanted light strikes, covert missions and the like (to allow for a small group of heroes and even fewer troops) you had Imperial Assault. It had to be different, and it isn't. It should have been for example like lotr strategic battles. The rules are so well balanced and designed that you can play the fellowship of the ring against some ringwraiths in a 2x2 feet table and using the same ruleset make helms deep with hundreds of different minis and not a single character in a 6x2 table. That freedom is what I miss, I thought this game was going to be similar, but as I am a star wars fanboy, it is normal to keep on reading around here looking for units to try to complete my army, that still lacks troop options. Some months ago, I had discussions about miniatures being too repetitive and not having options to make them different, and as it happens now, there were fanboys saying"the minis are right as they are" or things like “if you don't like the minis buy them elsewhere" or simply "you shouldn't be here talking to us since you don't like the minis, shut up". Well, now you got precious multipart minis, and even expansion parts to upgrade older minis, and I really think that persons like me, that thought there was room for improvement, have been somewhat responsible for this.

Edited by Tubb
6 minutes ago, Tubb said:

It is not a matter of don't liking something, the problem is that I have already invested some money in a game that has been developed very different from what is expected when they say "Warfare is an inescapable part of the Star Wars universe, from the blow dealt to the Rebel Alliance in the Battle of Hoth to a few Rebel strike teams taking on a legion of stormtroopers stationed on Endor..."

Do you really think that description aplies to actual state of the game? I don't, so I feel like the high hopes I had in a new Miniature wargame have been completely wrong, and so I feel like I have been throwing my money in a failed project. When I first saw a base set it was exactly what I thought the game was going to go: two infantry units, a heavy unit (vehicle) ONE hero and some scenery... it all said "bolt action but allowing star wars heroes as chiefs" or "40k with less miniatures count, some kind of space marine army". Well, it sounds fine. But then the first troop expansion is a snowtrooper unit. You think, well, it is a good idea for those that want to have a Hoth army, but I'll wait untill I have a second troop choice for my temperate army. Still waiting after years. But they wanted to make characters, lots of characters, thinking that star wars heroes were going to sell a lot, not thinking in the game, of course... and so they converted the game in a squirmish fulfilled with heroes that were the only thing that changed the army... first alowing two "chiefs" instead of just one, then making "operatives" that allowed two more heroes, so that you were able to field 4 heroes... it didn't make any sense to allow 4 heroes and have 8 different options and still have just ONE troop choice available if you wanted to keep your army themed. And so if you want to expand with an e-web or a dewback... How can you bring some sense to your army? And release after release, news after news, you see that they keep on giving more heroes, and more and more, while troops still are having the same options that were in the base set. Right now you got, in your suposed "army game", two imperial troop options, but you got 7-8 possible heroes... is this a normal proportion in star wars battles? What we see in films and comics are hundreds of soldiers and a couple of heroes... not a group of heroes fighting another group of heroes with a couple of 6 men squads... and I am not talking about rescuing princess Leia from the Death Star or pursuing a bounty hunter to release Han Solo in Beslin, I talk about star wars BATTLES, that is what they promised and advertised. In my opinion if you wanted light strikes, covert missions and the like (to allow for a small group of heroes and even fewer troops) you had Imperial Assault. It had to be different, and it isn't. It should have been for example like lotr strategic battles. The rules are so well balanced and designed that you can play the fellowship of the ring against some ringwraiths in a 2x2 feet table and using the same ruleset make helms deep with hundreds of different minis and not a single character in a 6x2 table. That freedom is what I miss, I thought this game was going to be similar, but as I am a star wars fanboy, it is normal to keep on reading around here looking for units to try to complete my army, that stills lack troop options. Some months ago, I had discussions about miniatures being too repetitive and not having options to make them different, and as it happens now, there were fanboys saying"the minis are right as they are" or things like “if you don't like the minis buy them elsewhere" or simply "you shouldn't be here talking to us since you don't like the minis, shut up". Well, now you got precious multipart minis, and even expansion parts to upgrade older minis, and I really think that persons like me, that thought there was room for improvement, have been somewhat responsible for this.

To be honest, I don't really think it's that bad. Sure some combos don't make a whole lot of sense, but really in terms of full blown battles I think most of the times "Heros" or aces, so to speak, are ever present on screen. I think about Endor, Han, Chewie, Leia, R2, C3PO, and a small group of nameless mooks. That's what was on screen, right? The ground battle at scariff? Jyn, Cassian, K2, Rook, Bistian, Pao, Chirrut, Baze... I mean... Aces kinda define the movies, yeah?

I get what you're saying Ace saturation is what turns me off from X-wing, and the squadron side of Armada, but realistically most of the big battles on screen are saturated with aces.

Tubb, I can see where you are coming from. I, too, don't like all the heroes and special characters--so I don't use them :) I'm sure if and when I start playing against people outside my own group I'll get crushed for not having them, but so be it. But as for the lack of troops choices, I'm not sure I agree with you. I like to look at Star Wars combat through the lens of actual historical combat (a thing for which I've been frequently criticized on this forum, BTW). And looking through that lens I have to ask: how many troop types do you really need? Look at the American Army in World War II (in Europe). There were paratroopers and rangers, but 98% of the American Army was made up the good old GI infantry where every squad was like every other squad. Other troop types are cool, but you don't need them to fight good battles.

Edited by ScottWasburn
6 hours ago, ScottWasburn said:

Tubb, I can see where you are coming from. I, too, don't like all the heroes and special characters--so I don't use them :) I'm sure if and when I start playing against people outside my own group I'll get crushed for not having them, but so be it. But as for the lack of troops choices, I'm not sure I agree with you. I like to look at Star Wars combat through the lens of actual historical combat (a thing for which I've been frequently criticized on this forum, BTW). And looking through that lens I have to ask: how many troop types do you really need? Look at the American Army in World War II (in Europe). There were paratroopers and rangers, but 98% of the American Army was made up the good old GI infantry where every squad was like every other squad. Other troop types are cool, but you don't need them to fight good battles.

In fact, I don't need a lot of variety right now since I can field different stromtroopers. I hated to have every stormtrooper unit exactly the same, now they have given us more options and I really apreciate it. But having imperial army troops, mud troopers or Naval troopers wouldn't hurt. Rebels already got two options that can be used in any climate, to me it is enough, but a veteran unit without hoth gear wouldn't hurt also. And allowing 10-15 men units would be ace... having 6 units of 10 men allows your army to be impresive, with 60 stormies you feel like really having an army. But allowing four slots made of 4 men units for a total of SIXTEEN soldiers mandatory is ridiculous. And they only make it so there's room for more expensive heroes. With Luke, Leia, Chewie, Han Solo and 16 men you don't feel like having an army... you like it? perfect, but this was supossed to be another thing.

In bolt action there's rookie units, veteran units and regular units and you don't need different outfit, you just use the components provided and just decide how to diferentiate them. But in legion a rebel unit is veteran simply because they wear hoth gear. What if you want to field only rebel hoth troopers and make a hoth army? you don't have regular troop available. Yes you can paint endor units "as if they were" on Hoth, exactly the same with tauntauns, you can paint them brown and pretend they are temperate climate tauntauns, but they should provide regular units for every slot first, and not giving us a cavalry unit from Tatooine and another one from Hoth, or a ton of heroes before a second troop option.

Edited by Tubb
49 minutes ago, Darth Sanguis said:

To be honest, I don't really think it's that bad. Sure some combos don't make a whole lot of sense, but really in terms of full blown battles I think most of the times "Heros" or aces, so to speak, are ever present on screen. I think about Endor, Han, Chewie, Leia, R2, C3PO, and a small group of nameless mooks. That's what was on screen, right? The ground battle at scariff? Jyn, Cassian, K2, Rook, Bistian, Pao, Chirrut, Baze... I mean... Aces kinda define the movies, yeah?

I get what you're saying Ace saturation is what turns me off from X-wing, and the squadron side of Armada, but realistically most of the big battles on screen are saturated with aces.

In my opinion the saturation is not that real. Yes, in Scarif there were 6 heroes (Bistan and Pao are only heroes in Legion, not in the movie!) But then there were a hundred soldiers!! And we are talking about a strike team that should infiltrate at first, and then came the reinforcements and the real battle began, with AT's, U-Wings and lots, lots of soldiers. Same on Endor, there was a strike team (exactly the same, yes, star wars is not that original) and then, after the initial failure, a hundred of ewoks fought against "a whole legion" of imperial soldiers (said Palpatine) But on screen the footage obviously shows you most of the time the heroes of course. In Hoth, you always see Luke and Han and Leia and Veers and Vader... but most of the time the battle was fought between a hundred of nameless hoth troopers and some dozens of snowtroopers.

Edited by Tubb
1 hour ago, Tubb said:

It is not a matter of don't liking something, the problem is that I have already invested some money in a game that has been developed very different from what is expected when they say "Warfare is an inescapable part of the Star Wars universe, from the blow dealt to the Rebel Alliance in the Battle of Hoth to a few Rebel strike teams taking on a legion of stormtroopers stationed on Endor..."

Do you really think that description aplies to actual state of the game? I don't, so I feel like the high hopes I had in a new Miniature wargame have been completely wrong, and so I feel like I have been throwing my money in a failed project. When I first saw a base set it was exactly what I thought the game was going to go: two infantry units, a heavy unit (vehicle) ONE hero and some scenery... it all said "bolt action but allowing star wars heroes as chiefs" or "40k with less miniatures count, some kind of space marine army". Well, it sounds fine. But then the first troop expansion is a snowtrooper unit. You think, well, it is a good idea for those that want to have a Hoth army, but I'll wait untill I have a second troop choice for my temperate army. Still waiting after years. But they wanted to make characters, lots of characters, thinking that star wars heroes were going to sell a lot, not thinking in the game, of course... and so they converted the game in a squirmish fulfilled with heroes that were the only thing that changed the army... first alowing two "chiefs" instead of just one, then making "operatives" that allowed two more heroes, so that you were able to field 4 heroes... it didn't make any sense to allow 4 heroes and have 8 different options and still have just ONE troop choice available if you wanted to keep your army themed. And so if you want to expand with an e-web or a dewback... How can you bring some sense to your army? And release after release, news after news, you see that they keep on giving more heroes, and more and more, while troops still are having the same options that were in the base set. Right now you got, in your suposed "army game", two imperial troop options, but you got 7-8 possible heroes... is this a normal proportion in star wars battles? What we see in films and comics are hundreds of soldiers and a couple of heroes... not a group of heroes fighting another group of heroes with a couple of 6 men squads... and I am not talking about rescuing princess Leia from the Death Star or pursuing a bounty hunter to release Han Solo in Bespin, I talk about star wars BATTLES, that is what they promised and advertised. In my opinion if you wanted light strikes, covert missions and the like (to allow for a small group of heroes and even fewer troops) you had Imperial Assault. It had to be different, and it isn't. It should have been for example like lotr strategic battles. The rules are so well balanced and designed that you can play the fellowship of the ring against some ringwraiths in a 2x2 feet table and using the same ruleset make helms deep with hundreds of different minis and not a single character in a 6x2 table. That freedom is what I miss, I thought this game was going to be similar, but as I am a star wars fanboy, it is normal to keep on reading around here looking for units to try to complete my army, that still lacks troop options. Some months ago, I had discussions about miniatures being too repetitive and not having options to make them different, and as it happens now, there were fanboys saying"the minis are right as they are" or things like “if you don't like the minis buy them elsewhere" or simply "you shouldn't be here talking to us since you don't like the minis, shut up". Well, now you got precious multipart minis, and even expansion parts to upgrade older minis, and I really think that persons like me, that thought there was room for improvement, have been somewhat responsible for this.

I do not find any issue with the rebel Troopers core units.

We do have hundreds of different troops for temperate armies. Just buy rebel Troopers expansions and some rebel troopers upgrade expansions. It is easy to customize units with differents équipements, graplings, environnemental Gear, grenades, New skills such hunter, scouts.... We can have more differences betwen two customozed rebel Troopers units than we have betwen hoth Trooper and an unmodified rebel trooper unit.

Edited by Krakus

I am of the opposite outlook in a way. I (finally) have 6 or more poses of Echo base troops and Snowtroopers.