Boba is boring

By Kyle Ren, in X-Wing

sky is falling- what to order for breakfast?

1 hour ago, FlyingAnchors said:

sky is falling- what to order for breakfast?

Mudhorn egg, to be sure.

tenor.gif?itemid=15777853

Edited by theBitterFig

Boba is fine. He's the same as 1st edition Boba, and every one agreed he wasn't great then. He gets shredded beyond range one. He is so expensive that he takes 1/3 to 1/2 of your list. Just fly better?

Folks, OP wasn't saying Boba is too good, he's saying that Boba is boring game design. That's a different criticism entirely. For example, I think that generic jedi knights are interesting from a game design perspective, but I don't think they are fantastically strong (although they aren't too shabby).

Personally I don't think Boba is particularly boring game design, because it takes skill to keep him range 1. He is very effective at close range, but it's all too easy to let him get dragged out away from the fight. I think you could justifiably level the boring argument at force-user upgrades (especially ones like Maul and 5bro who are there just for the force token), and Boba does often take Maul crew.

1 hour ago, Estarriol said:

Boba is fine. He's the same as 1st edition Boba, and every one agreed he wasn't great then. He gets shredded beyond range one. He is so expensive that he takes 1/3 to 1/2 of your list. Just fly better?

That's not entirely true. With Slave I and Maul is better than the first edition scum/empire pilot by far.

A lot of things get worse with the transition to second edition. Except Boba Fett.

There are counters, and he is beatable, but at Hyperspace is too strong to not take a look on him at listbuilding.

It's not difficult to have good results with him.

9 hours ago, Estarriol said:

Boba is fine. He's the same as 1st edition Boba, and every one agreed he wasn't great then. He gets shredded beyond range one. He is so expensive that he takes 1/3 to 1/2 of your list. Just fly better?

8 hours ago, S4ul0 said:

That's not entirely true.

I would more say that's almost entirely not true. Medium base is a huge boon, and this Boba gets the best of both, and he also gets the (now much more limited) boost action while leaving his mod slot free. Regardless, as said above, this isn't about power levels, it's about design choices.

Boba's design might be a tad boring, but I don't think it's that offensive. Slave I is definitely too cheap though.

9 hours ago, gadwag said:

Folks, OP wasn't saying Boba is too good, he's saying that Boba is boring game design. That's a different criticism entirely. For example, I think that generic jedi knights are interesting from a game design perspective, but I don't think they are fantastically strong (although they aren't too shabby).

Yeah, this, (and I entirely agree about Jedi Knights being easily the most interesting pilot), and I'm glad at least somebody actually understood the OP.

I pretty much gave up on this thread, not sure if it was that we poorly explained our position, but basically nobody understood what we were trying to say.

Hi Kyle

On 2/8/2020 at 4:21 PM, Boom Owl said:

There a couple ships that didnt evolve enough in their way out of 1.0. Boba, Dash, Defenders, Rebel Fenn, a few others all kinda ended up less interesting than they could have been. Maybe we will get new versions with a little more nuance to them down the line.

there isnt a community consensus on whats interesting. whats fun and nuanced to you might be a pretentious overcomplication to someone else, which is why there are different archetypes in the game. Boba, Dash, Wedge, etc. are the "flat out better for more points" archetype" which has been popular from wave 1. Personally I would not have converted if the game didnt retain those archetypes.

I'll take Slave 1 bs over Nantex or Jedi bs any day, even if its less "nuanced"

6 hours ago, svelok said:

Yeah, this, (and I entirely agree about Jedi Knights being easily the most interesting pilot), and I'm glad at least somebody actually understood the OP.

I pretty much gave up on this thread, not sure if it was that we poorly explained our position, but basically nobody understood what we were trying to say.

Oh we all understood. some of us disagreed. The whole game cant be jank... you need ships that follow the rules in order to make the game work, then you can add things that break the rules as special exceptions later. if that core game design bores you dont have to fly it but other people can. advocating for its redisign is gonna lead to backlash because many of us dont want the part of the game we enjoy to get ruined for no reason.

Meh. Boba isn't that un-interesting. The rear arc takes practice. I played 2 firespray in 1e, Boba and Kath. You really had to work to get your money's worth.

What is boring: generic B-wings without title. Bomber ordnance spam. A lot of 1e stuff that didn't change much into 2e.
Sadly I'll say Arcs too. While very effective, rather boring to fly and they don't really move very far either.

3 hours ago, Blail Blerg said:

Meh. Boba isn't that un-interesting. The rear arc takes practice. I played 2 firespray in 1e, Boba and Kath. You really had to work to get your money's worth.

What is boring: generic B-wings without title. Bomber ordnance spam. A lot of 1e stuff that didn't change much into 2e.
Sadly I'll say Arcs too. While very effective, rather boring to fly and they don't really move very far either.

Yeah you're honestly right about ARC-170s. They look fun and dynamic but **** they never are.

9 minutes ago, KCDodger said:

Yeah you're honestly right about ARC-170s. They look fun and dynamic but **** they never are.

Yeah. That's why I was hoping they'd go down even a little bit, then there'd be points for toys. The other trouble is with 2 or 3, the ideal play is slow, which is... honestly boring.

---

Now I realize, they're ridiculously effective (especially 2 or 3, but not 4 or 1) so they can't possibly go down. Would be nice to have some configs maybe. Like, -1 attack die, but reduce cost by 10 to 42-32. Or something that discounts upgrades or something. Or lose 2 hull, but gain additional maneuvers, also reducing cost. White barrel rolls?

I feel like I'm never going to want Palpatine or Ahsoka in one, which is a bit sad. Maybe in the future, when a 55 point hole shows up.

6 hours ago, Blail Blerg said:

I played 2 firespray in 1e, Boba and Kath. You really had to work to get your money's worth.

Me too, but I was never in it for the money, only for the kills. Kath was always best.

Haven't flown 2.0 Firesprays, but I want too. I'm thinking more Krassis Trelix with an ion cannon, flanked with some Fangs.

...the tea is nice today.

18 hours ago, clanofwolves said:

Me too, but I was never in it for the money, only for the kills. Kath was always best.

Haven't flown 2.0 Firesprays, but I want too. I'm thinking more Krassis Trelix with an ion cannon, flanked with some Fangs.

...the tea is nice today.

I was thinking Krassis with the Slave1 title and a Proton torp. Front and back right? Throw Maul on there too.

Let Boba run around with Gambit and 0-0-0

---

Boba Fett (85)
Crack Shot (1)
0-0-0 (5)
Contraband Cybernetics (2)
Marauder (6)
Han Solo (10)

Krassis Trelix (65)
Jamming Beam (0)
Maul (12)
Slave I (1)
Proton Torpedoes (13)
Total: 200

View in Yet Another Squad Builder 2.0

@clanofwolves I feel like Boforst is gonna be better than Krassis.

I think Krassis sounds better in a larger ship list. With just a PT is enough. Maybe Maul.

10 hours ago, Blail Blerg said:

@clanofwolves I feel like Boforst is gonna be better than Krassis.

I think Krassis sounds better in a larger ship list. With just a PT is enough. Maybe Maul.

Perhaps... I can see your logic.

But Boba wants to move last, that's a definite need, so you'll need that bid IMO. Krassis doesn't care so much about bids, and the ion cannon makes him quite dangerous to other Aces be it in ionizing or board control out of fear, then add in your two hammers such as Fenn and another Fang to flavor.

I do admit however, that this is simply a head sim as I don't yet own the ships to test my theory. So, a grain of salt is certainly warranted.

...now where's that tea?

1 hour ago, clanofwolves said:

Perhaps... I can see your logic.

But Boba wants to move last, that's a definite need, so you'll need that bid IMO. Krassis doesn't care so much about bids, and the ion cannon makes him quite dangerous to other Aces be it in ionizing or board control out of fear, then add in your two hammers such as Fenn and another Fang to flavor.

I do admit however, that this is simply a head sim as I don't yet own the ships to test my theory. So, a grain of salt is certainly warranted.

...now where's that tea?

With Ion Cannon you are dropping your damage on a 2 ship list to one ship doing 1 damage max a turn. I'll let you entertain the thought that that won't go well vs 15 red dice 5x. (Or most other non-ace lists for that matter, say sinker swarm)

I like Boba. He's only sort of easy, and there is counterplay. That there isn't a lot of counterplay, kinda makes it interesting to work at finding what you can do.

Example. A lone Skull Squadron Pilot hates being anywhere near Boba. I've had a few of those 1v1s recently. Making some good decisions in those circumstances and giving Bob a run for his money was intensely rewarding.

(Plan early, keep in front, force a hard turn and boost for arc, try to maintain a bad turn out with rocks/edge/range. It's really just seat-of-the-pants 😕 )

You gotta make that Boba player think. Sometimes they forget they're not invulnerable. If one of his Slave 1 choices is always bad, then they realise 2 random greens don't keep out 3 hits and a crit, it gets interesting .

He is very expensive.

Actually found him hardest recently with 2 Jumps backing him up. That's a lot of screen and he really loves a late game. Slave 1 only really comes in at the end, when it's probably too late for one of you anyway. It's a different sort of interesting.

Have not played against BoFrost.......... But I'd fancy my chances against a normal player :D