So our play group is mostly inexperienced but have gotten games in. We decided to do a league using the blue metal storyline.
now I can usually have ideas on how to win something or tactics to use, but I can’t figure this one out. I am a droid player and I did make mistakes, but I don’t see how I could have won the game, only made it closer.
i played against Rex and clone troopers, and I had 3 droideka units to try and suppress/panic units and push, but he was able to just get past that by using fire support. I don’t see me winning that game no matter what I did. He could just mass points from the start easier than I could unless I grouped almost my whole army on my objective marker. Seems like that’s about the only way, especially with white defense dice and not being able to push up Quickly without being mowed down. I feel like red def can push better and make more plays to maybe push them off their objectives, or if I was playing someone who had to lose an action or panic instead of fire supporting, but it felt uneven to me. 2 other players in our group played tonight, droid attacker again and he couldn’t get the pt balance.
i did manage to take out a large portion of his army. We ran out of time rd 5 and playing a 6th I may have been able to wipe his army, but still behind on points.
is the only way to win is mass your units on your objective and just try to win the attrition war? What am I missing? I am not the only one in our group that feels this way. They give the attacker no bonus or differentiating factor, seems slanted to the defender. He had 6 units scoring pts rd 1 and 2 other units contesting mine and had long range weapons.
I looked through the other objectives and it seems more balanced. They had things for the attacker and defender.
to:dr version how does a droid player win the blue metal 2a or 2b scenario as attacker. we played 2b
Edited by Gokuja04