Fireball with cloaking device

By TBot, in X-Wing

Is a small ship decloak and 3 bank plus 3 bank slam the fastest move in the game?

I mean if you are going for speed alone.

Fireball + Cloack + Advanced Slam + Afterburners.

Decloack, 3 forward, Afterburners, 3 Bank Slam, Afterburners, Advanced Slam Barrel Roll.

EDIT: Nevermind forgot all of them are Mods. Pick whichever of Advanced SLAM or Cloack moves you further.

Edited by Flurpy

Actually, the Fireball can equip them all...

Kazuda Xiono (40)
BB-8 (6)
Cloaking Device (4)
Afterburners (6)
Advanced SLAM (3)
Kaz's Fireball (2)
Total: 61

View in Yet Another Squad Builder 2.0

For speed alone it would be:

  • T-70 + Black One + Advanced SLAM (or Afterburner)

Speed 4 forward, Black One Slam speed 4 forward, Advanced SLAM / Afterburner into a Boost. The Fireball could do it too if it had some way of ignoring or losing the stress from it's red 4 forward.

@Flurpy You can't Afterburner twice in the same move. Afterburners is a boost action, which you can only do once a turn.

Edited by Nspace

With the decloak you can do a 2 forward then move 3 strait into an afterburners then 3 bank then add the barrel roll on top. We call that the Ricky Bobby

38 minutes ago, Nspace said:

For speed alone it would be:

  • T-70 + Black One + Advanced SLAM (or Afterburner)

Speed 4 forward, Black One Slam speed 4 forward, Advanced SLAM / Afterburner into a Boost. The Fireball could do it too if it had some way of ignoring or losing the stress from it's red 4 forward.

Um... 2 straight from decloak, *, 3 bank, $, 1 bank boost from afterburners (opposite direction of the maneuver), *, 3 bank SLAM (same dierction as the previous maneuver), $, advanced SLAM barrel roll (opposite direction from the SLAM and forwards). *= add 1 base lenght. $= add 1.5 base lengths (diag of base is roughly 1.5 bases in distance). That's more than the 12 base lenghts an Adv SLAM boosting Black One will cover using 2x 4 straights (4+1+4+1+1+1) as you outlined.

I don’t care what sort of fancy-shmancy quirky SLAM/cloak/afterburner game mechanics you can combine, we all know what ship is actually the fastest.

tumblr_nomlb4SKtG1sl21koo1_500.gif

13 hours ago, Nspace said:

For speed alone it would be:

  • T-70 + Black One + Advanced SLAM (or Afterburner)

Speed 4 forward, Black One Slam speed 4 forward, Advanced SLAM / Afterburner into a Boost. The Fireball could do it too if it had some way of ignoring or losing the stress from it's red 4 forward.

@Flurpy You can't Afterburner twice in the same move. Afterburners is a boost action, which you can only do once a turn.

Jarek Yaeger can do that too, since he can pull red moves while stressed. However, with the Coaxium Hyperfuel he needs to SLAM while stressed, he can't equip a cloaking device, so he can only tie and not beat that speed.

8 hours ago, Herowannabe said:

I don’t care what sort of fancy-shmancy quirky SLAM/cloak/afterburner game mechanics you can combine, we all know what ship is actually the fastest.

tumblr_nomlb4SKtG1sl21koo1_500.gif

It's like, who's faster:

https://en.wikipedia.org/wiki/Usain_Bolt

or

https://en.wikipedia.org/wiki/Eliud_Kipchoge

Bolt holds the record for the 100 meter sprint (9.58 seconds), Kipchoge for the 42195 meter Marathon (2:01:39 hours). Kipchoge's mile splits are less than 5 minutes, if I'm mathing right, and that's **** impressive.

Fireball and Black One can sprint. Falcon is a marathoner.

10 hours ago, Herowannabe said:

I don’t care what sort of fancy-shmancy quirky SLAM/cloak/afterburner game mechanics you can combine, we all know what ship is actually the fastest.

tumblr_nomlb4SKtG1sl21koo1_500.gif

Han says Star Destroyers are faster in the first film, but its the thought that counts.

2 hours ago, Vontoothskie said:

Han says Star Destroyers are faster in the first film, but its the thought that counts.

Doesn't count, star destroyers ain't junk.

1 hour ago, Npmartian said:

Doesn't count, star destroyers ain't junk.

Haha, true. but you park an A-wing in one at the right vector and its going to the scrapyard regardless

A question came up about using after burners after an advanced slam. AS specifies a white action on you action bar. After Burners isn't on the action bar. In 1e, IIRC, that an upgrade that granted an action, that action was added to the action bar. 2e does not have that stipulation.

Are we over thinking this?

46 minutes ago, Stoneface said:

A question came up about using after burners after an advanced slam. AS specifies a white action on you action bar. After Burners isn't on the action bar. In 1e, IIRC, that an upgrade that granted an action, that action was added to the action bar. 2e does not have that stipulation.

Are we over thinking this?

Afterburners does not add the action to the action bar. If it did it would have the Boost action shown in the same style on the right side of the upgrade.

Though you could still do it after the SLAM maneuver if you'd executed a speed 3-5 maneuver for the SLAM action and not boosted with the first maneuver since Afterburners only specifies after executing a maneuver in those speeds and SLAM itself counts as a maneuver and an action. SLAM does not have any wording blocking afterburners.

Edited by Hiemfire
10 hours ago, Stoneface said:

A question came up about using after burners after an advanced slam. AS specifies a white action on you action bar. After Burners isn't on the action bar. In 1e, IIRC, that an upgrade that granted an action, that action was added to the action bar. 2e does not have that stipulation.

Are we over thinking this?

Yeah, a little bit. They're both separate triggers.

After you do any move, you can Afterburners to Boost.

After you do a SLAM, you can use Advanced SLAM to do an action-bar action as red.

Taking a look over the rules (see my post below), I think you'd need to do the Afterburners action before you do an Advanced SLAM, but they're entirely separate and independent of each other. You can do either without the other, or both, or whatever.

Edited by theBitterFig
rephrasing for clarity and accuracy
5 hours ago, theBitterFig said:

maybe Afterburners must come first

Afterburners works after you SLAM a 3-5 too.

It’s only in your action bar if there’s a sidebar with the action icon on the upgrade card.

Thanks for the quick responses!

24 minutes ago, ClassicalMoser said:

Afterburners works after you SLAM a 3-5 too.

It’s only in your action bar if there’s a sidebar with the action icon on the upgrade card.

That's not what I'm unsure about.

It's a more fiddly thing on the timing on Afterburners vs Advanced SLAM. The rule for a SLAM action is as follows:

  1. The player chooses a maneuver from the ship's dial. The maneuver must match the speed of the maneuver that the ship executed this round.
  2. The ship executes the chosen maneuver.
  3. The ship gains one disarm token.

Looking over the text of this, I'd say that the maneuver within a SLAM action is fully-within, so Afterburners during the SLAM move would have to be between steps 2 and 3, while Advanced SLAM would happen after step 3.

Ultimately, I'd say that Afterburners would have to come before the Advanced SLAM action. A Fireball could SLAM -> Afterburners -> Use Advanced SLAM to Barrel Roll, but couldn't SLAM -> Barrel Roll -> Afterburners.

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Edited by theBitterFig
14 minutes ago, theBitterFig said:

Looking at it again, I'd say that Afterburners would have to come before the Advanced SLAM action. A Fireball could SLAM -> Afterburners -> Use Advanced SLAM to Barrel Roll, but couldn't SLAM -> Barrel Roll -> Afterburners.

Correct. But if you’re slamming a red AB is the only action you get anyway without CC.

Ew just imagine CC and ASLAM: do a K-Turn, afterburners, T-Roll, barrel roll. Triple-stressed but Yeager with Bucket doesn’t really care. Disgusting.

Edit: nvm ASLAM and AB are both mods. AB/CC Fireballs seem crazy though...

Edit 2: WAIT IT HAS 2 MOD SLOTS! First time I’ve been significantly tempted to play resistance...

Edited by ClassicalMoser
On 2/8/2020 at 3:02 AM, Hiemfire said:

Um... 2 straight from decloak, *, 3 bank, $, 1 bank boost from afterburners (opposite direction of the maneuver), *, 3 bank SLAM (same dierction as the previous maneuver), $, advanced SLAM barrel roll (opposite direction from the SLAM and forwards). *= add 1 base lenght. $= add 1.5 base lengths (diag of base is roughly 1.5 bases in distance). That's more than the 12 base lenghts an Adv SLAM boosting Black One will cover using 2x 4 straights (4+1+4+1+1+1) as you outlined.

That is about exactly 15 bases for the Fireball with that moveset. That is the furthest I can brainstorm as well. (I was bored, did it on Vassal)

If it is Poe in a T70, he can do 14 bases with 4 + 1 + 4 slam + 1 + left boost AB + BR to the right with pilot ability.

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