I never got round to picking up the Hound's Tooth in first edition. My Scum collection has grown a fair bit during second edition, and the re-release of the Hound's Tooth coming with a sweet Nashtah Pup repaint finally convinced me it was time.
I'm also curious about Bossk as a Z-95 pilot that can dock, and with a unique ship ability.
The problem I'm having is that I have no idea how to build a list around this ship, and I'm struggling to balance useful upgrades and ship count.
I'd like my list to include Bossk in some form, and either a docked Z-95 or specifically the Nashtah Pup. I know that's not super competitive, but I'm not looking for that. I'd just like to get the coolest bounty hunter and a little baby version of his ship on the table in a list that won't fall apart as soon as someone looks at it.
My take so far:
Bossk (62)
0-0-0 (5)
BT-1 (2)
Contraband Cybernetics (2)
Hound's Tooth (1)
Ship total: 72 Half Points: 36 Threshold: 6
Nashtah Pup (6)
Ship total: 6 Half Points: 3 Threshold: 2
Emon Azzameen (71)
Proton Bombs (5)
Andrasta (3)
Proximity Mines (6)
Ship total: 85 Half Points: 43 Threshold: 5
Genesis Red (31)
Marksmanship (1)
Autoblasters (3)
Ship total: 35 Half Points: 18 Threshold: 2
Total: 198
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z153XWWW63WW79W92WW150Y160XWWY104XWWWW69WWW146W70Y133X125WW232&sn=Unnamed Squadron&obs=
Ships I have available:
Z-95 x5,
Y-Wing x3,
Star Viper x1,
Scyk x2,
Firespray x1,
G1-A x1,
Hounds Tooth x1,
Fang Fighter x1,
HWK-290 x1
Honestly, I really don't know what I'm doing when it comes to this ship. I don't know whether it needs another strong, independent ship alongside it or whether you're best running lots of cheap, small ships to take advantage of some crew buffs.
Is Bossk in the Z-95 launching from Latts or Moralo worth a look?
Edited by GuacCousteau