Is it even possible to beat Quachil Uttaus in final battle?

By Guest, in Arkham Horror Second Edition

(without things like Call Ancient One or a game with less than 4 investigators)

Let me give you a wild example so you could see how impossible it is:

A 4-player game. One of the investigators is Joe Diamond. He reaches the final battle with the Fight and Grapple and even Martial Arts (I did say wild example). He also has a blessing and 10 clues. Every roll other than 1 and 2 is a success. He also has a Shotgun.

So, he maxes out his fight to 5, which 6 thanks to Fight. Adding Martial Arts that's 10 dice but wait! Quachil's -3 renders it 7 dice. So he spends 10 clues. Remember- every clue is worth 3 dice. So, 37 clues, Grapple, Blessing and Shotgun. Awesome, right?

Wrong. Let's do some math: Each die has a 66% chance of rolling a success. That's an average of 24 successes. But wait! we forgot the Shotgun. Each die has a 16.66% chance of producing an extra success. With 37 dice, that's 6 extra successes on average. Let's sum it up: 30 successes. Which is... wait for it...

7 doom tokens removed (with 2 leftover successes).

All of that, all of this craziness, for only a little more than half of Quachil's doom track.

But wait! there are more investigators! Sure, but they probably don't pack what Joe is packing and they will produce very few successes, probably. And an investigator is devoured every round.

Now let's get back to reality: No one will have that combination of skills and items I just mentioned. As you see, even if someone, even Joe, will have them, victory is still questionable.

So back to the title: Is it possible?

If you look at the statistics report, you can see that it is possible. Very very difficult, but possible. It also says that you have a better chance of defeating Quachil than you to Tsathoggua.

Does the statistics report says anything about Call Ancient One, Lily's PS and Norman's PS?

kroen said:

All of that, all of this craziness, for only a little more than half of Quachil's doom track.

But wait! there are more investigators! Sure, but they probably don't pack what Joe is packing and they will produce very few successes, probably. And an investigator is devoured every round.

Well, in that example, Joe could have won if he hadn't been the first player. As you say, it's an absurdly generous hypothetical, but a reasonably solid (and lucky) group of four could probably manage it, especially if one of them is Zoey.

subochre said:

kroen said:

All of that, all of this craziness, for only a little more than half of Quachil's doom track.

But wait! there are more investigators! Sure, but they probably don't pack what Joe is packing and they will produce very few successes, probably. And an investigator is devoured every round.

Well, in that example, Joe could have won if he hadn't been the first player. As you say, it's an absurdly generous hypothetical, but a reasonably solid (and lucky) group of four could probably manage it, especially if one of them is Zoey.

I actually hadn't thought about Zoey, shame on me. Anyone with the Martial Arts skill could probably take a chunk out of him as well.

What about the Azure Flame, does Magical Resistance/Immunity affect it?

Uh, there are far more than ten clues. Why would Joe only have ten clues?

I can't add much to the thread, but only to say that the first FC win on the stats sheet was a 1-investigator game using Joe Diamond (selected after knowing the AO), and Kevin's clue-per-seal rule was curiously not used during the combat. Hmm...

Well anyway, there have already been two threads on this very topic; you might want to check them out for humor's sake:

A thread posted in the OT section in January:
Is Quachil Uttaus mathematically beatable???

And one posted in June '09, almost a year ago:
Is it actually possible to beat Quachil Uttaus in combat??

You also forget that with all that's +1 his shotgun will surely double more than 16% of the times...

kroen said:

(without things like Call Ancient One or a game with less than 4 investigators)

Let me give you a wild example so you could see how impossible it is:

A 4-player game. One of the investigators is Joe Diamond. He reaches the final battle with the Fight and Grapple and even Martial Arts (I did say wild example). He also has a blessing and 10 clues. Every roll other than 1 and 2 is a success. He also has a Shotgun.

So, he maxes out his fight to 5, which 6 thanks to Fight. Adding Martial Arts that's 10 dice but wait! Quachil's -3 renders it 7 dice. So he spends 10 clues. Remember- every clue is worth 3 dice. So, 37 clues, Grapple, Blessing and Shotgun. Awesome, right?

Wrong. Let's do some math: Each die has a 66% chance of rolling a success. That's an average of 24 successes. But wait! we forgot the Shotgun. Each die has a 16.66% chance of producing an extra success. With 37 dice, that's 6 extra successes on average. Let's sum it up: 30 successes. Which is... wait for it...

7 doom tokens removed (with 2 leftover successes).

All of that, all of this craziness, for only a little more than half of Quachil's doom track.

But wait! there are more investigators! Sure, but they probably don't pack what Joe is packing and they will produce very few successes, probably. And an investigator is devoured every round.

Now let's get back to reality: No one will have that combination of skills and items I just mentioned. As you see, even if someone, even Joe, will have them, victory is still questionable.

So back to the title: Is it possible?

Hmm I feel compelled to adress a few things you said here. Ignoring the fact that Joe would likely have more than 10 clue tokens I don't see how martial arts factors into this senario or why you gave him a +4 aditional dice for it. He doesn't fulfil the requierments to get aditional dice. In total he should have 33 dice.

The other thing I have to question is you say he has a 16.66% chance of getting a double hit with the shot gun. He actually has a 33.33% chance of getting a double hit (assuming a die cannot roll a 7) meaning with 33 dice he will get 33 success on average. This leaves only 15 more success needed. Still pretty bad. Joe might be able to scrape a few more success in in future rolls but still not likely.

I think somone trying to fight him would have worked harded to get Joe Clue tokens but yeah he is pretty impossible to fight without some hard preparing.

IIRC, the proto-FAQ will state that Shotty only gets double hits on natural 6, so no Grapple combo.

Allstar: I don't know why you don't allow the +4 for Martial Arts. It is not physical or magical, so it's not reduced by QU's immunities.

Dam said:

IIRC, the proto-FAQ will state that Shotty only gets double hits on natural 6, so no Grapple combo.

This is right: only natural 6s. Which is good, because that means that only natural 1s will allow you a re-roll with Wrestle, and it would suck to think that Grapple would make Wrestle less effective.

Well, you can't combo Martial Arts with Shotty, MA requires free hands.

I think because Martial Arts only adds to empty hands and Joe must devote his hands to Shotgun in order to use its ability?

edit: beaten to it.

it's POSSIBLE to defeat him, though ive never tried before, it's possible. well, good luck on that anyhowdemonio.gif

I have lost to every Ancient One at least once. Yes, even Yig. There's a reason he Curses everyone.

I have sealed away every Ancient One at least once. You still suck, Atlach-Nacha!

I have beaten every Ancient One, except Azathoth, in Final Battle at least once. I can't guarantee that each of those victories were Epic, though, and I know I was loaded with Clues and extremely lucky with my dice rolls to beat Quachil. Like abnormally, supernaturally, third-Yahtzee lucky.

Just stockpile clues with patrice and take mandy for the reroll and Joe will get him easily.

(and use wendy's elder sign right after the 9th doom token goes down for an extra 5)

droesler said:

Just stockpile clues with patrice and take mandy for the reroll and Joe will get him easily.

Yep. Especially if blessed and carrying a shotgun or a fight skill.

droesler said:

Just stockpile clues with patrice and take mandy for the reroll and Joe will get him easily.

(and use wendy's elder sign right after the 9th doom token goes down for an extra 5)

If you're thinking of the combo I think you're thinking, hate to break it to you, but that doesn't work (as in doom 9, ES -> doom 8, new gate, doom 9 for 10 Clues):

www.boardgamegeek.com/thread/415465/patrice-question

Dam said:

If you're thinking of the combo I think you're thinking, hate to break it to you, but that doesn't work (as in doom 9, ES -> doom 8, new gate, doom 9 for 10 Clues):

www.boardgamegeek.com/thread/415465/patrice-question

Shenanigans!

When will that new FAQ get released? Too much of my info was right but is now outdated. Pretty sure we've been waiting over a year if not more by now.

allstar64 said:

When will that new FAQ get released? Too much of my info was right but is now outdated. Pretty sure we've been waiting over a year if not more by now.

No. It's been less than a year. I remember proofreading the first draft mid or late fall last year ;'D

It has been well over a year since Roxas Lawliet first announced the "Comprehensive FAQ project."

Tibs said:

It has been well over a year since Roxas Lawliet first announced the "Comprehensive FAQ project."

Well, that's true :')

Avi_dreader said:

Tibs said:

It has been well over a year since Roxas Lawliet first announced the "Comprehensive FAQ project."

Well, that's true :')

What I was sorta refering to but hey as long as this doesn't become Arkham FAQ Forever (sorry wrong type of gamers)

I don't think it will. I'm in contact with the others working on it, and it's a FAQ to a product that's still selling well. It's not like it's an expansion that's in the making, and every couple weeks there are new designers hired and the entire expansion is scrapped and re-made from the beginning

;)