Wonder Twins: Skirmish

By Welshie13, in Army Building

Having just got operative Luke and from how effective he was in his first 800pt game (7b1r from tenacity is brutal, poor Dewbacks) I was keen to see if I could work him into a Skirmish list. Whilst I can only squeeze in 5 activations this list is very self supporting with orders handing out lots of free dodges, activation control and free moves to get Luke and co in the action quickly and prevent my limited corps wilting too fast. It is an ignore Luke at your peril list and once he's in the action the short range support should have a bit of breathing space to pull out from cover. Thoughts?

Leia Organa (90 + 0 = 90)

Luke Skywalker (Operative) (200 + 9 = 209)
--Jedi Mind Trick (5), Tenacity (4)

Rebel Veterans (48 + 26 = 74)
--CM-O93 Trooper (26)

Rebel Troopers (40 + 20 = 60)
--SX-21 Trooper (20)

Fleet Troopers (44 + 23 = 67)
--Scatter Gun Trooper (23)

Commands:
You Serve Your Master Well (1), Son of Skywalker (1), No Time for Sorrows (2), My Ally Is the Force (2), Return of the Jedi (3), Somebody Has to Save Our Skins (3), Standing Orders (4)

Nice list. I've tested with operative Luke in several games since he was announced and he's incredible. Haven't tried him in a skirmish yet but i can imagine he'd just be even better with the smaller board. Like the diversity of all the diferent corp units into one army. One thing I would suggest is that Luke needs needs NEEDS force reflexes to survive well. Leia can give him dodges along with some of his command cards, but he still needs force reflexes with Master of the Force. One last thing...wondering why you decided to not get Luke's I am a Jedi command card. It's honestly one of the most powerful cards in the game IMO. I'd get rid of Return of the Jedi and get I am a Jedi instead. ROTJ isn't a very powerful card with so few units since it really wont remove much supression if any.

In an 800pt list I would 100% include Force reflexes, I was just thinking with less units to shoot at him in Skirmish and my choice of cards he can get dodges or free moves to get behind cover or into melee fairly easily and so avoid being shot at.

I do take your point on I am a Jedi vs ROTJ, I wanted the free dodge and and the added benefit of cards that don't just activate Luke is at 500pts I have pretty strong activation control across the board which wouldnt be the case in a 800pt game. The other option is to drop Leia's 3 pip but then she becomes redundant and I like the idea of going Leia/Luke back to back in the final round or when really needed. Similarly there is a trade off for My Ally is the force and Full of Suprises. The latter makes Luke super defensive for a round but I like the fact the former can give Veterans 2 dodges in one round when people may target them.