Trying to explain to my local gang some of the inner workings of how and when to flip Grappling/Landing Struts, and hearing that there was already a somewhat long flowchart of how to handle it, I took it upon myself to try and streamline it (omitting the explanations, and trying to keep things as straightforward as possible). I think I've got all the details in there, and it implicitly covers any oddball situations that would otherwise pop up (like hopping over one obstacle and landing on another). Some "common parlance" is included as well, rather than explicit game terminology, which will probably be ironed out in future versions. Can you suggest anything that needs to be added, removed, or altered, with an emphasis on streamlining and clarifying the process for those less well-versed in the rules minutiae?
(Improved version below)
Edited by emeraldbeacon