We are familiar with the use of Call of Cthulhu or "General Horror" as the usual narrative model for DH. What are some other games which might work as well. I find my players prefer a more active run and gun style of play, so early on, I switched to a more dramatic or heroic mode for the game. I realized that this is not what was intended, but it does work for my group. We retain the Inquisitor/Acolyte pattern, however.
I was looking over my Shadowrun stuff, and it occurs to me that this is also a good model. Each mission is kicked off with a patron who needs something done, and the players are the ones to do it. The patron in question might occasionally be an Inquisitor, but could just as often be a trader captain, noble or some other person with responsibility that needs work done without getting his own mechadendrites dirty.
I'm not sure what one would call this variant... Shadow Heresy or Dark Run or something... Thoughts?