This past Saturday I was going through old characters in archives and realized that most of the characters that have been updated have been, for the most part exactly the same. I decided to update, reword and customize a couple of the characters that I liked. Let me know what you all think.
Barbarian
STR: 5 Craft: 1 Fate: 1 Life: 4
You need not roll the die in the Crags, Chasm or Forest unless you wish to. If you choose to roll, you must accept the result.
Whenever you are about to engage in battle, you may berserk and add 2 to your attack score. If you berserk, you lose a life, even if you win the battle.
You may not use any armour during battle.
Dragon Knight aka Dragon Rider
STR: 3 Craft: 3 Fate: 3 Life: 4
Whenever you defeat a Dragon in battle you may conquer it and keep it as your Mount. The Dragon adds 3 to your strength in combat and when you roll for movement you may roll two dice and choose which one to use. You may only have one Dragon conquered at a time. While you have a Dragon mount you cannot use the abilities of Riding horse or War horse.
Whenever you land on the Castle you may heal your full amount of life for free.
Ranger
STR: 3 Craft: 3 Fate: 4 Life: 4
You need not roll the die in the Crags, Chasm or Forest unless you wish to. If you choose to roll, you must accept the result.
You may choose to ignore the effects of the Storm and Blizzard
Whenever you land on the Desert you do not lose a life.
Whenever you Battle a Dragon or Animal you may add 1 to your total.
Whenever you roll a 1 for movement, you may re-roll your movement die but you must accept the result.
Scout
STR: 3 Craft: 4 Fate: 2 Life: 4
You need not roll the die in the Crags or Forest unless you wish to. If you choose to roll, you must accept the result.
Whenever you land on a Place, you may cover your tracks. Turn the Place card face down, as long as it is face down only you may visit it. This card still counts towards the card total of a space. You may only have one Place face down at a time.
Woodsman
STR: 4 Craft: 2 Fate: 3 Life: 4
You need not roll the die in the Forest, unless you wish to. If you choose to roll, you must accept the result.
Whenever you land on the Woods, you may draw two Adventure Cards, instead of one, but you must encounter both cards. If there is a card already on the Woods when you land there, you may draw a second card, but you must encounter both cards.
When using an Axe in combat add 2 to your Strength instead of 1.
Whenever you defeat an Animal in combat, you may choose to eat its remains rather than take it as a trophy, if you do so heal 1 life.
Let me know what you all think, I'm also want to work on Saytr, Spy, Soldier, Halfling and Pirate.