Salty About Hyperspace, Looking For Advice

By FatherTurin, in X-Wing

10 minutes ago, Greedo_Sharpshooter said:

or...

Fenn Rau (68)
Outmaneuver (6)

Ship total: 74 Half Points: 37 Threshold: 2

Zealous Recruit (41)
Ship total: 41 Half Points: 21 Threshold: 2

Zealous Recruit (41)
Ship total: 41 Half Points: 21 Threshold: 2

Mining Guild Sentry (22)
Ship total: 22 Half Points: 11 Threshold: 2

Mining Guild Sentry (22)
Ship total: 22 Half Points: 11 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z97X126WY102XY102XY304XY304X&sn=Unnamed Squadron&obs=

Or...

- Fenn Rau (Outmaneuver)
- Zealous Recruit
- Zealous Recruit
- Nom Lumb (Dengar)
200 points

I tried this variant recently:

- Fenn Rau
- Zealous Recruit
- Zealous Recruit
- Nom Lumb (Ion Cannon, Dengar)
200 points

It worked well enough but I want to try the first version as well.

I think HS is great because it has removed crutches and forced players to get creative. Having faced Obi Sense and torrents a lot, I can see why they removed them. They weren’t awesome by themselves, but they certainly did a lot more than their points in Jedi lists.

this is what I want to try, but I also want to mess around with Matchstick Ion to set up CLT

New Squadron

(48) Obi-Wan Kenobi [Delta-7 Aethersprite]
(4) Calibrated Laser Targeting
(4) Foresight
Points: 56

(44) Plo Koon [Delta-7 Aethersprite]
(4) Calibrated Laser Targeting
(4) Foresight
Points: 52

(44) Ahsoka Tano [Delta-7 Aethersprite]
(2) R4 Astromech
Points: 46

(42) Ric Olié [Naboo Royal N-1 Starfighter]
(2) R4 Astromech
(2) Daredevil
Points: 46

Total points: 200

I have thought about getting rid of one Foresight and adding 2 R4 droids for extra manoeuvrability

When you have a 40 minute train ride to work it lets you experiment.... sometimes a bit too much

New Squadron

(48) Obi-Wan Kenobi [Delta-7 Aethersprite]
(2) R4 Astromech
(4) Calibrated Laser Targeting
Points: 54

(44) Plo Koon [Delta-7 Aethersprite]
(2) R4 Astromech
(4) Calibrated Laser Targeting
Points: 50

(43) "Matchstick" [BTL-B Y-wing]
(5) Ion Cannon Turret
Points: 48

(42) Ric Olié [Naboo Royal N-1 Starfighter]
(2) R4 Astromech
(2) Daredevil
Points: 46

Total points: 198

Edited by Archangelspiv
1 hour ago, Frimmel said:

They more or less removed all of the force multiplier dice modding abilities and any sort of action sharing that isn't co-ordinate from Hyperspace. I don't think you can keep Sinker and then not keep Howlrunner. But absent Sinker it doesn't much explain getting rid of all the Torrents.

Thinking about it more and reading the comments here, I think part of it is probably that Torrents and Bulbasaurs were axed so that the LAAT and Droid Gunship could be HS legal at launch without giving Republic and CIS 6 ships to choose from. Assuming, of course, that we see the next wave before July.

When people discuss things like V19 getting cut I think they miss that this is about a rotating format. You’ve got to take stuff out so there’s something to rotate back in later!

1 hour ago, Stay OT Leader said:

When people discuss things like V19 getting cut I think they miss that this is about a rotating format. You’ve got to take stuff out so there’s something to rotate back in later!

I can’t speak for anyone else, but I didn’t expect rotation to happen this quickly, and I didn’t expect the available pool of ships and upgrades to be quite so small.

How about the fact, that for the first time in history as far as I know there is a legally recognized format where Imperials are not the dominant faction or even in the top 3! I love Imperials and with all due respect to imperial players, your faction has been on or near the top since day 1, and they get to let the other factions have their day in the sun. (And yes, Scum, I know, but that's a different discussion entirely)

Republic is just gonna take getting use to the 2 dice ships.

Ric Olié (42)
R2 Astromech (7)

Obi-Wan Kenobi (48)
Calibrated Laser Targeting (4)

Anakin Skywalker (41)
Intimidation (3)
Adv. Proton Torpedoes (6)

Plo Koon (44)
Calibrated Laser Targeting (4)
Total: 199

or

"Broadside" (36)
Ion Cannon Turret (5)

“Wolffe” (50)
C-3PO (8)

Obi-Wan Kenobi (48)
Calibrated Laser Targeting (4)

Plo Koon (44)
Calibrated Laser Targeting (4)
Total: 199

The *only* list that my Hyperspace Scum have lost to is a Republic beef squad that just steamrollered me. They're a powerful faction still.

3 hours ago, Stay OT Leader said:

When people discuss things like V19 getting cut I think they miss that this is about a rotating format. You’ve got to take stuff out so there’s something to rotate back in later!

Still, making 9 out of the 12 pilots, and 2 of the 3 ships in their starter box illegal maybe was a little extreme. Did you ever see any of the named Torrents? Should have taken out Obi, and left some named Torrents.

And that bit about creativity in Hyperspace. It is still only Mando fanboy stuff in Scum, you have to have at least one Fang or CS31, cause only Scyks and MGTs are strictly worse than what other factions have.

Why is it still Fenn and Boba, we have seen these for 2 years now . Those 2 pilots should definitely have been removed.

The only truth is that whatever they did somebody would complain about it. And probably it would have been a lot of the same people complaining regardless of what had happened.

@FatherTurin First off, I have to commend you for such a positive and constructive approach in your initial post (although I won't lie, you had me worried with the post title). I wish all the players in this game were more open minded and open to positivity and feedback on things they don't like in the game.

Secondly, I'll echo the comments of others and say that I'm a big fan of the hyperspace format. It cuts out a lot of list building, meaning that player skill on the table matters more than constructing a monster list. I do occasionally enjoy building monster combos/jank though so I'm glad extended is still around, but hyperspace looks more interesting to me for day-to-day. You're right that hyperspace is close to the MtG standard format, but that does make it a bit easier for new players to get competitive, because they don't need to buy conversion kits or out-of-print ships.

Now, on to the main point of your post, the republic. They have lost many of their powerful options (such as my favourite astromech, C1-10-P) and appear to be greatly weakened, but in practice they are still a very strong faction with a number of powerful pieces.

  • As @Micanthropyre pointed out, broadside is fantastic. He's easily one of my favourite pilots in the game because he's exceptionally good at ioning people (and not much good at anything else, but that's fine)
  • ARC-170s are sturdy fighters and are still an excellent addition to your squad. Adding dedicated makes it even harder for your opponents to destroy
  • CLT jedi are great support pieces that can clean up as endgame aces. Flavour-wise, this feels perfect to me. Luminara is a huge defensive boost (especially alongside a dedicated ARC), obi-wan is a strong closer with a handy ability in this swarm meta, plo offers a cheap i5 with a niche support (handy for broadside especially), and ahsoka's ability is incredibly flexible and useful.
  • Little anakin with proton torpedoes and passive sensors is a monster that can lock down areas of the battlefield with a torp threat

There's also a list with 4 CLT knights and daredevil Ric which has been seeing a lot of success. Personally, I'm not convinced that it's amazing, but it looks decent enough and very very fun. @Maui. loves it

This is my new list 3-0 thus far.

Delta-7 Aethersprite - •Plo Koon - 48
•Plo Koon - Serene Mentor (44)
Calibrated Laser Targeting (4)

Naboo Royal N-1 Starfighter - •Anakin Skywalker - 57
•Anakin Skywalker - Hero of Naboo (41)
Passive Sensors (3)
Proton Torpedoes (13)

Delta-7 Aethersprite - •Ahsoka Tano - 46
•Ahsoka Tano - “Snips" (44)
Calibrated Laser Targeting (2)

Delta-7 Aethersprite - •Luminara Unduli - 46
•Luminara Unduli - Wise Protector (43)
Calibrated Laser Targeting (3)

Total: 197/200

View in the X-Wing Squad Builder

20 hours ago, Frimmel said:

They more or less removed all of the force multiplier dice modding abilities and any sort of action sharing that isn't co-ordinate from Hyperspace. I don't think you can keep Sinker and then not keep Howlrunner. But absent Sinker it doesn't much explain getting rid of all the Torrents.

Laughs in dutch Vander

Rebels are the best faction forever and ever this is 100% true don't question me

1 hour ago, Roller of blanks said:

Laughs in dutch Vander

Rebels are the best faction forever and ever this is 100% true don't question me

Well, I mean, with 5 X-Wings now a thing (again), you aren’t wrong.

Edited by FatherTurin
4 hours ago, Roller of blanks said:

Laughs in dutch Vander

Rebels are the best faction forever and ever this is 100% true don't question me

Force multiplier would be "All ships within range 1 gain a lock on that ship, ignoring range restrictions" (and it would be obscenely powerful/busted).

I don't deny it's a very powerful ability, but not exactly a force multiplier per se. Rebels do have fantastic stuff though. Especially in Hyperspace.

Edited by ClassicalMoser
On 2/5/2020 at 10:55 AM, FatherTurin said:

*insert Kylo “let the past die” meme*

On 2/5/2020 at 11:07 AM, LagJanson said:

*push*

I'm in the push camp. Why not just do Extended?

38 minutes ago, heychadwick said:

I'm in the push camp. Why not just do Extended?

Ok...

  1. not all events are full extended
  2. less power combos available
  3. actually quite interesting list restrictions

I'm not saying to throw out extended, I’m considering an extended tournament this weekend (or else go two weeks without X-Wing) but Hyperspace is an interesting format and worthy of play.

Edit: also, extended is less an issue in casual play where people aren’t trying to optimize a list, but tournaments are.

Edited by LagJanson

I am a big fan of what is happening in hyperspace. I have been trying out all kinds of new lists that I would have never even considered before. I'm flying seperatist bugs without ensnare and actually enjoying it. I want to try out a battle meditation Obi-Wan with a couple arcs and Ric. I get sick of people saying that the meta is solved and always seeing the same 4-5 lists hit the table.

Funny how a few restrictions can open up a whole new world of creativity, and people can actually enjoy it. Doesn't make much sense, but this can apply to so much more in life than just X-wing

@FatherTurin Give yourself a break and discover the freedom of Extended, the new Environments from the card packs, and why not try Epic at the same time (Epic =/= huge ships so anyone can play that format). These really are marvellous formats. You can go back to Hyperspace refreshed.

All of the HS plusses mentioned. Same team. I'm kind of an architect, so any build restrictions send me into deep planning.

Resistance and Republic seem to be turning up a number of 4 ship toolbox lists which can do decent things.

Don't really do Res, but for Reps, Broadside is almost auto include for me. If you want Ion in the list, look no further. With CLT, the benefits of reliable Ion are pretty huge. Imo, 4 dice knock out blows are necessary in 4 ship lists, Broadside plus 2x CLT will provide those finishing moves.

With that, you need something that will hit hard or take attention while you set up the Ion trap. There's numerous different options here and you can afford to be a little creative.

CLT Plo and Obi + Ion Broadside is a favourite combo of mine, but you can switch things around a bit there for extra leeway on the 4th spot.