Garm double Starhawks

By At0micTurtle, in Star Wars: Armada Fleet Builds

Hello guys! I'm working on a double Starhawks list with Garm. I have 3 versions of it and would like some suggestions on them. Some people think a double SH list won't be competetive but i'm pretty sure it can be. Also, for the yellow objective, i'm thinking about Fleet ambush, Planetary Ion Canon and Fleet in being (not sure for FiB since it is more usefull for a 3+ speed ship)

Name: Garm double Starhawks v1.0
Faction: Rebel
Commander: Garm Bel Iblis

Assault: Suprise Attack
Defense: Fleet Ambush
Navigation: Solar Corona

Starhawk Battleship Mark I (140)
• Garm Bel Iblis (25)
• Strategic Adviser (4)
• Ray Antilles (7)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Amity (6)
= 209 Points

Starhawk Battleship Mark I (140)
• Bail Organa (7)
• Kyrsta Agate (5)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 191 Points

Squadrons:
= 0 Points

Total Points: 400

In version 1.1, i have replaced replaced SA for Lando and removed Ray Antilles and put Kyrsta Agate on the flag ship.

Name: Garm double Starhawks v1.1
Faction: Rebel
Commander: Garm Bel Iblis

Assault: Suprise Attack
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Starhawk Battleship Mark I (140)
• Garm Bel Iblis (25)
• Kyrsta Agate (5)
• Lando Calrissian (4)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Amity (6)
= 207 Points

Starhawk Battleship Mark I (140)
• Bail Organa (7)
• Ahsoka Tano (2)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 188 Points

Squadrons:
= 0 Points

Total Points: 395

And for the last one, i have replaced Lando for Major Derlin.

Name: Garm double Starhawks v1.2
Faction: Rebel
Commander: Garm Bel Iblis

Assault: Suprise Attack
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Starhawk Battleship Mark I (140)
• Garm Bel Iblis (25)
• Kyrsta Agate (5)
• Major Derlin (7)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Amity (6)
= 210 Points

Starhawk Battleship Mark I (140)
• Bail Organa (7)
• Ahsoka Tano (2)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 188 Points

Squadrons:
= 0 Points

Total Points: 398

I can't tell if this is a hidden Garm gem or a meme waiting to be born. Either way double Star Hawk is intimidating.

Do you think you can actually kill carriers in time, because squadrons are the real challenge here? A 4-5 activation carrier list, especially one that chooses to go second, and then has mastery on: squadrons, objectives, and activations, has quite a few advantages already.

If you want to keep Bel I'd recommend something close to this. It will help with your placement and dice mods. While removing their tokens. You also have no fighter support so QLT will help you a bit.

Name: Garm double Starhawks v1.2
Faction: Rebel
Commander: Garm Bel Iblis

Starhawk Battleship Mark II (150)
• Garm Bel Iblis (25)
• Kyrsta Agate (5)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Ion Cannon Batteries (5)
• XI7 Turbolasers (6)
= 203 Points

Starhawk Battleship Mark I (140)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Ion Cannon Batteries (5)
• XI7 Turbolasers (6)
= 163 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Slicer Tools (7)
• Bright Hope (2)
= 34 Points

Squadrons:
= 0 Points

Total Points: 400

I would be interested to see if this would work, but I can't help but think it would be ruined by a heavy fighter wing. I ran a fleet last week with Morna Kee, Bossk, Zertik Strom and 3 x VT-49 Decimators, and a total point value of 385. How would you handle a large fighter wing like that and being denied the chance to choose objectives?

9 hours ago, Draconis80 said:

If you want to keep Bel I'd recommend something close to this. It will help with your placement and dice mods. While removing their tokens. You also have no fighter support so QLT will help you a bit.

Name: Garm double Starhawks v1.2
Faction: Rebel
Commander: Garm Bel Iblis

Starhawk Battleship Mark II (150)
• Garm Bel Iblis (25)
• Kyrsta Agate (5)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Ion Cannon Batteries (5)
• XI7 Turbolasers (6)
= 203 Points

Starhawk Battleship Mark I (140)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Ion Cannon Batteries (5)
• XI7 Turbolasers (6)
= 163 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Slicer Tools (7)
• Bright Hope (2)
= 34 Points

Squadrons:
= 0 Points

Total Points: 400

I like that idea. Garm isn't an obligation but he is a good fit with a 4 commands ship for all those tokens he give. Which commander would you take?

I have made an other double SH list but with Kyrsta Agate and 5 activations.

Name: Kyrsta Agate double SH
Faction: Rebel
Commander: Kyrsta Agate

Assault: Suprise Attack
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Starhawk Battleship Mark I (140)
• Kyrsta Agate (20)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 199 Points

Starhawk Battleship Mark I (140)
• Strategic Adviser (4)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
= 161 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
= 0 Points

Total Points: 400