Dr. Strange is here!

By Yepesnopes, in Marvel Champions: The Card Game

I wonder who the "hero reintroduced as an ally" will be.

2 minutes ago, CaffeineAddict said:

I wonder who the "hero reintroduced as an ally" will be.

Iron Man Leadership

2 minutes ago, OttRod said:

Iron Man Leadership

Is that speculation, or has there been a preview I've missed?

Just now, CaffeineAddict said:

Is that speculation, or has there been a preview I've missed?

Twitch / YouTube reveal. Also has other cards not in the article. This one card will be the only other aspect card in the pack.

3 minutes ago, OttRod said:

Twitch / YouTube reveal. Also has other cards not in the article. This one card will be the only other aspect card in the pack.

Ah, thanks.

2 of the 3 invocation cards we saw are amazing and the third is good but situational. We didnt get to see much of his actual deck but he seems solid .

No obvious aspect synergies so you can probably make anything work.

Iron Fist is really powerful. Protection is really becoming the home to really strong 4 cost allies.

Ironman ally is interesting. Avengers Leadership is going to love another Avenger ally (tho 4 is a bit pricey). Most current standard Leadership decks have cut Inspired, but if you built a deck around Inspired, Ironman could do work (Spiderman Leadership centering around playing Inspired on Black Cat, Ironman, and Vision)

22 minutes ago, OttRod said:

This one card will be the only other aspect card in the pack.

Wait, do we know that for certain?

All I got from what they were saying is they had to cut cards to make room for The Invocation Deck (5 cards)

Previously a Hero pack would have 12 extra cards (triplicates of a card for the 3 other aspects and triplicates of a basic)

Cutting 5 cards from 12 means there should still be 7 additional cards (1 of which is Iron Man Leadership Ally)

If anything, this is a good opportunity for them to release a handful of additional allies for the different other Aspects.

I would expect to see an Aggression Ally, Justice Ally and Basic Ally.

This would leave 3 slots, which could be another basic card.

2 minutes ago, Majushi said:

Wait, do we know that for certain?

All I got from what they were saying is they had to cut cards to make room for The Invocation Deck (5 cards)

Previously a Hero pack would have 12 extra cards (triplicates of a card for the 3 other aspects and triplicates of a basic)

Cutting 5 cards from 12 means there should still be 7 additional cards (1 of which is Iron Man Leadership Ally)

If anything, this is a good opportunity for them to release a handful of additional allies for the different other Aspects.

I would expect to see an Aggression Ally, Justice Ally and Basic Ally.

This would leave 3 slots, which could be another basic card.

No, not for certain. You could be correct.

21 minutes ago, Majushi said:

Cutting 5 cards from 12 means there should still be 7 additional cards (1 of which is Iron Man Leadership Ally)

If anything, this is a good opportunity for them to release a handful of additional allies for the different other Aspects.

I would expect to see an Aggression Ally, Justice Ally and Basic Ally.

This would leave 3 slots, which could be another basic card.

This makes the most sense to me.

Packs typically have 3 copies of a card from each non featured aspect and 3 copies of a basic card that is not in deck.

To make up the 5 cards, they likely cut the basic card and included only a single unique Leadership card.

Edited by Deadwolf
1 hour ago, Deadwolf said:

2 of the 3 invocation cards we saw are amazing and the third is good but situational. We didnt get to see much of his actual deck but he seems solid .

No obvious aspect synergies so you can probably make anything work.

Iron Fist is really powerful. Protection is really becoming the home to really strong 4 cost allies.

Ironman ally is interesting. Avengers Leadership is going to love another Avenger ally (tho 4 is a bit pricey). Most current standard Leadership decks have cut Inspired, but if you built a deck around Inspired, Ironman could do work (Spiderman Leadership centering around playing Inspired on Black Cat, Ironman, and Vision)

Iron Fist + Medical Team = +2 stuns per token...drool.

Iron Man in leadership is boss, because he can basically get played for free from, for example, Quinjet, and then get free upgrades. Best of all, he makes upgrades cheaper no matter who is playing them.

(edit: honorary avenger + Inspired is 12 damage output)

edit 2: Also, can’t wait to run two hands of Iron Fist + Luke Cage protection and Jessica Jones + Daredevil justice.

Edited by Derrault
1 hour ago, Deadwolf said:

Packs typically have 3 copies of a card from each non featured aspect and 3 copies of a basic card that is not in deck.

To make up the 5 cards, they likely cut the basic card and included only a single unique Leadership card.

This could also work.

Shouldn't Doctor Strange be a Defender?

*sets up tent next to mail box in anticipation of Doctor Strange pack*

Sorry to say it, but Thor looks boring compared to Doctor Strange and Black Widow. I'm sure he'll be powerful, but I'm hoping there's something really cool in his aspect cards at this point.

2 hours ago, Mon no Oni said:

Shouldn't Doctor Strange be a Defender?

I didnt pay that much attention. Is he not? Huge miss

1 hour ago, HirumaShigure said:

Sorry to say it, but Thor looks boring compared to Doctor Strange and Black Widow. I'm sure he'll be powerful, but I'm hoping there's something really cool in his aspect cards at this point.

Aw, poor Thor. I love his lightning powers :)

I don't think every hero has to be wildly unique. Captain America isn't very unique but I enjoy playing him.

I like the idea of Thor's shtick, but I really don't like the feast or famine nature of his hero ability. He is going to feel amazing to play in Mutagen Formula or Ultron, but against Wrecking Crew, there is a very real possibility that the only time you get those 2 cards is from playing Defender of the Nine Realms and that sucks.

4 hours ago, Tarliyn said:

I didnt pay that much attention. Is he not? Huge miss

The characters tagged with ‘Defender’ are the more modern Defender’s (I.e. the Netflix street level Defenders) rather than the original Defenders.

Thematically, that actually makes a reasonable amount of sense - the original Defenders weren’t actually a team, so much as a group of individuals that banded together due to circumstances. The game will allow those characters to team up and play together, but it won’t provide any trait synergy between them.

Dr Strange has the Avengers trait, as he’s been an Avenger since around 2008.

each of the hero packs is making the core set heroes look pretty bland to me now.

Really like what he brings to the table. Looking forward to trying him out.

Best looking pack so far. Mordo looks great and you can't beat getting Iron Fist which is also a nice bonus!

Edited by urloony
8 hours ago, Deadwolf said:

I don't think every hero has to be wildly unique. Captain America isn't very unique but I enjoy playing him.

I like the idea of Thor's shtick, but I really don't like the feast or famine nature of his hero ability. He is going to feel amazing to play in Mutagen Formula or Ultron, but against Wrecking Crew, there is a very real possibility that the only time you get those 2 cards is from playing Defender of the Nine Realms and that sucks.

Yeah, for some villains Defender of the Nine Realms is going to be hugely negative. I can’t even imagine using it against Wrecking Crew, you’d almost certainly be kneecapping yourself; adding acceleration tokens left and right.

18 minutes ago, Derrault said:

Yeah, for some villains Defender of the Nine Realms is going to be hugely negative. I can’t even imagine using it against Wrecking Crew, you’d almost certainly be kneecapping yourself; adding acceleration tokens left and right.

Hmmm... each of their decks is 2/15 minions, and I think you can choose which deck to play it on, so it shouldn’t be too hard to get into situations where you have reasonable odds of hitting a minion relatively quickly. I’ll have to see it in practice before I judge it I think. Arguably any threat removal is slightly less valuable than it normally would be since the main scheme is generally going to be on a fairly predictable path for most of the game and you may or may not wish to control the side schemes (and you won’t see any additional side schemes).