Double GAVw Tanks

By Necronsis, in Army Building

General Veers (80 + 23 = 103)
--Esteemed Leader (5), Aggressive Tactics (10), Electrobinoculars (8)

Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)

Snowtroopers (48 + 20 = 68)
--Flametrooper (20)

Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)

Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)

Snowtroopers (48 + 20 = 68)
--Flametrooper (20)

TX-225 GAVw Occupier Combat Assault Tank (155 + 20 = 175)
--Imperial Hammers Elite Armor Pilot (10), HQ Uplink (10)

TX-225 GAVw Occupier Combat Assault Tank (155 + 20 = 175)
--Imperial Hammers Elite Armor Pilot (10), HQ Uplink (10)

Commands:
Ambush (1), Maximum Firepower (1), Evasive Maneuvers (2), Pinned Down (2), Imperial Discipline (3), Coordinated Fire (3), Standing Orders (4)

The plan: On the first turn I will play Evasive Maneuvers, combined with Aggresive tactics, this will give my tanks 1 dodge token and 1 Surge token to keep them alive. These tanks will not activate until the end of the turn. Snowtroopers will be the last troopers to activate and will enter the tanks as late as possible in the turn. When the tanks activate they will double move, trying to get as close as the enemy as possible. On turn two, I will play Maximum Firepower while using HQ Uplink on my tanks. The plan here depending on how far the enemy is, is to activate the snowtroopers first and have them flame the enemy. If required I may activate the tanks first just to move them a bit closer.

Im not an Imperial player, but the old axiom for legion goes "If your list can't deal with armor: IGNORE IT . Now, it might be a bit harder to dodge 2 tanks, but with only 5 corps you'll have to take into consideration objective holding and being outactivated by even Republic players. Good luck though! Those tanks you built do live up to their name.